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Infinitode 2NewsUpdate 1.8.8
In-game event

Update 1.8.8

Infinitode 2 · published 4 Apr 2023, 16:58 UTC · build 10927379

All newsPlayers around this dateRead on Steam

List of changes:

  • Fixed 25 bugs
  • Added new experimental features:
    • "Multithreaded rendering" may help increasing FPS in a projectile-heavy scenarios
    • Graphics scale can be used to reduce the load on your GPU
    • Clean detailed mode adds transparency to the projectiles and particles so you can see the map through them

  • Rendering performance improvements
  • (Android) Added new rewarding ads provider (in attempt to fix an old issue)
  • Skill points can be exchanged for a "Skilled" badge in your profile. Skill points are obtained through the Daily quests
  • Seasonal leaderboard now shows top 200 players and their pinned badges
  • Player profile pages should load much faster now
  • (modding / dev mode) UPS is no longer capped to 2s of in-game time
  • (modding / dev mode) Enemy textures are now stored in the EnemySystem and can be changed by scripts
  • (modding / dev mode) SideMenu containers can now be accessed through the SideMenu's fields, some fields became public
  • Level 6.3 Fix: sometimes towers did not switch from the boss to a regular enemies (for example, Minigun targeting First)
  • Removed performance survey (results are available in our blog)
  • Level 6.5
  • New tiles: Equalizer, Quad - do not drop as a regular loot but may be obtained as a rewards / used in modding
  • (modding / dev mode) Developer console history and various improvements
  • Buff tile can now act as a final global multiplier for some effect, already used on level 6.5
  • (modding / dev mode) Lua now correctly handles byte[] and does not convert it to/from String
  • (modding / dev mode) New drawable type: Quad (taken from Infinitode 3, editor not included)
  • Reduced memory usage, the game should now be more stable
  • Added music player button into the Pause menu
  • Better formatting for Buff tile effects
  • Base tile menu now also shows level effects obtained from Wave quests
  • Various performance and memory usage improvements

Important for Android users: minimum Android version is now 5.0 (SDK 21, which is already 8 years old) - Google and many other library providers no longer support the older versions of Android OS.

Important for iOS users: iOS backend has a limited support for audio devices, Equalizer tiles won't be visible on this OS, sorry.

I hope you'll enjoy this update!

More from Infinitode 2

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Game update5 Dec 2024Making Windows Defender happy againThe false positive reported by some antivirus software has been professionally fixed. I had to roll back the game engine 1 year and 1 month back, because nothing else helped. Your AV software should now be happy but I'm not sure the game itself will be stable - a considerable amount of work and bug fixes had been discarded in order to please the Windows Defender. Sorry for the inconvenience. -…Community18 Nov 2024Virus in the game (a recent false positive)Just letting you know I am aware about the fact your antiviruses currently go crazy and report a trojan virus in the game. Don't worry, there's none, and this issue has affected other games which are using recent versions of LWJGL (the same thing Mojang used once, yes). Infinitode uses LibGDX 1.12.1-SNAPSHOT (roughly the same as 1.13.0) and it is affected by the issue highlighted on their websi…In-game event14 Oct 2024Update 1.9.2This minor update brings one last Infinitode 1 feature which has been missing in this game - the "bonus enemies" (or "star enemies" - see this wiki page if you've missed it ). It took a while to introduce them in Infinitode 2, because I had to come up with a better implementation and could not just copy them from the previous game. Those enemies were both satisfying and annoying - they gave gre…