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C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1NewsImplementing feedback from Blake Schreurs
Game update

Implementing feedback from Blake Schreurs

C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1 · published 10 Oct 2026, 23:04 UTC

All newsPlayers around this dateRead on Steam

So Blake Schreurs did a review of C.L.A.S.H recently

Watch on YouTube

And the changes in this release are all based on the feedback from that coverage.

  • Items will make a pulsating sound when nearby.
  • Objectives on the tablet need to be hovered over to reveal details.
  • Another reminder about wrist peeking once you switch to the AK for the first time.
More from C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1

Other announcements

All news
Game update30 Sep 2026Avoiding TDRs by capping batched BLAS builds for streaming geoSeemingly TDRs were happening after the last update. Capping streaming BLAS builds to batches of a 100 at a time per-submission.Game update20 Sep 2026Better geometry streaming and debris creation. Also a gameplay bugfix.This update is packed with a lot of improvements: · Upgrading VulkanSDK to 1.4.357.0. Also fixing a few latent rendering backend bugs. · Faster streaming geometry and debris creation in HW RT mode via Async BLAS creation. · Fixed the blobs sticking around after respawning post-death far away from spawn.Game update25 Aug 2026Gameplay and intro tutorial improvements.Milder ocular health indicator. · Pinch zoom tutorial for the tablet map. · Most cuttable planks now have fragile markings.