Badassgard · published · build 25091697
Before we begin, we would like to give you our heartfelt thanks for taking the time to try out the Closed Alpha Test of Badassgard. The feedback and bug reports you've sent us have been incredibly detailed and straight to the point.
Our team has been constantly monitoring your feedback, and we've prepared an upcoming hotfix that addresses many of the bugs and issues players have reported during their playthroughs.
We want to make the most of this opportunity to make the game run as smoothly as possible — and, of course, make it even more fun than before!
Tutorial: Polished the layout of the first part of the map
Tutorial: Altered surfaces to prevent players from getting stuck or colliding with invisible layers
Tutorial: Fixed enemy pathfinding AI
Tutorial: Fixed an issue where enemies would not spawn after the first encounter
Tutorial: Prevented players from spawning out of bounds
Wretched Rest: Fixed an issue where players could get stuck on stairs
Wretched Rest: Fixed areas around the Twin Cat Shop where players could get stuck
Forgotten Temple: Fixed the stairs in the boss arena to prevent players from getting stuck
Forgotten Temple: Fixed an issue where Boss Magnusson could remain invulnerable after a phase change
Forgotten Temple: Fixed an issue where Boss Magnusson could disappear mid-fight
Forgotten Temple: Adjusted the stage layout for the jump obstacle challenge
Added extra platforms near the bottom of the stage
Changed the starting segment
Adjusted spaces between boxes/walls to prevent players from getting stuck
Widened parts of the top floor by 1.5x
Ammunition: Fixed an issue where Glue Pellets could also damage players
Odin: Fixed dialogue strings not appearing
Tyr: Fixed overlapping dialogue lines
Ammo Set: Added an extra warning when attempting to scrap ammo parts
Fixed an issue where emergency exits would not work properly
Maps can now be randomized with each new loop
Fixed an issue that could cause a softlock if the player died at the same time as the boss
Fixed NPC dialogue and UI text issues in French, German, and Spanish
Tutorial: Players can now enter the dungeon without needing to select a difficulty
Tyr: Fixed cases where the Active Skill Sacred Inferno would have no FX or cause players to return to the menu
Hero Info: Fixed an issue where the cursor would not be hidden while scrolling in the UI
Options Menu: Fixed an issue where the menu contents would shift downward when opened
AZERTY Keyboard: Added the comma [,] as an additional command for the dungeon snapshot function to make bug reporting easier
That said, CAT#2 will continue all the way through September 15th!
We'll continue to keep a close eye on any bugs and feedback you report throughout the test. Every report helps us make Badassgard better than ever.
And if you're still interested in joining us, it's not too late! You can still join our Discord server and sign up for the Closed Alpha Test.
We hope you have a great rest of CAT#2, and as always:
Happy hunting, Vikings! ⚔️🔥
Team THECOVE