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Conveyor Crew PlaytestNewsConveyor Crew Beta: 0.2.7
Game update

Conveyor Crew Beta: 0.2.7

Conveyor Crew Playtest · published 9 Sep 2026, 18:29 UTC · build 25214777

All newsPlayers around this dateRead on Steam

This update targets specific pathfinding glitches, patches some small bugs and introduces tons of new sounds and a completely new Audio Bus system with expanded Reverb options.

Changelog 0.2.7:

Enemies:

  • Security Bot should now prioritize using the elevator over getting stuck in the stairwell.

  • Security Bot should now no longer attempt to enter doors (he shouldn't be able to, he's too tall!)

  • Security Bot has new voicelines, some of which are very rare

  • Security Bot's recharging state now makes his eye flash on and off to signify he's not ready for another scan yet

  • Stalker has revamped sounds - let me know what you think

  • Stalker no longer gets stuck walking into doors infinitely

  • That goes for pretty much every enemy too

  • Manny has a new Jumpscare sound

  • Manny now makes a noise as he's moving around, hopefully making him easier to spot after the balancing changes that made him really really fast

  • Mothman is slightly better now and cannot be parried by looking away consistently - let me know if he's too difficult or hard to predict

  • Enemies shouldn't get stuck on specific slopes anymore, there was a specific one in the Tower Lobby where the small stage is that would be a go-to spot for enemies to just jitter and not pathfind reliably anymore

  • Enemies shouldn't vanish and frequently relocate when their pathfinding encounters even the tiniest issue. This would have caused enemies in 2.6 to disappear out of nowhere when they can't reach the player or their destination, for any reason. This should be patched now

General Audio:

  • Sound mixing has been done, if there are sounds you need to hear but can't, please let me know on Discord

  • Footstep sounds have been revamped and rebalanced, they sound so much better now in my opinion

  • Terminal sounds have been made a tiny bit louder

  • New Reverb Areas have been added that change the echoing of sounds depending on whether you're in a closed area or an open area. Please let us know if you encounter any issues with this

Of course, many smaller issues have also been fixed that are too small to showcase as individual changes, so I hope you enjoy this version and I also hope it isn't that broken compared to 2.5-2.6. Working solo on a game is tough! Especially when you have a sort of open-world map, so I apologize for the hotfixes here and there, it's your help that makes this game so incredibly polished and ready. Thanks again everyone.

-Nick

More from Conveyor Crew Playtest

Other announcements

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In-game event3 Sep 2026Conveyor Crew Beta: 0.2.6Beta 2.6 Changelog: Some updates are pretty groundbreaking! I recommend reading through them all to make sure you understand the new changes going in. As always, it's recommended to start a new save file, but these changes should work on existing saves. Enemy Tweaks and Updates: Manny: · Manny's speed has been doubled. This makes him much harder to evade when not looking at him. (Impossible to…Major update21 Aug 2026Conveyor Crew Beta: 0.2.5Changelog (Beta 0.2.5): PLEASE NOTE THAT DUE TO AN UNFORESEEN ISSUE WITH STEAM, THE UPDATE IS ONLY AVAILABLE THROUGH: Right-Click game > Properties > Game Versions & Betas > "beta2.5" or "prev". Then wait for the download to finish! Welcome to probably the biggest overhaul the game has ever received. Everything you see in-game is very close to being the intended vision of the final game, so I'm…Major update11 May 2026Beta II - The TowerThis update is quite large and covers a ton of new ground so I've prepared a short list of things to look out for and try your hardest to test: Test Priorities - Enemies and Enemy Interactions - Difficulty Balancing - Is the game too hard or too easy at times? Where? - Understanding concepts - Did you get stuck somewhere and not know how to work a certain interface? Was it frustrating? - The mo…