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AstrobuilderNews[Update Notes] Chat System, Interaction Optimizations
In-game event

[Update Notes] Chat System, Interaction Optimizations

Astrobuilder · published 29 May 2026, 11:32 UTC

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Hello, Builders:

Thank you all for the valuable feedback you've shared since the game's launch. Optimization and updates for various features are continuously underway. Please give us a little more time—we will keep working hard to do better! The core details of this update are as follows:

I. Chat System & Character Customization

  • Chat System Adjustments: Added long-term memory to small talk topics. Custom character background information can now be correctly recognized.

  • Personalization Features: Custom characters now dynamically generate avatars. (Note for old saves: For this to take effect, you must click the avatar frame to open the character details page, and then manually save the game.)

II. Gameplay Systems & Interaction Tuning

  • Prophecy Optimizations: Reduced the difficulty of early-stage prophecy quests.

  • Evaluation & Quest Optimizations: Added a "Descending by Completion Percentage" sorting filter for employee ratings. Optimized the UI display, acceptance, and flow logic for "Wish Quests."

  • Interaction Feedback Adjustments: Added specific error reason prompts when a save fails. Removed the forced return to the main menu upon receiving pop-up notifications. Optimized the "Follow" button logic on the main character interface. Adjusted the "Dismiss Employee" interaction flow and fixed related interface issues.

  • Mechanics Optimizations: Store promotional expense statements are now correctly recorded to their respective planets. Adjusted the scoring mechanism for re-electing the President and implemented safe handling measures. The default frequency of NPC interactions has been adjusted to "Medium," and interaction limit caps have been modified.

  • Description Adjustments: Revised the objective descriptions for "Settle Old Grudges."

  • Mind Control Optimizations: Resolved and optimized issues where certain descriptions could not be executed.

III. Core Bug Fixes & Performance Stability

1. Logic & Anti-Softlock Fixes

  • Fixed an issue where Tavern Quests would occasionally fetch the incorrect planet.

  • Fixed a logic anomaly with item buffs when "Selling at a Loss."

  • Fixed a softlock issue where choosing to pay severance compensation when dismissing an employee could cause the process to fail to exit properly.

  • Fixed an issue where clicking too quickly during bargaining UI interactions would freeze the interface.

  • Fixed an issue regarding incorrect target selection in Prophecies.

  • Fixed an issue where faulty prophecy configurations led to numerical requirement overflows.

  • Fixed an issue where the Mysterious Merchant would refresh duplicate items.

  • Added a self-check mechanism upon loading saves to automatically filter out completed quests with missing configurations.

2. Scene & Visual Fixes

  • Fixed character movement jittering and pathfinding anomalies.

  • Fixed UI display issues within the worker housing interface in the Alien Pioneer gameplay mode.

3. Interface UI Fixes

  • Fixed display anomalies in the Planet Intelligence and Development Roadmap interfaces.

  • Fixed UI layout alignment issues in the Faction Intelligence interface.

  • Fixed an anomaly that occurred when returning to the game from Desktop Pet Mode.

4. Crash & Error Code Fixes

  • Fixed an out-of-bounds exception for the hover mask in the Relationship Network.

  • Fixed an error code triggered in the Relationship Network filter panel when a faction went extinct.

  • Fixed an error in the World Memory sharing mechanism.

  • Fixed an occasional error code triggered during Bandit Encounter dialogues.

5. Low-Level Performance & Log Optimization

  • Optimized performance across various in-game scenes.

We will keep striving to bring you an ever-improving gaming experience. Thank you all for your ongoing attention and support!

WA Studio

May 29, 2026

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