Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Empire BuilderNewsDeveloper Update
In-game event

Developer Update

Empire Builder · published 16 May 2026, 17:53 UTC

All newsPlayers around this dateRead on Steam

It's been a couple of months since our last release, and we've been heads-down building. Here's what's coming.

Save Games

The big one. You can now save and resume games at any point — and you don't need the same players to pick back up where you left off. The host can swap players from the save file into the current lobby, so if someone can't make it back, the game doesn't have to die with their absence. Hand a struggling start to a veteran and see if they can salvage it. Save games also solve one of the more painful experiences in Empire Builder: host disconnects. Instead of losing everything when the network goes sideways, the host can now reload and restart from the save. We can't control connectivity to our backend, but we can make sure a bad connection doesn't cost you a game. This is now a baseline feature — it's not going anywhere.

Empire Builder: Eurorails (2004)

Our first DLC is in testing. Eurorails (2004) brings a new deck, a new map (no Chunnel), updated board card and train artwork, and events pulled directly from the 2004 Eurorails release. This release also lays the groundwork for future maps — which brings us to the next thing.

Empire Builder: Ireland

Darwin's Toys is actively developing the physical Ireland game, with prototypes appearing at board game conventions this summer. We're working with them toward a simultaneous digital release. No date to commit to yet, but it's real and it's in motion. Also in the pipeline: a DLC bringing the current Empire Builder: Europe (2026) physical game to Steam.

GenCon 2026 — Indianapolis

We'll be at GenCon this year with official events. Find us Thursday, Friday, and Saturday in the Train Gamers Association area. Two sessions each morning — 9am and 11am — with 2-3 players per game, two hours each. Tickets go on sale tomorrow at noon through the GenCon catalog. Generic Tickets also work if you want to grab a seat on the fly. Come play with us.

More from Empire Builder

Other announcements

All news
Game update17 Aug 2026Patch Notes: (1.0.25)- Fixed a bug where double clicking Next Phase when you have 0 money would skip the next player's operations phase. - Removed a bunch of code that was no longer in use. - Improved pathfinding while building. It now knows about rivers, lakes and inlets and tries to path more intelligently around them. Carefully planning a build route, while still valuable, should be less of an issue for many bui…Game update7 Aug 2026Unable to Find Lobbies Issue (resolved)At or around 3pm EST users began reporting that they could not find lobbies or join lobbies with a code. We have confirmed this to be an outage with Microsoft's PlayFab service that we use to facilitate lobby creation and discovery. As far as we know, this issue is impacting many games that use Microsoft's PlayFab back-end services. We are working with Microsoft to fix the issue and will report…Community27 Jul 2026GenCon 2026 Developer UpdateGenCon 2026 is here! Time sure does fly. Three conventions ago, we founded Zombie Possum Games. Since then, we've released the game as well as our first DLC and now, Empire Builder: Europe Digital is an official event at the convention. We're hosting 2 hour sessions at 9am and 11am on Thursday, Friday and Saturday. There are still a few tickets available. Even though the event says we will have…