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Isle Goblin PlaytestNews0.3.13 - Lots o' Stuff
Game update

0.3.13 - Lots o' Stuff

Isle Goblin Playtest · published 15 Jul 2026, 16:01 UTC

All newsPlayers around this dateRead on Steam

0.3.13 - Lots o' Stuff

Big changes:
- Added placeholder art for every character cutscene. The cutscenes are now fully functional and happen when you gain enough friendship w/ a character
- Added "text effects". Certain words and phrases can have little effects (like being big, small, growing, shrinking, waviness, rainbow color, etc.)
- Added a tooltip to the red X when you die on the map so you can hover it and see what it means
- Made roofs have a little notch when there's a door under them. I made the hovering door icon "off" by default. Press alt to enable/disable it
- Added weapon racks so you can display your weapons
- Made an overhead speech bubble system so NPCs on walks can blurt out what they like or dislike. Otherwise it was hard to tell why you'd end a walk and they'd be pissed
- You can now do a dot cursor if you don't want the "+" shaped one. Settings.
- Made wooden crates craftable in early game
- Made more hoes than just wood. There are now iron, gold, mithril, etc.
- Equinox and Eclipse holidays finished.
- You can now fully customize your nose and skin color with hue, saturation, and value instead of just hue
- Ores now have a slight glimmer to them
- Added "tags" to crafting, so if you type "armor" the "wooden shinguards" will show up.
- Menus can now be dragged around. This is only possible when the inventory is open. Some menus (settings, fishing) can not be dragged
- You can now craft from nearby stations. You no longer need to click on individual crafting stations.
- You can now craft from any chests that are on-screen and not opened by other players. Chests must be configured for it.
- Added a bunch of help tutorials. Rotating objects, interacting, bow shooting, dodging, walking, using items, and pollution gathering
- Sunblight doesn't make you slow anymore. Just weapon damage reduction (and I think 1 or 2 other similar stats, like attack speed)
- Added a bunch of NPC quests to improve onboarding. Like for example Pike challenges you to catch a bunch of fish. Fig challenges you to harvest 100 crops. Etc.
- Added the abyss dungeon and the Paladin boss on the 3rd floor, which now generates

Smaller changes:
- Made the forest more swampy. Still gotta do work here.
- Made it so dropdowns are easier to navigate with controller (they turn darker)
- Moved the crafting button to be on the right with all the other buttons
- Added "jungle mud"
- made the overhead yellow arrows smaller
- You can't destroy the beacon and stockpile with wood items anymore. Noobs kept accidentally doing that. You now need copper
- Fishing menu is now off to the side so you can see if you're being attacked.
- Player reach increased from 5 to 6 tiles
- Quests were flavored as "schemes" to make them more goblin-y, but players found this confusing. I have changed it to "tasks".
- Added an iron anvil that is identical to the copper one
- I made the text scroll in the intro cutscene individually skippable. You have to press "skip" again to skip the whole thing. Lots of people accidentally skipped the whole thing when they just wanted the text part to get skipped over.
- When you use the on-screen keyboard with the controller, it now selects the first key of the keyboard automatically so you don't need to walk your cursor down there.
- Clock "AM" vs "PM" was confusing, so I added a little sun dial thing to make it clearer what phase of the day it is.

Bugs:
- Town calendar was craftable before it was researched. This was fixed.
- Zooming out on minimap made the goblin huge. This is fixed
- Fixed a bug where the holy anvil drops regular anvils
- Hair #16 bug
- Can craft a stone spear with no crafting table but not a wooden spear
- Stone shinguards and stone helmet had wrong names
- Fixed Grog item description
- Fishing reticle didn't appear on water
- Fixed a bug where you can't break roof with roofing hook
- Vsync toggle was inverted
- Exclamation on map was super tiny. Made it bigger
- The "being hot" debuff has the wrong name
- Volcano underground dungeon chest had wrong sprites, it was acid chest
- Added a collider to the volcano dungeon lamp things
- Fixed a lost and found bug

More from Isle Goblin Playtest

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Game update12 Sep 20264.2.0 - Help Changes## NON-BUGS - Incremented the world compatability index, so old worlds will no longer be compatible. If you still want to visit an old world, you can tweak the save file to make it work. To do this, go to the save files for the game. On windows, this is usually at: C:\Users\YOURNAME\AppData\LocalLow\Kilowatt Games\Isle Goblin. Open OVERALL_GAME_SAVE_DATA.es3 in notepad or some other text editor…Game update9 Sep 2026Bumping back to previous versionWe're getting some big weather issues, gonna bump back for a bit til I can post a patchGame update7 Sep 20264.1.30 - Weather## NON-BUGS - There are now sandstorms that occur in the desert that reduce visibility. This can be mitigated my mining a new material (magnetite) or using some of the fruits that grow on some of the cacti there. There's also a new gizmo. - There are now periodic weather "anomalies" in some biomes. Things like rocks falling from the sky in the volcano during an eruption - Added wind visuals tha…