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集墨三国 · 184 · 涿县之战NewsOngoing Improvements #8: Interaction & Combat Feedback Improvements (2026.5.8)
Game update

Ongoing Improvements #8: Interaction & Combat Feedback Improvements (2026.5.8)

集墨三国 · 184 · 涿县之战 · published 8 May 2026, 12:49 UTC · build 23146195

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Dear players,

We are continuing to release small updates based on your feedback.
This update focuses on improving interaction flow, combat feedback, and gameplay stability:


Fixes & Improvements

Interaction & Experience Improvements

  • Improved interaction controls: added a key-based interaction option for talking to nearby NPCs

  • Added a persistent “Searching Enemy” UI indicator:

    • Normal enemy example: Searching: [Bandit]

    • Bounty target example: Searching: [Shanfeng Archer Maiden]

    • Displayed near the lower-middle area of the screen for easier tracking

  • Added mandatory UI prompts during important story progression moments to reduce missed objectives and confusion

  • Added combo guidance during duel battles:

    • UI tip: “Performing combos can delay enemy escape”

    • Floating text: “Escape delayed +1 turn”

  • Added clearer guidance for card retention mechanics during duel battles:

    • The retention area at the top of the screen now displays a noticeable breathing animation while dragging cards

  • Players can no longer delete autosaves, preventing accidental loss of progression


System & Combat Improvements

  • Removed the [Endure] modifier (previously delayed damage resolution)

  • Fixed an issue where combining [Thorns] and [Endure] could repeatedly trigger 1 damage and crash the game

  • Enemy popup notifications are now integrated into the “Pre-Battle Check” panel instead of appearing separately

  • Added NPCs that recycle excess manpower, horses, and food resources

  • Added default merchants to Zhuo County, Pre-Battle Zhuo County, and West Zhuo County (purchase coefficient: 1.0)

  • Added an escape mechanic for dungeon challenge targets

  • Increased the damage output of several combo cards


Progression & Presentation Fixes

  • Fixed an issue where two Chen Chong NPCs could appear simultaneously in the final battlefield

  • Fixed an issue where Yellow Turban prisoners could cluster together abnormally

  • Fixed an issue where Zhang Shiping’s initial evaluation score would not display after reopening the evaluation multiple times

  • Adjusted the positions of the Quartermaster and Lu Sheng’s servant in Chapter 4 to avoid scene obstruction

  • Fixed blank dialogue appearing in Lu Sheng’s Chapter 2 conversations

  • Corrected several inappropriate or inaccurate text descriptions


Planned for Upcoming Updates

  • Allow equipment transfer between party members

  • Add lock functionality for skills and soldier cards

  • Add one-click synthesis for items, skills, and soldiers of selected quality

  • Fix an issue where blue trading circles around characters sometimes cannot be closed

  • Prevent troop recruitment when no food, horses, or manpower are invested

  • Add an “Enemy Information” panel showing enemy modifiers, icons, names, and effects during encounters

  • Fix the brief 0.5-second camera position issue after the final battle

  • Allow players to load save files directly during gameplay

  • Fix cases where some characters appear to sink into the ground

  • Add an attribute counter chart and explanation:

    • Counter damage increased by 50%

    • Damage taken from counters reduced by 50%

  • Add a failure prompt after bounty targets escape:

    • “The target has escaped. You can search and capture them again in the current area.”

  • Add bounty board clarification text:

    • “Entering the designated area guarantees an encounter with this target.”


We will continue maintaining this update pace, fixing issues and refining the overall gameplay experience.

Thank you for your continued support and feedback!

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