Demonschool · published · build 25306525
By accessing the planner you can choose a day and time to warp to, if you want to speed around the game to access specific moments. Because of how our flag system works, you can't go back in time, only forward. But still, pretty nice?
Here's some video of the planner in action.
Also, we've made a minor ending change, which is only relevant to new players. Now, regardless of how many relationships you've built, a new player's first ending will always be Namako's. This is what we view as the canon ending, and it has the most emotional impact. Frankly, it should've been this way at launch, to avoid someone accidentally choosing a "goofy" ending to the game, which can cheapen the experience. Once you've gone through her ending, all the others become available as normal. And of course, if you've already beaten the game this doesn't affect you at all.
The planner has been updated for NG+, allowing you to skip forward in time
Most endings are now tied to NG+
Added Exit markers to bunker rooms that were missing them
Week 6 - Quiz: Fixed some sprite issues
Week 6 - Quiz: Fixed some answers awarding too many credits
Week 10 - Quiz: Fixed a white overlay being stuck over quiz options
Bunker 01: Fixed saves made in Bunker 01 not showing a correct location name
Bunker 08: Improved navmesh
Abandoned Rooftop: Improved navmesh around the tents
Clubhouse - Cafe: Fixed some upgrades not having a collision box
Liminal Clubhouse: Improved navmesh
Newspaper: Fixed white pixels
Newspaper: Fixed rendering issues on week 7’s newspaper
Newspaper: Each week's newspaper read flag now gets transferred over to NG+
NG+: Fixed showing connections in Clubhouse before the clubhouse is unlocked
Fixed Faye sometimes being movable during an upgrade placement animation in the clubhouse
Aina connection 3: Now waits for unlock on week 6 Tuesday morning.
Fixed Knute’s availability during week 4
Fixed clubhouse not loading the correct style from a save file
Settings: Fixed some cases where screen resolution could be incorrectly handled.
Fixed cheating sparkles sometimes incorrectly rendering in the beetle race minigame
Fixed overlapping NPCs on week 4, Tuesday morning
Fixed overlapping NPCs on week 2, Demonic Harbour
Removed some stray pixels on Pocket’s overworld sprite
Fixed the world boundaries on the demonic and boat variants of the Lighthouse scene
Karaoke: Fixed a missing portrait for Primrose when doing Karaoke
Karaoke: Fixed missing shadow sprites when sitting on the couch
Fixed music sometimes not resetting correctly when opening a save file
Fixed the logo on Faye’s tshirt sometimes being mirrored
Fixed a rare crash when loading into the Clubhouse
Fixed incorrect relationship points calculations for maxed-out characters in NG+, which was making some endings not appear when unlocked.
Ti - Special attack: Fixed crash to title when using Ti's special to perform a combo in at least one direction but not all directions
Kestrel: Fixed issue where one tile might be incorrectly highlighted when hovering over a move that's a Kestrel special while Kestrel has Filler Killer equipped
Pressing pause in battle no-longer undoes the last planned move on keyboard
Town Alley: moved background object that could clip into battle UI in all Town Alley variants