GrandChase · published
Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.
<Maintenance Schedule>
October 14, 2026 (Wed) 03:00 - 08:00 (UTC+0)
<Character>
1. Awakening Expansion - Unleashed System

- The Awakening Expansion - Unleashed system will be added, allowing players to experience a new side of their characters. Characters that complete can grow even stronger through new and new Cores.
- expands upon the existing Awakening system and uses the same currencies as before (Stones of Liberation and Stones of Transformation).
- Added Aernas Guide Missions related to to the Aernas Guide.
1) Awakening Expansion - Unleashed Mission

- Players can register the by using the Mission Scroll Item.
(1) Register Requirements
- Only characters that satisfy the following conditions are able to register the .
① At least Character Level 90
② Awakening Complete
※ Characters that have already completed the mission cannot redo the mission.
(2) Purchase Mission
- Players can register the mission by using the ‘Awakening Expansion - Unleashed Mission Scroll’.
- Mission Scrolls can be purchased in the Item Mall > Training Mode with GP or VP.
① Awakening Expansion - Unleashed Mission: 18,000 GP
- All 8 Chain Missions must be cleared to complete .
- You can check the chain missions in the table below.
Order
Mission Condition
Number Completed
1
Clear Abyssal Path
1
2
Clear Chapel of Eternity
1
3
Clear Hall of Harmony
1
4
Clear Sanctuary of Divine Beast
1
5
Clear Path Shrouded in Darkness
1
6
Clear Apocalypse Vortex
1
7
Defeat Monsters within ±5 of Your Level
400
8
Clear Boundary of the Awakened Ones
1
② Awakening Expansion - Unleashed Mission: 8,000 VP
- Instantly completed upon registering.
(3) Complete
Completing the mission will change the character into an character and will have the following effects applied.

- Characters will have (Awakening Expansion - Unleashed) displayed next to their names in Character Select Screen and Character Information Window.
- The Dungeon Waiting Room’s Awakening Icon will change to a icon.
- Players can open 9 new cores.
2) Unleashed Skill
- The Unleashed Skill is a core skill unlocked with the .

- Upon use, the character’s stats will be enhanced for a limited time, and can use Unleashed 4th Bar Skills.
- There are a limited number of uses in each dungeon.
(1) How to Acquire and Equip

- You can acquire the Unleashed Skill by unlocking the that will be added with .
- Unleashed Skills are automatically equipped and cannot be unequipped.
- Details and the tooltip for Unleashed Skills can be found between the 4th Bar Skills and Awakening Skill in the skill tree page.
- If the Unleashed Skill has not yet been acquired, a lock icon will be displayed, and clicking on it will show a guide on how to acquire it.
(2) Keybind
- Unleashed Skills will be on V by default, and this may be changed in the Character Control settings.
- Following this, the following keybinds will be changed.
① Taunt: V → B
② Screen Maximize/Minimize: B → N
※ Keybind Reset Notice: Some keybind settings may be reset to their default after the update. Please check your keybind settings in the Options menu after logging in.
(3) In-game Interface

- You can check the number of Unleashed Skill uses available in the in-game screen.
- The number of available uses will go down upon each use. Unleashed Skills cannot be used while the previous Unleashed Skill’s effect is still in use.
(4) Item Slot Function Changes
- With the addition of the Unleashed Skill interface, in-game item slots will no longer be used, and the following contents will change.
① Hungry Pets' Revolt Dungeon: Picked up items will be immediately used, or will be used to activate objects.
② PvP Mode: Item Mode will be removed.
3) Awakening Expansion - Unleashed New Cores
- Unlocking will unlock 9 new types of cores.

- Cores are placed on the same page as existing Awakening Cores, and a new Core can only be unlocked after unlocking all prerequisite Cores.
- Players can use the 'Awakening Stone of Freedom' to unlock Cores.
1) Wishlist
Order
Core Name
Core Type
Basic Effects
Requirements
Cost
1
Main Core of Unity
Main
Attack 100
Acquire Unleashed Skill
50
2
Support Core of Creation
Support
Attack 180
+ Property Stat (Table 3-1)
40
3
Main Core of Indomitability
Main
Unleashed Skill Duration +2 seconds
50
4
Support Core of Destruction
Support
Critical Rate 1.50%
+ Property Stat (Table 3-2)
60
5
Main Core of Abundance
Main
Attack 150
Unleashed Skill Use +1
70
6
Support Core of Creation
Support
Attack 240
+ Property Stat (Table 3-1)
60
7
Main Core of Persistence
Main
Unleashed Skill Duration +3 seconds
70
8
Support Core of Destruction
Support
Critical Damage 13.40%
+ Property Stat (Table 3-2)
80
9
Main Core of Resonance
Main
Attack 200
Attack Power Buff +2.5% (Additive) when using an Unleashed Skill
100
※ Support Cores will have one of the stats from Table 3 below on set rates.
(2) Support Core Property Stats
- Support Core of Creation
Stat
Minimum
Maximum
Attack
104
500
Defense
152
350
Vitality
152
350
Special Attack
107
800
Special Defense
164
560
HP Recovery
3.12%
15.00%
MP Recovery
1.05%
6.00%
Taint Resistance
1.04%
5.00%
- Support Core of Destruction
Stat
Minimum
Maximum
Critical Chance
1.52%
3.50%
Critical Damage
10.17%
27.00%
Back Attack Damage
1.04%
5.00%
Hell Spear Chance
1.04%
5.00%
Hell Spear Damage
164
560
HP Absorption
164
560
MP Absorption
164
560
Taint Resistance
1.04%
5.00%
4) Support Core Transformation System Improvements

- A new system for changing support core stat values will be added.
(1) Property Change (Previous System)
- Use Awakening Stones of Transformation to change both the property and value of support cores.
- If you exit the pop-up without selecting a transformation result, it will select the existing selection by default.
(2) Value Change (New System)
- Use Awakening Stones of Freedom to keep the property, but change the value of support cores.
- The value will not decrease and only go up or stay the same.
- Each value change attempt will cost 5 Awakening Stones of Freedom and 10 Awakening Stone of Transformation.
(3) How to Use
- Select the / tab at the top of the Core Conversion popup to use the desired function.
- When the popup is opened, the tab is selected by default.
- Click the Probability Info button in the popup to view the Awakening Stone Transformation probability information.
5) Added Hero Collection

An effect will be added to the Hero Collection, providing stat bonuses based on the number of characters in the account that have entered the state.
Achieved Character Count
Property Stat
Stat Value
1
Increase Awakening Skill Damage
1.50%
3
Special Attack
200
5
Increase Awakening Skill Damage
3.50%
10
Critical Damage
10.00%
2. Awakening Expansion - Unleashed Balance Improvements
0) Common
- These changes will only apply to PVP and will be separate from dungeon balancing and specifications.
1) Elesis
■ Unleashed 4th bar Skill
Special Skill/Command
Changes
Bravery Overdrive
A new Unleashed 4th Special Skill, 'Bravery Overdrive,' will be added for Knight (1st Job).
This Special Skill enhances the performance of Bravery Basic Commands.
When used, the character moves forward while performing a powerful thrust attack, and the Combo Attack is changed to a 2-hit attack.
Lance of Annihilation Lv5
A new Unleashed 4th Special Skill, 'Lance of Annihilation,' will be added for Spearman (2nd Job).
Leap high into the air, then throw a giant lance to cause a powerful explosion at the point of impact.
Chaos Retribution
A new Unleashed 4th Special Skill, 'Chaos Retribution,' will be added for Sword Master (3rd Job).
Swing a giant sword in a wide arc to slash enemies in front, then summon several pillars of flame from the ground to deal additional damage.
Genocide Rampage
A new Unleashed 4th Special Skill, 'Genocide Rampage,' will be added for Savior(4th Job).
Spin rapidly like a giant whirlwind to attack nearby enemies, then finish with a powerful strike.
During the Special Skill's duration, freely move by pressing the directional keys.
■ Common
Special Skill/Command
Changes
Magna Slash
The skill structure will be changed so that the character moves in the direction indicated by the directional keys with each hit.
Reduced Special Skill hitstun by about 0.60 seconds
Increased total damage by about 11.20%
■ Knight (1st Job)
Special Skill/Command
Changes
5 Hit Combo Attacks (Z Z Z Z Z)
Increased total damage by about 10.42%.
Dash Attack Lv1 (Z during Dash)
Increased total damage by about 8.40%.
Dash Attack Lv2 1 (Z during Dash)
Increased total damage by about 8.40%.
Dash Attack Lv2 2 (Z Z during Dash)
Increased total damage by about 54.97%.
Dash Attack Lv3 1 (Z during Dash)
Increased total damage by about 8.40%.
Dash Attack Lv3 2 (Z Z during Dash)
Increased total damage by about 4.48%.
Air Combo Lv1 2 (↑Z during Combo)
Increased damage.
Forward Combo (↑Z Z Z during Combo)
Increased total damage by about 3.01%.
Midair Double Combo (↑Z during Combo)
Increased total damage by about 3.01%.
Midair Double Combo 2, 3, 4 (↑Z Z Z Z during Combo)
Increased total damage by about 177.04%.
Midair Double Combo 5 (↑Z Z Z Z Z during Combo)
Increased damage.
Air Combo Lv2 1 (↑Z during Combo)
Increased total damage by about 3.01%.
Critical Attack Lv1 (→→ during Combo)
Increased total damage by about 45.73%.
Critical Attack Lv2 (→→ during Combo)
Increased total damage by about 24.15%.
Double Attack Lv1 (→→ during Last Combo)
Increased total damage by about 11.68%.
Double Attack Lv2 (→→ during Last Combo)
Increased total damage by about 5.21%.
Dash Thrust (Z→)
Increased total damage by about 1.40%.
Evasive Slice (Z←)
Increased total damage by about 26.07%.
Mega Slash TYPE 1
Changed the skill name to ‘Mega Slash TYPE 1’.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 19.72%.
Mega Slash TYPE 2
Changed the skill name to ‘Mega Slash TYPE 2’.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 12.85%.
Mega Slash TYPE 3
Changed the skill name to ‘Mega Slash TYPE 3’.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 6.76%.
Cruel Cleave TYPE 1
Changed the skill name to ‘Cruel Cleave TYPE 1’.
Reduced Special Skill hitstun by about 0.60 seconds.
Increased total damage by about 9.09%.
Cruel Cleave TYPE 2
Changed the skill name to ‘Cruel Cleave TYPE 2’.
Reduced the first Special Skill's hitstun by about 0.40 seconds.
Reduced the second Special Skill’s hitstun by about 0.40 seconds.
Increased total damage by about 16.06%.
Winding Flash TYPE 1
Changed the skill name to ‘Winding Flash TYPE 1’.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 10.15%.
Winding Flash TYPE 2
Changed the skill name to ‘Winding Flash TYPE 2’.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 0.30%.
Sword Fire TYPE 1
Changed the skill name to ‘Sword Fire TYPE 1’.
Reduced Special Skill hitstun by about 0.40 seconds.
Increased total damage by about 2.75%.
Sword Fire TYPE 2
Changed the skill name to ‘Sword Fire TYPE 2’.
Reduced Special Skill hitstun by about 0.40 seconds.
Sword Fire TYPE 3
Changed the skill name to ‘Sword Fire TYPE 1’.
Reduced Special Skill hitstun by about 0.40 seconds.
Increased total damage by about 4.21%.
Round Stream TYPE 1
Changed the skill name to ‘Round Stream TYPE1’.
Improved the skill structure so that all 4 hits of the charge attack are easier to land.
The first Special Skill's hitstun will be reduced by about 0.40 seconds.
The second Special Skill's hitstun will be reduced by about 0.40 seconds.
Increased total damage by about 14.06%.
Round Stream TYPE 2
Changed the skill name to ‘Sword Fire TYPE 2’.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 4.36%.
Cross Slash TYPE 1
Changed the skill name to ‘Cross Slash TYPE 1’.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 6.32%.
Cross Slash TYPE 2
Changed the skill name to ‘Cross Slash TYPE 2’.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 1.96%.
Critical X TYPE 1
Changed the skill name to ‘Critical X TYPE 1’.
Improved the skill structure so that all 3 hits of the downward strike are easier to land.
The first Special Skill's hitstun will be reduced by about 0.30 seconds.
Increased total damage by about 3.11%.
Critical X TYPE 2
Changed the skill name to ‘Critical X TYPE 2’.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 1.34%.
Critical X TYPE 3
Changed the skill name to ‘Critical X TYPE 3’.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 0.27%.
Meteor Slash TYPE 1
Changed the skill name to ‘Meteor Slash TYPE 1’.
The Special Skill will be changed to a single powerful slash performed after jumping.
Meteor Slash TYPE 2
Changed the skill name to ‘Meteor Slash TYPE2’.
Increased the attack range of the fireball by about 143.06%.
Fixed a bug where the character would fall from the air before the attack.
Improved so that the Special Skill can be canceled with a dash starting about 1.28 seconds after use.
Reduced Special Skill hitstun by about 0.40 seconds
Magnum Break TYPE 1
Changed the skill name to 'Magnum Break TYPE 1'.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 4.91%.
Magnum Break TYPE 1
Changed the skill name to 'Magnum Break TYPE 2'.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 6.25%.
Bravery
Increased attack hitbox duration by about 0.20 seconds.
Changed so that the attack hitbox remains active even after hitting a target.
Changed so that attacks triggered while using the Special Skill are not countered.
Improved so that the Special Skill can be canceled with a dash starting about 0.78 seconds after use.
Improved so that the jump animation time during Bravery is reduced by about 0.10 seconds to allow for faster jumping.
Improved so that a tooltip is displayed for the Bravery buff icon.
The defense buff granted by Bravery will be reduced from 80,000% to 200%.
The defense buff granted by Bravery will be reduced from 40,000% to 100%.
Reduced the Special Skill hitstun by about 0.20 seconds.
Increased total damage by about 13.51%.
Bravery - Combo Attack 1 (Z)
Changed so that the Necklace effect is applied when hitting a target.
The number of hits will be changed from 5 to 3.
The interval between hits will be reduced.
Improved so that Roll and Magic Defense can be used during the attack.
Increased the speed of the Combo Attack chaining speed.
Changed so that Enemy monsters do not go airborne.
Increased total damage by about 33.37%.
Bravery - Combo Attack 2 (Z Z)
Changed so that the Necklace effect is applied when hitting a target.
The number of hits will be changed from 5 to 3.
The interval between hits will be reduced.
Fixed an issue where the left and right effects were generated at different positions.
Improved so that Roll and Magic Defense can be used during the attack.
Increased the speed of the Combo Attack chaining speed.
Changed so that enemy monsters do not go airborne.
Increased total damage by about 33.37%.
Bravery - Combo Attack 3 (Z Z Z)
Improved so that Roll and Magic Defense can be used during the attack.
Added an effect where 1st - 3rd Bar Special Cooldowns are reduced by 9 seconds when using the Combo Attack Last Attack.
Increased the speed of the Combo Attack chaining speed.
Changed so that Enemy monsters do not go airborne.
Increased total damage by about 122.28%.
Bravery - Dash Attack (Z during Dash)
Increased attack range by about 161.22%.
Improved so that Rolling and Magic Defense can be used during the attack.
Changed so that Enemy monsters do not go airborne.
Bravery - Jump Attack (Z during Jump)
The number of hits will be changed from 5 to 3.
The interval between hits will be reduced.
Changed so that the attack hitbox follows the character.
Increased total damage by about 23.43%.
Bravery - Magic Defense (X)
During Bravery’s duration, Magic Defense will change to a new exclusive command.
Changed so that the character attacks while turning halfway around and faces the opposite direction after use.
Improved so that Magic Defense can be used during Combo Attack, Dash Attack, Walking, and Dash while Bravery is active.
■ Spearman (2nd Job)
Special Skill/Command
Changes
Combo Attack 1 (Z)
Increased total damage by about 26.11%.
Combo Attack 2, 3 (Z Z Z)
Increased total damage by about 80.32%.
Combo Attack 4 (Z Z Z Z)
Increased total damage by about 50.00%.
Combo Attack 5 (Z Z Z Z Z)
Increased total damage by about 20.21%.
Jump Attack (Z during Jump)
Increased total damage by about 50.79%.
Double Attack (→→ during Last Combo)
Increased total damage by about 46.65%.
Getup Attack (Z while Downed)
Increased total damage by about 23.49%.
Fire the Lance TYPE 1
Changed the skill name to ‘Fire the Lance TYPE 1’.
Fire the Lance TYPE 2
A new Special Skill, 'Fired Lance TYPE2,' will be added.
Stab forward several times at high speed, then slam the lance down with force to deal damage over a wide area.
■ Sword Master (3rd Job)
Special Skill/Command
Changes
Combo Attack 1 (Z)
Increased total damage by about 7.83%.
Jump Attack (Z during Jump)
Increased total damage by about 73.50%.
Critical Attack (After 2nd Combo, →→)
Increased total damage by about 77.48%.
Double Attack (→→ during Last Combo)
Increased total damage by about 25.84%.
Getup Attack (Z while Downed)
Increased total damage by about 42.82%.
Blade Beam TYPE 1
Changed the skill name to 'Blade Beam TYPE 1'.
Reduced Special Skill hitstun by about 0.50 seconds.
Blade Beam TYPE 2
A new Special Skill, 'Blade Beam TYPE2,' will be added.
Swing a giant sword wrapped in flames in a wide arc to deliver a powerful slash to enemies in front.
Dragon Dive
Reduced Special Skill hitstun by about 0.30 seconds.
Chaotic Judgment
The number of hits will be changed from 3 to 1.
Increased attack range by about 11.11%.
Improved so that Roll and Magic Defense can be used during the attack.
Increased total damage by about 5.47%.
■ Savior (4th Job)
Special Skill/Command
Changes
Combo Attack 1 (Z)
Increased total damage by about 13.85%.
Combo Attack 2 (Z Z)
Increased total damage by about 31.65%.
Combo Attack 3 (Z Z Z)
Increased total damage by about 31.68%.
Combo Attack 4 (Z Z Z Z)
Increased total damage by about 31.65%.
Combo Attack 5 (Z Z Z Z Z)
Increased total damage by about 11.07%.
Dodge Dash Attack 2 (Z← during Dash)
Increased total damage by about 32.75%.
Jump Attack (Z Z during Jump)
Increased total damage by about 26.79%.
Critical Attack (After 2nd Combo, →→)
Increased total damage by about 38.54%.
Double Attack (→→ during Last Combo)
Increased total damage by about 16.84%.
Getup Attack (Z while Downed)
Increased total damage by about 3.31%.
Fated Circle TYPE 1
Changed skill name to ‘Fated Circle TYPE 1’.
Fated Circle TYPE 2
A new Special Skill, ‘Fated Circle TYPE 2’, will be added.
Spin Ssanggeom to create flames of mana, then wrap them in flames and spin to slash enemies.
During the Special Skill, press the Z key to consume MP and use the Ssanggeom spinning attack up to 8 additional times.
Annihilate
Reduced the time required to create the tornado.
Improved so that the tornado is created in place and remains stationary even when used without an enemy.
Improved so that the tornado remains stationary when the enemy disappears.
2) Amy
■ Unleashed 4th Bar Skills
Special Skill/Command
Changes
Encore Dance
Added a new Unleashed 4th Special Skill, 'Encore Dance,' for the Dancer (1st Job).
A rhythm game-style Special Skill where you input the directional key matching the falling note in time with the directional pad that appears above the character.
While repeating the sequence, apply Attack Increase and MP Recovery Rate Increase buffs to allies within the attack range, including yourself, and continuously recover HP.
Empress Symphony
Added a new Unleashed 4th Special Skill, 'Empress Symphony,' for the Muse (2nd Job).
Attack by striking forward with a long-reaching attack, then create musical note attacks that deal damage to enemies in a wide area.
Starlight Finale
Added a new Unleashed 4th Special Skill, 'Starlight Finale,' for the Siren (4rd Job).
Continuously attack enemies for a certain duration to deal damage.
Ligra Overflow
Added a new Unleashed 4th Special Skill, 'Ligra Overflow,' for the Sistina (3rd Job).
Throw Pandora forward and cause it to explode, then continuously attack enemies within the area while the explosion persists.
Apply Darkness, Defense Reduction, Attack Power Reduction, and Damage over Time debuffs to enemies hit.
■ Common
Special Skill/Command
Changes
Mode Switch (X)
Added Mode Switch to the Skill Tree.
Powerful Idol LV1
Changed the name of Buff Duration LV1 to ' Powerful Idol LV1.'
Changed so that using Mode Switch while Powerful Idol LV1 is equipped applies a Damage Increase buff to yourself.
Stasndardized the buff duration to 15.00 seconds.
Powerful Idol LV2
Changed the name of Buff Duration LV2 to ' Powerful Idol LV2.'
Changed so that using Mode Switch while Powerful Idol LV2 is equipped applies a Damage Increase buff to yourself.
Standardized the buff duration to 15.00 seconds.
Resilient Idol LV1
Changed the name of Defense Increase LV1 to ' Resilient Idol LV1.'
Changed so that using Mode Switch while Resilient Idol LV1 is equipped applies a Defense Increase buff to all allies.
Standardized the buff duration to 15.00 seconds.
Resilient Idol LV2
Changed the name of Defense Increase LV2 to ' Resilient Idol LV2.'
Changed so that using Mode Switch while Resilient Idol LV2 is equipped applies a Defense Increase buff to all allies.
Standardized the buff duration to 15.00 seconds.
Blessing (C)
Standardized Blessing, previously managed as LV1 to LV3, into a single Special Command.
Increased the Status Ailment Removal Chance to 100%.
Changed so that it applies to allies within the entire area.
Improved the motion to activate faster.
Added a cooldown.
Blessing Enhancement LV1
Using Blessing while Blessing Enhancement LV1 is equipped applies a Hyper Armor (Super Armor in PvP) buff to all allies, including yourself.
Blessing Enhancement LV2
Using Blessing while Blessing Enhancement LV2 is equipped applies a Hyper Armor (Super Armor in PvP) buff to all allies, including yourself.
Energy Charge Dance (B)
Added Energy Charge Dance to the Skill Tree.
Grand Entrance
Improved the attack range to cover the entire area.
■ Dancer (1st Job)
Special Skill/Command
Changes
Dance] Combo Attack Lv1 1, 2, 3 (Z Z Z)
Increased total damage by about 16.69%.
Combo Attack Lv2 1, 2, 3 (Z Z Z)
Increased total damage by about 16.69%.
Combo Attack Lv2 4 (Z Z Z Z)
Increased total damage by about 16.70%.
Dash Attack Lv1 1 (Z during Dash)
Increased total damage by about 110.32%.
Dash Attack Lv1 2 (Z Z during Dash)
Increased total damage by about 122.54%.
Critical Attack Lv1 (→→ during Combo)
Increased total damage by about 4.74%.
Critical Attack Lv2 (→→ during Combo)
Increased total damage by about 0.41%.
Combo Attack Lv1 1, 2, 3, 4, 5, 6, 7 (Z Z Z Z Z Z Z)
Increased total damage by about 53.00%.
Combo Attack Lv2 1, 2, 3 (Z Z Z)
Increased total damage by about 53.00%.
Combo Attack Lv2 4, 5 (Z Z Z Z Z)
Increased total damage by about 3.08%.
Combo Attack Lv3 1, 2, 3, 4 (Z Z Z Z)
Increased total damage by about 13.04%.
Dash Attack Lv1 1 (Z during Dash)
Increased total damage by about 110.32%.
Dash Attack Lv1 2 (Z Z during Dash)
Increased total damage by about 122.54%.
Critical Attack Lv1 (→→ during Combo)
Increased total damage by about 37.79%.
Critical Attack Lv2 (→→ during Combo)
Increased total damage by about 32.67%.
Jump Attack (Z during Jump)
Increased total damage by about 23.45%.
Getup Attack (Z while Downed)
Increased total damage by about 1.61%.
Shy Shy Punch TYPE 1
Changed the Special Skill name to 'Shy Shy Punch TYPE 1.'
Changed so that enemies hit by the final attack do not fall down.
Reduced Special Skill hitstun by about 0.20 seconds.
Increased total damage by about 24.60%.
Shy Shy Punch TYPE 2
Changed the Special Skill name to 'Shy Shy Punch TYPE 2.'
Reduced Special Skill hitstun by about 0.20 seconds.
Increased total damage by about 13.14%.
Shy Shy Punch TYPE 3
Changed the Special Skill name to 'Shy Shy Punch TYPE 3.'
Reduced Special Skill hitstun by about 0.20 seconds.
Increased total damage by about 7.64%.
Divine Message TYPE 1
Changed the Special Skill name to 'Divine Message TYPE 1.'
Changed recovery to a fixed 15.00% of Max HP.
Changed recovery to a fixed 5.00% of Max HP.
Reduced Special Skill hitstun by about 0.60 seconds.
Increased total damage by about 23.43%.
Divine Message TYPE 2
Changed the Special Skill name to 'Divine Message TYPE 2.'
Changed so that a poison jar is always created regardless of whether the Z key is pressed during the Special Skill.
Reduced Special Skill hitstun by about 0.60 seconds.
Increased total damage by about 6.10%.
Photo Shot
Reduced Special Skill hitstun by about 0.70 seconds.
Increased total damage by about 8.86%.
Dance Fever TYPE 1
Changed the Special Skill name to 'Dance Fever TYPE 1.'
Added a Movement Speed Increase effect.
Increased skill range.
Dance Fever TYPE 2
Changed the Special Skill name to 'Dance Fever TYPE 2.'
Added a Defense Increase effect.
Increased skill range.
Dance Fever TYPE 3
Changed the Special Skill name to 'Dance Fever TYPE 3.'
Added a Critical Chance Increase effect.
Increased skill range.
Reduced buff duration to 20 seconds.
Sacred Dance TYPE 1
Changed the Special Skill name to 'Sacred Dance TYPE 1.'
Increased skill range.
Increased the Defense Increase buff value.
Sacred Dance TYPE 2
Changed the Special Skill name to 'Sacred Dance TYPE 2.'
Changed to a party buff that grants Invincibility to allies within the area, including yourself.
Stigma TYPE 1
Changed the Special Skill name to 'Stigma TYPE 1.'
Changed the HP Recovery Block debuff to a Defense Reduction debuff.
Improved so that Dash can be used starting about 2.60 seconds after using the Special Skill.
Increased attack range by about 100.00%.
Reduced Special Skill hitstun by about 0.30 seconds.
Decreased total damage by about 5.00%.
Stigma TYPE 2
Changed the Special Skill name to 'Stigma TYPE 2.'
Improved so that Dash can be used starting about 2.60 seconds after using the Special Skill.
Increased attack range by about 100.00%.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 5.00%.
Loving You TYPE 1
Changed the Special Skill name to 'Loving You TYPE 1.'
Increased skill range.
Increased instant HP recovery.
Increased HP Recovery Rate Increase buff duration to 15 seconds.
Loving You TYPE 2
Changed the Special Skill name to 'Loving You TYPE 2.'
Increased skill range.
Increased instant HP recovery.
Changed the HP Recovery Rate Increase buff to a Defense Increase buff.
Fan Service TYPE 1
Changed the Special Skill name to 'Fan Service TYPE 1.'
Improved so that the caster's Hyper Armor is not knocked back by monster attacks.
Increased buff range by about 133.50%.
Increased Attack Power, Defense, and HP Recovery Rate Increase values.
Fan Service TYPE 2
Changed the Special Skill name to 'Fan Service TYPE 2.'
Removed the Attack Power Increase effect and changed it to an effect that continuously reduces the Basic Special Skill cooldown for allies within the area, including yourself.
Improved so that the caster's Hyper Armor is not knocked back by monster attacks.
Increased buff range by about 133.50%.
Spinning Counter TYPE 1
Changed the Special Skill name to 'Spinning Counter TYPE 1.'
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 21.09%.
Spinning Counter TYPE 2
Changed the Special Skill name to 'Spinning Counter TYPE 2.'
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 3.81%.
Triple Axel TYPE 1
Changed the Special Skill name to 'Triple Axel TYPE 1.'
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 21.18%.
Triple Axel TYPE 2
Changed the Special Skill name to 'Triple Axel TYPE 2.'
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 4.19%.
Reverse Turn
Reduced Special Skill hitstun by about 0.40 seconds.
Increased total damage by about 8.12%.
Ditzy Rush TYPE 1
Changed the existing Ditzy Rush LV2 to TYPE 1.
Adjusted the required level, SP, and prerequisite/follow-up skills to match the TYPE structure.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 12.72%.
Ditzy Rush TYPE 2
Changed the existing Ditzy Rush LV3 to TYPE 2.
Adjusted the required level, SP, and prerequisite/follow-up skills to match the TYPE structure.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 3.60%.
Ditzy Rush LV1
Removed from the Skill Tree.
Spin Combination TYPE 1
Changed the Special Skill name to 'Spin Combination TYPE 1.'
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 20.02%.
Spin Combination TYPE 2
Changed the Special Skill name to 'Spin Combination TYPE 2.'
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 15.79%.
Flash Dance
Reduced Special Skill hitstun by about 0.40 seconds.
Increased total damage by about 14.89%.
Grand Finale TYPE 1
Changed the Special Skill name to 'Grand Finale TYPE 1.'
Reduced Special Skill hitstun by about 0.20 seconds.
Increased total damage by about 10.92%.
Grand Finale TYPE 2
Changed the Special Skill name to 'Grand Finale TYPE 2.'
Changed the number of hits from 4 to 1.
Increased total damage by about 42.86%.
Psycho Crash TYPE 1
Changed the Special Skill name to 'Psycho Crash TYPE 1.'
Psycho Crash TYPE 2
Changed the Special Skill name to 'Psycho Crash TYPE 2.'
Let's Dance
Improved so that attacks begin immediately after Special Skill hitstun ends.
Added a continuous recovery effect to allies within the attack range, including yourself.
Changed so that another Special Skill can be used after about 1.10 seconds after using the Special Skill.
Increased total damage by about 8.55%.
■ Muse (2nd Job)
Special/Command
Changes
Combo Attack 1, 2, 3, 4 (Z Z Z Z)
Increased total damage by about 67.32%.
Upward Attack (↑Z during Combo)
Increased total damage by about 167.70%.
Dash Attack (Z during Dash)
Increased total damage by about 29.30%.
Jump Dash Attack (Z during Jump Dash)
Increased total damage by about 29.30%.
Jump Attack (Z during Jump)
Increased total damage by about 67.32%.
Critical Attack (→→ during Combo)
Increased total damage by about 71.60%.
Double Attack (→→ during Last Combo)
Increased total damage by about 10.43%.
Getup Attack (Z while Downed)
Increased total damage by about 3.03%.
Combo Attack 1, 2, 3, 4 (Z Z Z Z)
Increased total damage by about 41.39%.
Dash Attack 1 (Z during Dash)
Increased total damage by about 45.03%.
Jump Dash Attack (Z during Jump Dash)
Increased total damage by about 45.03%.
Jump Attack 1, 2 (Z Z during Jump)
Increased total damage by about 53.45%.
Critical Attack (→→ during Combo)
Increased total damage by about 64.44%.
Double Attack (→→ during Last Combo)
Increased total damage by about 19.65%.
Getup Attack (Z while Downed)
Increased total damage by about 43.08%.
Plasma Ball
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 65.87%.
Amazing Favor
Increased buff range by about 33.50%.
Reduced Special Skill hitstun by about 0.50 seconds.
Tricky Performance TYPE 1
Changed the Special Skill name to 'Tricky Performance TYPE 1.'
Improved so that the instruments and piano continue falling and attacking until the end even if the Special Skill is canceled midway.
Changed so that another Special Skill can be used after about 0.74 seconds after using the Special Skill.
Increased the attack range of the Falling Piano attack by about 25.00%.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 14.06%.
Tricky Performance TYPE 2
Added a new Special Skill, 'Tricky Performance TYPE 2.'
Drop instruments around the character to attack while also applying Instant HP Recovery and HP Recovery Rate Increase effects to allies within the area, including yourself, for 10 seconds.
Flying Spin
Reduced Special Skill hitstun by about 0.10 seconds.
Pony Pony Stamp
Changed so that the final slam attack hits enemies across the entire area.
Increased the final hit's damage by about 50.0%.
Reduced Special Skill hitstun by about 0.50 seconds.
Amy Kick
Changed the number of hits to 1.
Improved so that the character does not move forward after using the Special Skill.
Increased attack range by about 130.80%.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 3.76%.
Increased total damage by about 25.07%.
Empress Waltz
Increased the attack range of the final explosion by about 90.36%.
Increased the hitbox duration of the final explosion by about 0.30 seconds.
■ Siren (3rd Job)
Special/Command
Changes
Dance] Combo Attack 1, 2, 3 (Z Z Z)
Increased total damage by about 19.46%.
Dash Attack (Z during Dash)
Increased total damage by about 11.83%.
Jump Attack (Z during Jump)
Increased total damage by about 29.02%.
Critical Attack (→→ during Combo)
Increased total damage by about 37.79%.
Double Attack (→→ during final Combo)
Increased total damage by about 4.53%.
Doll Throw (Z →)
Increased total damage by about 80.01%.
Jump Downward Attack 1 (↓ Z during Jump)
Increased total damage by about 119.34%.
Getup Attack (Z while Downed)
Increased total damage by about 6.22%.
Combo Attack 1, 2, 3, 4, 5, 6 (Z Z Z Z Z Z)
Increased total damage by about 58.32%.
Dash Attack 1 (Z during Dash)
Increased total damage by about 29.83%.
Dash Attack 2 (Z Z during Dash)
Increased total damage by about 75.53%.
Jump Attack (Z during Jump)
Increased total damage by about 13.44%.
Critical Attack (→→ during Combo)
Increased total damage by about 31.17%.
Double Attack (→→ during final Combo)
Increased total damage by about 13.98%.
Jump Downward Attack 1 (↓ Z during Jump)
Increased total damage by about 119.30%.
Getup Attack (Z while Downed)
Increased total damage by about 6.22%.
Pretty Virus
Reduced Special Skill hitstun by about 0.50 seconds.
Scream TYPE 1
Changed the Special Skill name to 'Scream TYPE 1.'
Increased total damage by about 12.63%.
Scream TYPE 2
Added a new Special Skill, 'Scream TYPE 2.'
Create 6 musical notes around yourself by releasing a powerful sound. This is a buff-type Special Skill.
Each time Siren uses a Special Skill, consume musical notes equal to the Special Skill's level and recover a portion of the MP consumed.
Idol Stage
Reduced Special Skill hitstun by about 0.50 seconds.
Air Track
Reduced Special Skill hitstun by about 0.30 seconds.
Slap Shot
Increased attack range by about 26.98%
Reduced the interval between hits by about 0.04 seconds.
Oracle Power
Improved so that the Special Skill can be cancelled with a dash after about 2.20 seconds
Improved so that attack hitboxes are generated to match the effect.
Increased attack range by about 66.66%.
Increased total damage by about 20.00%.
Super Star
Reduced the hit interval of the first shockwave by about 0.04 seconds.
Changed the number of hits from the second shockwave from 4 to 1.
Reduced Special Skill hitstun by about 0.50 seconds.
Increased total damage by about 33.05%.
■ Sistina (4th job)
Special/Command
Changes
Combo Attack 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 58.61%.
Dash Attack 1, 2 (Z Z during Dash)
Increased total damage by about 68.90%.
Jump Attack (Z during Jump)
Increased total damage by about 52.15%.
Double Jump Attack (Z during Double Jump)
Increased total damage by about 52.15%.
Critical Attack (→→ during Combo)
Increased total damage by about 19.08%.
Jump Downward Attack 1 (↓Z during Jump)
Increased total damage by about 71.07%.
Combo Attack 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 74.42%.
Dash Attack 1 (Z during Dash)
Increased total damage by about 24.16%.
Dash Attack 2 (Z ↑Z during Dash)
Increased total damage by about 8.95%.
Dash Attack 3 (Z Z during Dash)
Increased total damage by about 24.18%.
Dash Attack 3 (after Dash Attack 2) (Z ↑Z Z during Dash)
Increased total damage by about 24.18%.
Jump Attack (Z during Jump)
Increased total damage by about 52.15%.
Double Jump Attack (Z during Double Jump)
Increased total damage by about 52.15%.
Critical Attack (→→ during Combo)
Increased total damage by about 57.86%.
Double Attack (→→ during final Combo)
Increased total damage by about 33.91%.
Jump Downward Attack 1 (↓Z during Jump)
Increased total damage by about 71.07%.
Triple Counter
Reduced Special Skill hitstun by about 0.50 seconds.
Tears of the Goddess
Improved so that the Rain and Lightning attacks continue until the end even if the Special Skill is canceled midway.
Changed so that another Special Skill can be used after about 0.22 seconds after using the Special Skill.
Increased the attack range of the Rain attack by about 131.40%.
Reduced Special Skill hitstun by about 0.30 seconds.
Increased total damage by about 1.42%.
Lovely Amy
Changed so that the Giant Swing attack hits the designated area.
Changed so that the attack that throws the partner can hit additional enemies.
Increased total damage by about 10.00%.
Sister Attack
Changed so that another Special Skill can be used after about 0.14 seconds after using the Special Skill.
Reduced the distance monsters are knocked back by the gunfire.
Reduced grenade travel distance by about 15.00%.
Increased grenade explosion attack range by about 60.00%.
Pink Desperado TYPE 1
Changed the Special Skill name to 'Pink Desperado TYPE 1.'
Pink Desperado TYPE 2
Added a new Special Skill, 'Pink Desperado TYPE 2.'
Transform into a pink monster and breathe fire to deal damage to enemies.
Press Z during the Special Skill to consume 1 MP bar and use the Breath attack up to 3 additional times.
Mystic Flow
Improved so that the motion does not stop during Special Skill hitstun.
Fixed a bug where the Defense Reduction and Attack Power Reduction effects were applied in the wrong order.
Reduced firing interval by about 0.24 seconds.
Reduced total usage time by about 0.72 seconds.
Increased total damage by about 8.96%.
■ Other Changes
- Improved so that Amy's buffs do not disappear when moving stages.
- Fixed a bug where Amy Sistina's (4th Job) dash would move in the opposite direction.
3) Rin
■ Unleashed 4th Bar Skill
Special/Command
Changes
Clashing Powers
A new Unleashed 4th Special Skill for Rin, 'Clashing Powers,' will be added.
This Special Skill summons orbs infused with the energies of light and darkness and sends them moving toward each other, causing a powerful explosion when the two energies collide.
■ Common
Special/Command
Changes
Combo Attack (Z Z Z)
Increased total damage by about 12.30%.
Flash of Light
Improved so that the attack can be canceled with a dash starting about 0.86 seconds after the single-hit attack occurs.
Unstoppable Strength
Improved so that an additional magic circle attack occurs behind the character when using a Special Skill, ensuring a minimum amount of damage is dealt.
Gust of Brilliance
Improved so that the attack can be canceled with a dash starting about 1.80 seconds after the Special Skill.
■ Light
Special/Command
Changes
Combo Special Attack : X Combo Attack (Z X X X X X)
Increased total damage by about 28.24%.
Jump Attack (Z during Jump)
Increased total damage by about 10.92%.
Jump Special Attack (Z during Jump X X)
Increased total damage by about 28.72%.
Dash Special Attack (X X during Dash or Dash Attack)
Increased total damage by about 28.24%.
Shard of Spirit
Changed so that monsters hit by the Hold Attack are affected by a Defense Reduction debuff.
Reduced Special Skill hitstun by about 0.30 seconds.
Strong Wind
Increased the vertical attack range of the twisters fired in both directions by about 12.01%.
Light Restraint TYPE 1
Changed the skill name to ‘Light Restraint TYPE1'.
The name of Enhanced Light Restraint will be changed to ' Enhanced Light Restraint TYPE1'.
Light Restraint TYPE 2
A new Special Skill, 'Light Restraint TYPE2,' will be added.
Fire a magical orb forward to create a barrier of light, then continuously deal multi-hit damage to enemies within the barrier.
Enhancing the Special Skill increases the duration of the barrier of light.
Equipping Enhanced Light Restraint TYPE2 changes the barrier's multi-hit attack to a single-hit attack, and enhancing the Special Skill increases its damage.
Heaven’s Light TYPE 1
Changed skill name to ‘Heaven’s Light TYPE1’.
Heaven's Light TYPE 2
A new Special Skill, 'Heaven's Light TYPE2,' will be added.
Create an orb of light in midair, then home in on the nearest enemy and explode to attack.
Enhancing the Special Skill increases the number of orbs of light.
■ Darkness
Special/Command
Changes
Basic Combo 2 (Z Z Z Z)
Increased total damage by about 15.85%.
Critical Attack 2 (→→ during Combo)
Increased total damage by about 25.11%.
Critical Attack 2 (Double Attack) (→→ during Last Combo)
Increased total damage by about 10.03%.
Jump Attack 2 (Z during Jump)
Increased total damage by about 8.42%.
Wind Wings
Reduced Special Skill hitstun by about 0.50 seconds.
Desperate Force
Changed so that Rin summons a dark clone in place, which then charges forward to attack.
Equipping Enhanced Desperate Force changes the clone's attack to have it charge forward and then return while attacking.
Improved so that the clone will not fall even when positioned over an area without a platform and will move at the same height.
Increased the attack range of the clone by about 50.00%.
Changed so that the summon location of the clone is shifted slightly upwards.
Internal Passion TYPE 1
Changed skill name to ‘Internal Passion TYPE1’.
Internal Passion TYPE 2
A new Special Skill, ‘Internal Passion TYPE2’, will be added.
Giant blood-red thorns rise from both sides of the character, piercing and continuously attacking enemies in front.
Wailing Gust
The attack from the buff effect will be changed from Special Skill damage to Command damage.
Changed so that the attack hits once about every 0.50 seconds after using the skill.
Increased total damage by about 2.29%.
■ Other Fixes
- Fixed a bug where Jump Attack 2 would activate when using Sharp Wind with Dark Rin and then performing a Jump Attack while Jump Attack 2 was not active.
4) Ai
■ Unleashed 4th Bar Skill
Special/Command
Changes
Standby Overdrive
A new Unleashed 4th Special Skill, 'Standby Override,' will be added for Ai.
Fire a laser emitter to attack, then apply a System Conversion buff that enhances Standby Attacks.
While the buff is active, using 'Standby: Install Cutter,' 'Standby: Setup,' or 'Standby Unlock Attack 1~3' creates a laser emitter that fires a laser at the attack area.
■ Common
Special Skill/Command
Changes
Stylish Attack
Improved so that it can be canceled with a dash after the final hit.
Reduced Special Skill hitstun by about 0.50 seconds.
Divine Impact
Removed the enhancement mechanic using additional Z inputs and always apply the maximum enhancement level attack.
Increased horizontal attack range by about 8.26%.
Increased vertical attack range by about 8.11%.
Removed the Special Skill hitstun effect.
Brilliant Dash TYPE 1
Removed the existing Confusion debuff effect.
Changed so that successfully landing the final hit applies an Attack Power Increase buff and Defense Reduction debuff.
Removed the Special Skill hitstun after the spinning motion.
Brilliant Dash TYPE 2
Changed so that successfully landing the final hit applies an HP Recovery effect and Bleeding debuff.
Changed so that successfully landing the final hit applies an HP Recovery effect and HP Recovery Block debuff.
Removed the Special Skill hitstun after the spinning attack.
Brilliant Dash TYPE 3
Added a new Special Skill, 'Brilliant Dash TYPE 3.'
Move and attack in an X-shaped pattern, then slam the ground to create a buff hologram that restores MP.
Increased MP Recovery Rate for party members within the hologram's range, excluding Ai.
Electronic Pulse TYPE 1
Changed the existing 'Electronic Pulse TYPE 2' Special Skill to 'Electronic Pulse TYPE 1.'
Changed the required level to learn the Special Skill to 45.
Added an effect that pulls nearby targets.
Electronic Pulse TYPE 2
Changed the existing 'Electronic Pulse TYPE 1' Special Skill to 'Electronic Pulse TYPE 2.'
Changed the required level to learn the Special Skill to 75.
Divine Tempest TYPE 1
Changed the Special Skill name to 'Divine Tempest TYPE 1.'
Divine Tempest TYPE 2
Added a new Special Skill, 'Divine Tempest TYPE 2.'
A wide-area Special Skill that gathers and stores surrounding energy, then releases it in an instant to attack nearby enemies with a powerful burst of light.
Orbital Strike TYPE 2
Improved so that pressing the Z key consumes MP and generates an additional explosion.
Orbital Strike TYPE 3
Added a new Special Skill, 'Orbital Strike TYPE 3.'
Create a holographic magic circle on the ground, then summon a spear of light from above that explodes and causes lasers to erupt.
Local Devastation
Improved so that the attack occurs normally without being interrupted even when using another skill immediately after using the Special Skill.
We will strive to create the best experience possible.
Thank you.