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Solar WaveNewsSolar Wave’s upcoming development plans!
Community

Solar Wave’s upcoming development plans!

Solar Wave · published 20 Sep 2026, 11:39 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

The dust has finally settled, and now I can share some details about what lies ahead.

  • Skirmish Mode: One of the most frequent requests from players was to add a skirmish mode separate from the main campaign. I’m happy to report that work on this is already underway, and it will be released as part of a major patch later this September. Along with it, the game will feature new map templates and several other improvements.

    Here are a few of the new map templates:

  • Expansion Tools: Another topic that sparked a lot of debate was the mechanics behind the rising costs of station construction and planet colonization. While this system works fine early on, it significantly bottlenecks expansion in the later stages of the game.

    The original intent was twofold: to prevent the "snowball effect" (where a player's empire becomes unstoppable powerful late-game) and to encourage players to utilize alternative expansion methods with their own unique mechanics.

    Developing these alternative ways to colonize and build stations will be the focus of an upcoming update. I won’t spoil too much just yet, but these mechanics will revolve around utilizing local resources. Simply put, you’ll be able to assemble a new station right on the spot using harvested metal and other components.

  • Magic: The brutal and unforgiving world of Solar Wave wouldn't be complete without destructive magic, curses, and techno-magical rituals! Naturally, players should have direct access to these abilities.

    Initially, the combat magic system was planned as the first major update for the game. However, your feedback helped me prioritize more urgent tasks and quality-of-life improvements first. But don't worry, magic is definitely coming to Solar Wave in a near-future update. Just like you, I can't wait to incinerate a few enemy fleets with some devastating spells! 😅

  • Campaign: Right now, the campaign is limited to a small sector of the galaxy. As more content is integrated into the game—such as new technologies, maps, mission types, and other gameplay systems—the conquerable area will expand to match the growing scale of the game.

  • QoL (Quality of Life): Last but certainly not least. Thanks to your feedback, a number of improvements have already been implemented, making the game much smoother and eliminating several frustrating annoyances. I will continue working hard in this direction, and I look forward to hearing your new suggestions. Thank you all so much for your support!

More from Solar Wave

Other announcements

All news
In-game event1 Oct 20260.8.3 Endless BattleHello everyone! Today, Solar Wave receives a major update — version 0.8.3 is officially live! 🥳 Let’s dive into what’s new! Skirmish Mode One of the most frequently requested features — a Skirmish mode separate from the campaign — is finally in the game! At launch, Skirmish mode features 11 standard-sized map templates and 3 game modes. Let's take a closer look at them: · Conquest — A classic…Game update22 Sep 20260.8.2 patch 10Hi everyone! Here is a small update to improve game stability. · Fixed a rare crash that occurred when Coven admirals were researching anomalies. · Fixed an issue that triggered an error when the game attempted to display tooltips for active directives in the Sector Management menu. · Improved overall stability when handling visual effects.In-game event4 Sep 20260.8.2 Patch 9Hi everyone! Another Friday, another update for Solar Wave! Just like last time, this is a minor update focused on Quality of Life (QoL) improvements and a couple of important bug fixes. Production & Trade: It can be tricky to keep track of whether your empire has enough resources and if your trade routes are running smoothly. To help you with this, I've added a new "Production and Trade" windo…