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Helicopter Gunship DEXNewsSingle Mission Beta Update
Game update

Single Mission Beta Update

Helicopter Gunship DEX · published 3 Sep 2026, 18:10 UTC · build 25107735

All newsPlayers around this dateRead on Steam

This update adds the following...

  1. New REDFOR AAA unit. The ZSU-23-4M2 Shilka is a visually guided AAA system which won't give away its position with radar pings. It is less accurate but carries more ammunition and fires a longer burst than the standard ZSU-23-4M1.

  2. New mission modifier option as suggested by Apocalypse on the Discord channel. The "Recon Accuracy" allows you to modify the number of pre-identified enemy units. At 100% you'll see the normal amount. At 50% it will introduce a 50/50 chance that an identified unit actually remains hidden. At 0% no enemy units will be pre-identified so you'll have to do it all yourself ːsteamhappyː

    This option is for those who want a little more of a challenge in their missions and increases the need to do proper surveillance to find enemy units.

    This option works outside the normal seed value so you can alter it without changing the mission itself. It is also not currently encoded into the Mission Code system.

  3. Fixed a bug which would cause the mission to get stuck when spawning your aircraft. This could be replicated by flying a standard random mission with a wingman and then playing a Single Mission. Thanks to Zeb139 for providing the Player.log file on the one ːsteamhappyː

  4. Pressing "Main Menu" (usually ESC) while on the mid-mission menu will now close it correctly.

  5. Added in "Cycle Previous Weapon" bindable control

  6. Changing the units of measurement is now applied instantly again. This was actually related to the "Game Settings" menu not saving correctly.

  7. Prevented the closing of the main menu which was returning to the old Apache "attract mode" and was a little confusing.

  8. Adjusted the damage done by missiles and bullets. Missiles should now do a more consistent damage while bullets will do less damage overall. In testing this means an Apache can take 1 Strela hit and still remain flying. A second hit will probably take it down. Taking a full burst from a Shilka is also not generally fatal any more.

    If you think this is too much (or not enough) you can adjust the damage levels in the "Game Settings" menu to make your life easier of harder.

More from Helicopter Gunship DEX

Other announcements

All news
Game update11 Sep 2026Single Mission BetaThis update adds the following... · Final part of the missile optimisations. All rigidbodies have been removed from the missiles and replaced with light weight movement calculations. There may be some differences in the maneuverability and speed (mostly positive ːsteamhappyː). There is now far less slow down when the missiles start flying ːsteamsunnyː · Fixed a bug in the TSD targeting system w…Game update8 Sep 2026Single Mission Beta UpdateThis update adds the following... · Optimised the missile guidance code so that guided missiles no longer cause a large drop in FPS when fired. In my testing guided missiles in flight now cost around 2-3 fps rather than about 30 previously! This has been something that's been bugging me for a while and I discovered I was doing multiple square root calculations which were not strictly necessary.…Game update4 Sep 2026Single Mission Beta UpdateThis update adds the following... · Buttons on the MFD displays now show the correct controller glyphs. These dynamically change depending on the controller/bindings you are using. · Fixed the back button on the Sierra Hotel screen so it takes you back to the main menu and not the settings menu.