Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Infinitode 2NewsUpdate 1.9.2
In-game event

Update 1.9.2

Infinitode 2 · published 14 Oct 2024, 22:07 UTC · build 16027521

All newsPlayers around this dateRead on Steam

This minor update brings one last Infinitode 1 feature which has been missing in this game - the "bonus enemies" (or "star enemies" - see this wiki page if you've missed it).

It took a while to introduce them in Infinitode 2, because I had to come up with a better implementation and could not just copy them from the previous game. Those enemies were both satisfying and annoying - they gave great rewards but were also hard to kill and distracted towers, sometimes ruining the run. Since Infinitode 2 is aiming for a fair competition and top leaderboard runs take lots of time / effort, a random encounter with that damage sponge would just do more harm than good.

Update 1.9.2 brings random encounters with those bonus enemies back, but now you have a choice to accept or deny the challenge. A flying thing with white wings (please give it a name, I'm struggling here) has a chance to appear on any level / custom map run (but not before wave 7), and it will move in a random direction for 20s of in-game time. If you tap / click it, a prompt will be shown for you to accept or to deny the challenge. Accepting the challenge will give you a chance to get a good reward, but it also affects the current run and you may even ruin it while trying to complete the challenge. Ignoring the flying thingy or denying the challenge will make it disappear and won't affect your run in any way.

Please remember - towers and abilities do not affect those flying scrolls, they only respond to your taps / clicks on them. Oh, and one more thing - they will completely ignore your clicks if your game is paused so act quickly and don't try to fool them.

Changelist:

  • Added Bonus enemies
  • Bonuses on level 6.6 will be different between runs. Due to that, level 6.6 will not participate in the seasonal leaderboard
  • (Scripting / Modding) Class instances can no longer be created by simply calling a class - use constructor methods (Class.new*) for that
  • (Scripting / Modding) Added a sample script which adds a new tab to the state debugger window
  • Statistics of level 6.3 no longer add up to the global statistics, because too many enemies spawn there and make this level a go-to place for farming self research nodes. Also it simply screws up the global statistics
  • Added item counters to the inventory, making inventory limits more obvious for the players (limits existed for a very long time, this update limits nothing). Fixed 0002588: The upper limit of Sources is only 500
  • Fixed 0002518: Disorient enemy underneath icy patches
  • Fixed 0002576: The last 5 levels of Basic's Ricochet Chance upgrade are useless
  • Fixed 0002567: incorrect xp level displayed after removing balance mod
  • Fixed 0002522: global multiplier game values show a + mark instead of x (+0.5 for example)
  • Fixed 0002514: Imported levels crash because of non-existent Stage id
  • Fixed some other bugs which led to crashes in a rare scenarios

What's coming up next


I'm going to introduce a test version of community maps in the next minor update, and I'll be focusing completely on that feature.

Thanks for playing, and I hope you'll enjoy this update!

More from Infinitode 2

Other announcements

All news
Game update5 Dec 2024Making Windows Defender happy againThe false positive reported by some antivirus software has been professionally fixed. I had to roll back the game engine 1 year and 1 month back, because nothing else helped. Your AV software should now be happy but I'm not sure the game itself will be stable - a considerable amount of work and bug fixes had been discarded in order to please the Windows Defender. Sorry for the inconvenience. -…Community18 Nov 2024Virus in the game (a recent false positive)Just letting you know I am aware about the fact your antiviruses currently go crazy and report a trojan virus in the game. Don't worry, there's none, and this issue has affected other games which are using recent versions of LWJGL (the same thing Mojang used once, yes). Infinitode uses LibGDX 1.12.1-SNAPSHOT (roughly the same as 1.13.0) and it is affected by the issue highlighted on their websi…Game update26 Aug 2024Update 1.9.1Bug fixes and stability improvements, mostly. Changelist: · Fixed many rare bugs causing crashes and game instability · Fixed: users with non-english usernames were unable to launch the game on Windows · Attempt to fix the game not launching on some AMD GPUs · Selected abilities are now synchronized with the cloud and are not stored as a device-specific setting · Rare - Legendary cases and blue…