
Here I will tell you a little about myself and the work process itself. If you're not interested, you can skip this paragraph and go straight to the news about the game itself, which is below.
As you already know, I'm doing the development completely on my own. All processes (plot, framing, staging, rendering, animations, writing code, and more) I do by myself and it takes a lot of time. When I started developing the game, I had no experience in this business at all. At the moment I am combining game development with my main job, because I don't have any outside funding. The first act is entirely self-funded.
I try to optimize the process and work without weekends (literally), so that the time between act releases is as short as possible. I absolutely love what I'm doing and I'm not going to stop.
The script for Act 2 is completely scripted, including dialog and all event branches.
A lot of new locations were created, which also took time.
Made 619 static renders of the story itself and 28 animations.
Partially written code.
Now in addition to all this I am working on creating full mini-games.
At the moment Act 2 is ~25% complete
I've also managed to improve the graphics considerably. No more graininess. I'll attach a few frames below so you can see for yourself.




I chose these shots to avoid spoilers.
You will meet a lot of new characters in Act 2. They are also elaborated and have their own character and story.
I am still learning and improving my skills, so you will see their growth as the game progresses.
Due to constant busyness, it's hard for me to post content here often.
If you want to stay up to date and get the latest news, then subscribe to me on social media and platforms. It will help me tremendously in the development of the game.
Best regards.
Woundead
My Patreon:
https://www.patreon.com/Woundead