Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The First MillionNewsUpdate #3 on beta branch!
Steam news

Update #3 on beta branch!

The First Million · published 1 Jul 2026, 12:59 UTC

All newsPlayers around this dateRead on Steam

Good news everyone!

Pretty much since the release a week ago I've been working tirelessly to address as much of the feedback that all of you wonderful people shared as possible.

I am planning to release this big update with proper localization on Friday, but also didn't want to keep all these cool changes from you, so I've published it on a beta branch for now. This is what changed:

IMPROVEMENTS

  • Everyone gets 5 free card disables after the first tutorial run

  • Increased the maximum unlockable card disables from 20 to 25

  • Added a reset button to the card disable screen

  • Reworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttons

  • Reworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right side of the card will swap them, clicking on the left side will stack them

  • Added an additional check for the COLLECTION challenge; if you unlock the last card while attempting the billion, you will unlock the challenge as soon as you the the title screen

  • The new game screen now defaults to the last difficulty you played

  • While you're in a run, the MARATHON and SPRINT challenges show the total time spent in their tooltip's description

BUGFIXES

  • Fixed an issue where all players had the prestige upgrade and played with that late game bonus & malus (sorry 'bout that one folks!)

  • Fixed the REFINANCE description showing the stack icon even though the card is a unique

  • Fixed an exploit where you could have multiple of the same uniques abusing the PLACEHOLDER card

  • Fixed the silver balance not showing the localized abbreviations for big numbers

  • Fixed the difficulty navigation working even though the button was disabled

BALANCING

  • ECHO now slows the card on the right by 30%

  • ECHO now only doubles the effect if the card on the right spent the full cycle in that slot

  • INSURANCE is now a unique

  • OVERTIME is now a unique

  • REALLOCATE no longer works on uniques

  • COPY's cycle time changed from 30s to 40s

  • DUPLICATE's cycle time changed from 30s to 60s

  • ALGO TRADING's cycle time changed from 5s to 4s

  • LUCKY STREAK's cycle time changed from 5s to 4s

  • SILVERSMITH's growth changed from $3 to $4

  • IDLE's cycle time changed from 15s to 12s

  • CASINO's cycle time changed from 25s to 30s

  • CASINO's roll changed from -25/50 to -50/100

Your feedback has been great, thank you all for taking the time to share it with us.

There are some things that might need bigger reworks, like how stacking and randomness sometimes feel unrewarding — and I will keep thinking about these in the weeks to come. But I hope in the meantime this update will make as many of you happy as possible!

Have fun and make millions!

Mario aka ehmprah from Sonderland

More from The First Million

Other announcements

All news
Major update31 Jul 2026Update #5: New Game Modes!Good news, everyone! After the last update buffed things all around, the game's onboarding and balancing finally feels a lot more polished now — which allowed me to add some cool new things! IMPROVEMENTS · Added a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastest · Both DAILY SPRINT and DAILY TRIAL now show the number of attempts next to th…In-game event13 Jul 2026Update #4: Buff Bonanza!Good news, everyone! After the first nerfs were disappointing for some players, I couldn't rest and worked twice as hard on the buffs that I promised — and here they finally are! With this update I wanted to do three things: · give players more silver to make the early progression faster · make more assets viable and fun to use · make stacking more fun and rewarding across the board Do let me k…In-game event7 Jul 2026[BETA BRANCH] Update #4: Buff Bonanza!Good news, everyone! After last week's nerfs were disappointing for some players, I couldn't rest and worked twice as hard on the buffs that I promised — and here they finally are! For now the update will only be live on the BETA BRANCH and only is up to date in ENGLISH . After verifying that everything works as intended and once I have the localization updates, it will continue to the main bra…