
Security Bot should now prioritize using the elevator over getting stuck in the stairwell.
Security Bot should now no longer attempt to enter doors (he shouldn't be able to, he's too tall!)
Security Bot has new voicelines, some of which are very rare
Security Bot's recharging state now makes his eye flash on and off to signify he's not ready for another scan yet
Stalker has revamped sounds - let me know what you think
Stalker no longer gets stuck walking into doors infinitely
That goes for pretty much every enemy too
Manny has a new Jumpscare sound
Manny now makes a noise as he's moving around, hopefully making him easier to spot after the balancing changes that made him really really fast
Mothman is slightly better now and cannot be parried by looking away consistently - let me know if he's too difficult or hard to predict
Enemies shouldn't get stuck on specific slopes anymore, there was a specific one in the Tower Lobby where the small stage is that would be a go-to spot for enemies to just jitter and not pathfind reliably anymore
Enemies shouldn't vanish and frequently relocate when their pathfinding encounters even the tiniest issue. This would have caused enemies in 2.6 to disappear out of nowhere when they can't reach the player or their destination, for any reason. This should be patched now
Sound mixing has been done, if there are sounds you need to hear but can't, please let me know on Discord
Footstep sounds have been revamped and rebalanced, they sound so much better now in my opinion
Terminal sounds have been made a tiny bit louder
New Reverb Areas have been added that change the echoing of sounds depending on whether you're in a closed area or an open area. Please let us know if you encounter any issues with this
Of course, many smaller issues have also been fixed that are too small to showcase as individual changes, so I hope you enjoy this version and I also hope it isn't that broken compared to 2.5-2.6. Working solo on a game is tough! Especially when you have a sort of open-world map, so I apologize for the hotfixes here and there, it's your help that makes this game so incredibly polished and ready. Thanks again everyone.
-Nick