Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DemonschoolNewsAnother little update for you all - now you can jump through time in NG+!
In-game event

Another little update for you all - now you can jump through time in NG+!

Demonschool · published 14 Sep 2026, 19:05 UTC · build 25306525

All newsPlayers around this dateRead on Steam

Hey all! Another little update for you all - now you can jump through time in NG+!

By accessing the planner you can choose a day and time to warp to, if you want to speed around the game to access specific moments. Because of how our flag system works, you can't go back in time, only forward. But still, pretty nice?

This is only accessible after you've beaten the game once, of course.

Here's some video of the planner in action.

Also, we've made a minor ending change, which is only relevant to new players. Now, regardless of how many relationships you've built, a new player's first ending will always be Namako's. This is what we view as the canon ending, and it has the most emotional impact. Frankly, it should've been this way at launch, to avoid someone accidentally choosing a "goofy" ending to the game, which can cheapen the experience. Once you've gone through her ending, all the others become available as normal. And of course, if you've already beaten the game this doesn't affect you at all.

We have also published a huge number of bug fixes. This will be our last big push of fixes, check them out below!

v1.13 - [2026/09/14]

Updates

  • The planner has been updated for NG+, allowing you to skip forward in time

  • Most endings are now tied to NG+

  • Added Exit markers to bunker rooms that were missing them

Fixes

  • Week 6 - Quiz: Fixed some sprite issues

  • Week 6 - Quiz: Fixed some answers awarding too many credits

  • Week 10 - Quiz: Fixed a white overlay being stuck over quiz options

  • Bunker 01: Fixed saves made in Bunker 01 not showing a correct location name

  • Bunker 08: Improved navmesh

  • Abandoned Rooftop: Improved navmesh around the tents

  • Clubhouse - Cafe: Fixed some upgrades not having a collision box

  • Liminal Clubhouse: Improved navmesh

  • Newspaper: Fixed white pixels

  • Newspaper: Fixed rendering issues on week 7’s newspaper

  • Newspaper: Each week's newspaper read flag now gets transferred over to NG+

  • NG+: Fixed showing connections in Clubhouse before the clubhouse is unlocked

  • Fixed Faye sometimes being movable during an upgrade placement animation in the clubhouse

  • Aina connection 3: Now waits for unlock on week 6 Tuesday morning.

  • Fixed Knute’s availability during week 4

  • Fixed clubhouse not loading the correct style from a save file

  • Settings: Fixed some cases where screen resolution could be incorrectly handled.

  • Fixed cheating sparkles sometimes incorrectly rendering in the beetle race minigame

  • Fixed overlapping NPCs on week 4, Tuesday morning

  • Fixed overlapping NPCs on week 2, Demonic Harbour

  • Removed some stray pixels on Pocket’s overworld sprite

  • Fixed the world boundaries on the demonic and boat variants of the Lighthouse scene

  • Karaoke: Fixed a missing portrait for Primrose when doing Karaoke

  • Karaoke: Fixed missing shadow sprites when sitting on the couch

  • Fixed music sometimes not resetting correctly when opening a save file

  • Fixed the logo on Faye’s tshirt sometimes being mirrored

  • Fixed a rare crash when loading into the Clubhouse

  • Fixed incorrect relationship points calculations for maxed-out characters in NG+, which was making some endings not appear when unlocked.

Battle

  • Ti - Special attack: Fixed crash to title when using Ti's special to perform a combo in at least one direction but not all directions

  • Kestrel: Fixed issue where one tile might be incorrectly highlighted when hovering over a move that's a Kestrel special while Kestrel has Filler Killer equipped

  • Pressing pause in battle no-longer undoes the last planned move on keyboard

  • Town Alley: moved background object that could clip into battle UI in all Town Alley variants

More from Demonschool

Other announcements

All news
In-game event25 Jun 2026The Steam-specific update, and Summer Sale!Hey all! It's summer sale time, so the game is 20% off for two weeks - to celebrate, we've added another small update. This one is specific to Steam, and contains two small updates: rich presence and Steam Timeline/Game Recording . Let's get into it. Rich Presence. This is the little thing that appears by your name when you're playing a game. So now, if you're sharing that information with frie…Community9 Jun 2026Demonschool DLC is coming this year!This DLC is focused on "puzzle battles," which present you with specific setups that must be solved within one turn. You are given a certain set of characters in specific positions, with a certain set of enemies in specific positions, and you have to essentially "solve" the board. This is for the players that enjoy the puzzle-y nature of Demonschool's battles - it will make you feel smart when…Major update23 May 2026The BIG free updateHello all! Thanks for all the support you've given Demonschool so far. It's been lovely to hear from folks who see themselves in these characters, people who vibe with the battle mechanics, and folks who just like hanging out in this world. As we hinted in our last update, there were a few more things we had wanted to do with the game if we had extra time. So we decided to reward everyone with…