Grand Theft Idiots · published

Hi everyone!
This update focuses on improving the flow of each match while rewarding players who take bigger risks.
The new Round Bonus system increases your earnings the longer you stay in a match, giving players another reason to push their luck instead of extracting early. Extraction has also received several improvements, including the ability to join another player's extraction and interrupt enemy extractions to create new opportunities for stealing valuable loot.
Alongside these gameplay additions, this update improves loot spawning, map generation, store layouts, UI polish, and includes a wide range of bug fixes to make matches feel smoother and more reliable.
The longer you survive, the more you'll earn.
Each round now builds a bonus multiplier of up to 2.5x, rewarding players who stay in the match longer instead of extracting immediately. The multiplier can also be adjusted through match settings for custom games.
To balance this increased reward, players who fail to extract before the round ends will now lose 50% of everything they sold during that round.
Extraction is now more interactive than ever.
Players can now choose to join another player's extraction so everyone escapes together. However, extraction is no longer guaranteed. Opponents can interrupt an extraction by successfully tasing a player, creating new opportunities to steal their loot before they escape.
Extraction has also been improved with several quality of life changes and bug fixes.
Loot and stores now feel more varied.
Store layouts have been expanded with additional variants, new shelving has been added for clothing stores, and loot spawning has been reworked with smarter placement logic to create more natural and interesting matches.
Added wardrobe preview controls with drag, rotate, and start/stop auto-rotation.
Added Steam client check with an error popup if Steam is not running.
Added Round Bonus multiplier that increases rewards up to 2.5x and can be adjusted in match settings.
Added end-of-round penalty where players lose 50% of sold earnings that round if they fail to extract.
Added new clothing store rack shelf variants for loot spawning.
Updated more store layouts.
Updated extraction so players can join another player's extraction.
Updated extraction so players can interrupt an extraction by tasing another player.
Updated loot spawning with improved placement logic.
Updated room generation with improved store variants and layouts.
Updated shopping carts to prevent player ragdolling inside extraction zones.
Updated extraction van so canceling extraction now requires briefly holding the interaction key.
Updated various UI visuals.
Fixed players floating while interacting with wardrobes or vending machines.
Fixed garbage bins allowing instant entry and exit.
Fixed players using garbage bins while carrying or hauling items.
Fixed utility items being usable inside garbage bins.
Fixed detained player movement occasionally becoming stuck.
Fixed security guards being able to spray mace indefinitely.
Fixed players sometimes being unable to extract after another player had already extracted.
Fixed extraction vans instantly respawning after leaving the map.
Thanks for following development! More updates, gameplay footage, and new features will continue to be shared as development progresses toward Early Access.