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Monster Girl DescentNewsMonster Girl Descent Rebuild Progress Report #1
Community

Monster Girl Descent Rebuild Progress Report #1

Monster Girl Descent · published 2 Aug 2026, 14:32 UTC

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Hello Monster Girl Lovers,

It has been a couple of weeks since I announced the engine change and remaking of Monster Girl Descent.

I thought I'd post a little devlog with some screenshots to show the progress I've made since then. Whilst there's been some roadbumps and a bit of a learning curve along the way, things have still been going far better than I could have hoped.

The dialogue or "event" system is now fully functional and not only displays dialogue, busts and effects but it also allows me to affect the world based on choices, almost like the RPG Maker event system but far more powerful.

I've moved away from the chibi style graphics for the dungeon crawling portion of the game. NPC Characters and encounters are now shown by billboard style 2d busts in the 3d space. These busts are affected by the surrounding lighting and shadows, which hopefully makes them fit into the world without too much of a jarring contrast. They are far more versatile than the sprite sets I was using before. Plus they have been commissioned from a proper artist, so they aren't simply RTP graphics. Gobbo has a funny new look as do some of your fellow explorers and town inhabitants. (some of these will still be changed to more "saucy" designs later on, I have some small plans for making the town a little more stimulating.)

Since I'm now using unity, I can improve the fidelity of the dungeon itself massively. No longer limited by 3d plugins and rpg maker mapping, the dungeon floors can be truly unique, hand crafted and filled with little objects, details and spawn points for the more randomised aspects. Boss rooms should especially have a lot more flair from now on. Things like particles, shaders and other neat little effects will be a breeze.

I've been slowly but surely building and improving upon the battle system to make things easy to understand and feeling nice to play. The battle log displays a breakdown of all actions taken each turn plus the source of the damage/healing/effect. Hovering on it shows the card that caused the effect to remove any ambiguity.

There's now some nice little animations when you play cards, they fly out of your hand as the effects are cast, little bits of screen shake and other effects as damage is dealt/taken. The opponent's sprite will move around a little too.

My main focus is to get a playable vertical slice finished which contains most of the main gameplay loop up until the first boss. You'll be able to play up to the 10th floor, fight the boss and play around with the town features too. It will be a great testbed for feedback and to see what does/doesn't work with the full remake before I proceed any further.

It also means more regular updates and a little more excitement for you guys as the game develops!

There has been SO much more going on under the hood that I can't really fit into this devlog, but I'll be back with another shortly to update on the latest progress.

Can't wait to show off more!

Much Love,

MGGEDev

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Community4 Sep 2026Monster Girl Descent Rebuild Progress Report #2Hello Monster Girl Lovers! I'm back with another progress report for the Monster Girl Descent Unity rebuild. I'm hoping to push these out monthly where possible so that everyone knows what things are looking like. Since the last update I've been doing a lot of work on UI elements and started work on some of the town scenes. Some of the menus and other parts are VERY placeholder right now and I'…Community19 Jul 2026Major Announcement: Monster Girl Descent Is Being Rebuilt in UnityHello Everyone, A bit of a surprise announcement for you all here. Recently, Monster Girl Descent has dropped down to mixed reviews on steam. Whilst it makes me sad, I can honestly see why. Player feedback has made it clear that several areas of Monster Girl Descent need more fundamental improvements than the current version can reasonably accommodate. So for the past few weeks/month I have bee…In-game event28 Mar 2026Monster Girl Descent Now Available Natively On Linux!Hello Monster Girl Lovers, Native Linux Support is Here for Monster Girl Descent! We have hit another major technical milestone. Once again, I’m thrilled to finally welcome Linux users to our games with a dedicated build. If you've been waiting to play on your OS, now is the perfect time to jump in. Linux is quite new to me, so please don't hesitate to let me know if you find issues with the bu…