
Realized I've been resetting the Settings.ini file, as well as the achievements and encyclopedia progress every time I update. This time I remembered to preserve the achieves and encyclopedia, but I forgot to save settings file. I'll try to remember to not replace those 3 files in every update from now on.
Mostly still crunching on Ch.6 dialogue. There's a lot of possibilities based on the player's choices in the previous 5 chapters, so this is taking a while.
Also fixed a couple bugs and added script parameter to loop the music (instead of only looping tracks with "combat" filename like before).
Finally, put lots of previously-unused tracks by Sonic Kitchen into use as battle themes and character themes.
New Sonic Kitchen tracks being used:
"Big Bad Brute" (Brute.ogg) = Chapter 1+2 Boss Fights
"Way-Cleaver" (Cleaver.ogg) = Salvio's Theme
"Ocean Commotion" (Pirates.ogg) = Mercusia's Theme
"Meadow Berry Wine" (Wine.ogg) = Favius' Theme
"Throne of Power" (Throne.ogg) = Andresi's Theme
Here's a random new video showing the Infravision Neuromancy spell.
Complete list of changes:
-You can now set "objBlock" to 5 to completely ignore all collision (for moving artillery reticules, mainly).
-Fixed bug where phased-out objects weren't being saved after restoring old game (temporary phase out state).
-Fixed minor problem with status effect display (some used float ceiling, some used floor).
-There's now a small chance of hooking junk while fishing in Chapters 2 and 3 (populated).
-Utilized more of Sonic Kitchen's tracks for character and combat themes in all chapters.
-New paramter in "mapMusic" command to play music on loop.
-Added a TON more Ch.6 dialogue and scripts.