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SkyInFlamesNews0.15.9 - Strategic Strike
In-game event

0.15.9 - Strategic Strike

SkyInFlames · published 23 May 2026, 17:23 UTC · build 23379410

All newsPlayers around this dateRead on Steam

Four new combat units, a tactical marker system, overhauled Steam multiplayer, intelligent AI opponent for single-player, updated economy, and thousands of kilometers of new roads. Below is the complete changelog.


New Combat Units

  • Tu-160 "White Swan" (RF) - strategic bomber carrying 12 Kh-101 cruise missiles. Each missile can be programmed with its own waypoint route - scout enemy air defenses in advance and deliver a devastating strike from deep territory. After launch, the aircraft enters a holding pattern and returns to base.
  • Tunguska (RF) - self-propelled air defense system: twin cannons (range ~8 km) plus 8 x 9M311 missiles (up to 12 km). Universal coverage against drones, helicopters, and aircraft at close to medium range.
  • Gepard (Ukraine) - self-propelled air defense system with twin 35mm cannons (~12 km), pure artillery. Highly effective against "Shaheds" and helicopters at short range.
  • FP-5 "Flamingo" (Ukraine) - single-use truck-mounted launcher with one cruise missile. Plot a route (Ctrl+RMB), press Space - 5-second countdown with black smoke, then launch and the truck disappears.
  • Added Kh-101 missiles and supporting munitions, produced at the missile factory.

Tactical Markers - New Team Communication System


A full-featured coordination tool. Works in single-player, sandbox, and multiplayer.

  • Toolbar: attention (ping), attack, defense, arrows, freehand drawing, eraser.
  • Quick pings without tool selection: Q - attention
  • In multiplayer, your markers are visible only to faction allies; observers see all markers.
  • Pings disappear automatically; arrows and drawings persist until manually deleted.

Multiplayer and Steam

  • Completely overhauled Steam lobbies: create and find games, lobby chat, online and in-game player count.
  • Auto-reconnection on connection loss - with status indicator and retry countdown.
  • Password-protected lobbies and closed rooms.
  • Version mismatch highlighting - games on different versions marked in red.
  • Team modes: 1v1, 2v2, and free arrangement (1v2 / 2v1).
  • Match settings in lobby: time limit, victory condition (conquest / points), starting resources (low / normal / high), and starting army (none / minimal / medium / abundant).
  • New game timers in multiplayer.
  • After victory or defeat, you can continue playing indefinitely.

Single-Player vs AI


Significantly smarter opponent. Difficulty choice: easy / normal / hard.

  • Coordinated missile strikes and air defense suppression (SEAD) - AI takes out your anti-air systems before attacks.
  • Reinforces air defenses at the front lines and uses reconnaissance before striking.
  • Selects least-defended targets for drones and deploys FP-5 "Flamingo".

Economy and Logistics

  • New facilities: National Recovery Fund and Federal Resource Storage.
  • Introduced unit maintenance (per-minute costs) - large air defense networks now require upkeep.
  • Anti-snowball for team games: outnumbered teams receive an economic bonus.
  • Fixed auto-supply and warehouse logic; eliminated item duplication via helicopter on warehouse.

Roads and Movement

  • Massive expansion of the road network, including new RF regions.
  • Fixed vehicle exit from RF and ground unit stuttering on road movement.
  • Updated pre-calculated pathfinding cache for faster match starts.

Combat System and Balance

  • Reworked aircraft countermeasures: now you can evade anti-radar missiles by dispensing flares. Each aircraft has its own flare capacity.
  • Fixed ballistic damage against air targets.
  • Increased ballistic missile speed in the cruise phase.
  • Air defense scanner sectors now follow turret heading instead of hull.

Interface and Optimization

  • Redesigned construction HUD and orders menu.
  • Friendly units now have distinct map icons - easy to distinguish from enemy units.
  • Fixed units not appearing in battle on weak PCs.
  • Integrated native module for simulation acceleration.

Thank you for playing SkyInFlames! Share feedback in the discussions - release is coming.

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