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Draw SteelNewsBeastheart and Summoner Class Beta: Level 10
In-game event

Beastheart and Summoner Class Beta: Level 10

Draw Steel · published 21 Jul 2026, 17:52 UTC · build 24309229

All newsPlayers around this dateRead on Steam

Version 0.0.786 of the Draw Steel Codex is now available!

Premium Modules

When creating a module, you can now set it as being premium. This means that you control who gets access to it. You can do this by generating keys which you might sell to customers, or distribute to backers. Each key can be used once to add the module to the user's inventory. Once a module is owned by you you can install it in any games you're in. This is aimed at allowing creators to use the Codex to distribute their sold content on.

Implementation

  • The Summoner & Beastheart are now implemented through to Level 10 and ready for testing! Huge shoutout to the team for their hard work.

  • The Shambling Mound Level 5 Solo monster first pass implementation has been completed

  • The Time Raider monsters first pass implementation has been completed.

Other new features

  • Export Character sheet to PDF added. Click the cloud icon in the top right of your character sheet!

  • Export/Import of Codex Character json files added

  • Summon appearances can be controlled by Summoner hero in the appearance tab.

Bug fixes

  • Bug fix for Ability Customisation window: Setting a range modifier to a negative number should now work correctly.

  • Global search can no longer deep link to deleted compendium entries

  • Prevent Elemental Mote Catalyst from being able to target heroes

  • Correct Remote Assistance classification as Heroic Ability

  • Correct Summoner Circle of Blight The Boil's Hunger Thrush aura effecting creatures who passed the potency test

  • Fix bug in Suppress Abilities when two features suppressed abilities with the same name. Later features win.

  • Fix Respite duration effects ending when a Respite ended, rather than when it began

  • Fix bug in Minion Squad coordination causing incorrect damage to be applied when multiple targets were selected

More from Draw Steel

Other announcements

All news
In-game event16 Sep 2026Version 0.0.831New Features & Content · Beastheart: Implemented the Shared Maneuvers feature. · Beastheart: Treasure implementation completed. · Complications: Complications that grant a treasure -- Amnesia , Betrothed , Secret Twin -- are now automated. · Item | Thunderhead Bident: Implementation completed. · Monsters | Lightbender: Implemented the malice ability Everything The Light Touches . · Stolen Abili…In-game event2 Sep 2026The Body Banks!Version 0.0.825 of the Draw Steel Codex is now available! New This Week Respite Redux! Respite got a major facelift. We tried to make this super cool and automated everything we thought we could. We're looking forward to your feedback! · Directors can start a Respite via Game -> Respite or by changing the game mode to Respite in the title bar. Directors can then set # of days elapsed, # of down…In-game event29 Aug 2026UI, Tokens, and Crows!Version 0.0.821 of the Draw Steel Codex is now available! User Interface Improvements · New UI is now the default option for everyone! · Ability to create and share your own buttons and toolkits within the interface. See this video for details: · In Windows, the Codex now has its own custom titlebar instead of using the Windows titlebar. · New easy Codex -> Fullscreen option to switch between f…