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SpiritsteadNewsSpiritstead is part of Steam Fest!
Community

Spiritstead is part of Steam Fest!

Spiritstead · published 15 Jun 2026, 17:02 UTC

All newsPlayers around this dateRead on Steam

We’re so excited to share that Spiritstead is part of Steam Fest! 🎉

This is a special moment for us, and we’re happy to finally share our cozy little world with even more players. If you’ve been curious about Spiritstead, now is the perfect time to try out our demo, explore the world, meet the spirits, and get a taste of the adventure waiting for you. ✨

Steam Fest is also full of so many amazing games from talented creators, so make sure to explore the festival, discover new favorites, and show some love to all the incredible teams taking part. ❤️

Thank you for supporting us and being part of our journey. We can’t wait to welcome you to Spiritstead!

More from Spiritstead

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Community14 Aug 2026Spiritstead FAQ, Player Feedback & What’s NextHi everyone! It’s now been a little over a week since Spiritstead launched, and we wanted to say a huge thank you to everyone who has played, left a review, shared feedback, reported bugs, or shown us their villages. ❤️ We’ve been reading through your comments and discussions since launch, and we’ve already released updates addressing some of the most common feedback, including expanded visual…Game update10 Aug 2026Spiritstead v1.0.5 - Small Patch & New Settingsv1.0.5 Added new expanded settings, including: · Saturation slider · Brightness slider · Contrast slider · Film grain option · Bloom is now disabled by default · Added a new Wizard God Power — Summon Rain Bug Fixes · Fixed a soft lock in the Evil Lands when finishing the game · Fixed third Wizard Tower translations · Fixed Korean translations in the settingsSteam news6 Aug 2026Spiritstead is Now Available on Steam!After almost two years of development, Spiritstead is finally available on Steam! 🥳 What began as a small project we thought would take around four months grew into our first full game as a team. Along the way, we went through redesigns, stubborn bugs, countless playtests, and many late nights, but we kept going and finally made it across the finish line. ❤️ We also want to give a huge thank y…