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AstrobuilderNews【Update Notice】Gameplay Balancing & Core System Optimizations
In-game event

【Update Notice】Gameplay Balancing & Core System Optimizations

Astrobuilder · published 2 Jun 2026, 11:28 UTC

All newsPlayers around this dateRead on Steam

Greetings!

Thank you all so much for your invaluable feedback and suggestions since our release. Your insights are shaping the universe of Astrobuilder. Below are the core details of today's update:

I. Gameplay Mechanisms & Balancing Adjustments

  1. Random Item Rule Adjustment: Modified the random item mechanic; items are now drawn directly from store shelves or trading markets.

  2. Enhanced Guidance & Tooltips: Upgraded the modules' tooltips in the Shipyard to provide better contextual guidance on building types across different planets.

  3. Social Network & Background Refinement: The introductory letters at game start will now automatically filter out characters you have already met; refined associated behavioral logic for letters of introduction.

  4. Wormhole Exploration Fine-Tuning: Improved overall clear-stage progression experience and optimized the planet randomization mechanics.

  5. Content Updates: Updated the "Pioneer List"; adjusted the "Investment Factions" behavior entry to be visible to all characters, adding specific prompt notifications for those who do not meet the identity requirements; added a new dedicated functional entry at the Secretariat for establishing a Commerce Guild.

II. Core Bug Fixes & Stability Optimizations

1. Logic & Anti-Softlock Fixes

  1. Fixed an issue where prophecy conditions could not be judged as "completed" if the prophecy criteria values became negative.

  2. Fixed a bug that incorrectly generated prophecy conditions requiring player-to-player favorability/goodwill.

  3. Fixed a potential loading screen freeze or visual anomaly triggered by signing behaviors.

  4. Fixed a display error when viewing military faction Strategic Alliance details on the grand map.

2. Scenes & Level Presentation

  1. Fixed occasional pathfinding anomalies within game scenes.

  2. Fixed a bug preventing the fog of war from unlocking during Wormhole Exploration.

  3. Optimized and polished the post-processing visual effects for the "Dark Age."

3. UI & Interface Anomalies

  1. Fixed an intermittent display error on the Wishlist Task interface.

  2. Fixed a layout clipping/misalignment issue on the Solo Combat Rewards interface.

4. Text & Backend Security

  1. Corrected typos and narrative text errors in Chapter 1 dialogue.

  2. Optimized input box exceptions to prevent text input anomalies.

  3. Implemented exception handling for Wormhole Exploration alongside multiple underlying data security fixes.

We will continue working around the clock to bring you a smoother, deeper space strategy experience. Thank you for your enduring support and passion!

WA Studio

June 2, 2026

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