https://store.steampowered.com/app/3818770/SuperWEIRD/
We have a new SuperWEIRD patch, and this one digs quite deep into the structure of the game. The tutorial has been rebuilt quite heavily, the world graph has been rewritten, and the deeper parts of the run should now feel stranger, tougher, and a bit more alive.
For new travelers who found this signal by accident, SuperWEIRD is an automation roguelite about building weird production chains, commanding clumsy robots, experimenting with Tetris-like pieces of a broken planet, and fighting the Corruption called Goofy Goo.

The tutorial has been rearranged and cleaned up quite a lot. We also went through the texts and tried to catch missing lines, unclear wording, and small confusing bits that survived in dark corners.
The graph generator has been rewritten. We added more things into the graph now: secondary bosses, megaguns, and spawners. Bosses are also split into 3 difficulty tiers, so the deeper you go into the graph, the nastier they get. They also look different depending on their tier.
There is a new boss too: the Target Boss, also known as the flying orb. Please tell us how annoying, funny, scary, or unfair it feels.

We also added the overstack mechanic and the Strong Pawn, plus a small layer of visual sugar: resources are now randomized a bit more, so the world should feel less repeated.

As always, feedback is very helpful, especially about the new graph, boss difficulty, tutorial flow, and the flying orb.
Players with keys can jump in and try the patch now. If you do not have a key yet, please sign up for the playtest in our Discord.

Happy testing!