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C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1NewsSome engine upgrades/fixes.
Game update

Some engine upgrades/fixes.

C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1 · published 20 Aug 2026, 03:03 UTC

All newsPlayers around this dateRead on Steam

This is gonna be a whole bunch of nerd babble. Unless you're a Vulkan dev, this stuff means nothing to you. But for the keen, here it is anyway:

* LibKTX2 now matches what is on my public fork at this moment (with feedback from Khronos).
* Made the internal `mt64()` calls in the engine thread-safe. No issues detected to date, but it was worth doing anyway.
* VRAM arena mapping/unmapping in the engine is now less blocking. Very similar to how the VMA library does it.

More from C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1

Other announcements

All news
Game update10 Oct 2026Implementing feedback from Blake SchreursSo Blake Schreurs did a review of C.L.A.S.H recently And the changes in this release are all based on the feedback from that coverage. · Items will make a pulsating sound when nearby. · Objectives on the tablet need to be hovered over to reveal details. · Another reminder about wrist peeking once you switch to the AK for the first time.Game update30 Sep 2026Avoiding TDRs by capping batched BLAS builds for streaming geoSeemingly TDRs were happening after the last update. Capping streaming BLAS builds to batches of a 100 at a time per-submission.Game update20 Sep 2026Better geometry streaming and debris creation. Also a gameplay bugfix.This update is packed with a lot of improvements: · Upgrading VulkanSDK to 1.4.357.0. Also fixing a few latent rendering backend bugs. · Faster streaming geometry and debris creation in HW RT mode via Async BLAS creation. · Fixed the blobs sticking around after respawning post-death far away from spawn.