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PenanceNewsInternal Playtest Begins July 19: Help Us Shape the Demo!
Community

Internal Playtest Begins July 19: Help Us Shape the Demo!

Penance · published 16 Jul 2026, 11:18 UTC

All newsPlayers around this dateRead on Steam

Internal playest on 19 July!

We're excited to announce that our next internal playtest will begin on 19 July!

After more than 20 internal playtests with our development team, we've reached the final stages of polishing the build that will become our upcoming public demo. Before we release it to everyone, we'd love to gather feedback from our community. We will collect feedback from 19 July to 2 August, but you'll be able to keep playing this build for as long as you want.

If you'd like to participate, simply join our Discord server here and send a direct message to Helder. We'll provide you with access to the playtest and everything you need to get started.

During the playtest, you'll be able to share your thoughts through a short feedback form, helping us improve the game's mechanics, balance, and overall experience before the public demo goes live.

Other than that, you can expect:

  • Final cutscenes featuring part of the story

  • Final shooting and melee combat mechanics

  • Final music

  • Final balance between ammo and zombies/guards

  • Final lighting throughout the entire game

And much more!

We would love to hear your feedback and improve the game accordingly.

Thank you for your continued support. We can't wait to hear what you think, and we'll see you in the playtest on 19 July!

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Community9 Jun 2026PENANCE Update 1.0 - Internal Testing Nearing CompletionHello, PENANCERS! We know we've been a bit quiet lately, but that's because we've been hard at work, running internal feedback and QA sessions almost every week. We're getting closer to our next major milestone: launching a public playtest. Soon, everyone will have the opportunity to test the game and help us shape it further, rather than keeping testing limited to our internal team. Over the p…