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Pro Endurance Series: Running ManagerNewsπŸƒ DEVELOPMENT DIARY β€” THE ROAD TO EARLY ACCESS
Community

πŸƒ DEVELOPMENT DIARY β€” THE ROAD TO EARLY ACCESS

Pro Endurance Series: Running Manager Β· published 10 Sep 2026, 21:01 UTC

All newsPlayers around this dateRead on Steam

πŸ“– CONTENT

Follow the development of Pro Endurance Series: Running Manager as I build the game from the ground up.

This series is a journey through the ideas, systems and technology behind PRM β€” from creating your first athlete and managing their career, to planning competitions, simulating races, building cities and bringing the world of running to life.

I'll be sharing the development process, the challenges behind the game, the experiments that work (and those that don't), and the decisions that shape PRM along the way.

Some chapters may change, move or even be added as development continues. This is a living development journal, not a fixed roadmap.


πŸ“– THE DEVELOPMENT DIARIES

🟒 01 β€” Why I'm Making a Running Game

September 9, 2026 β€” PUBLISHED

The story behind PRM, why I wanted to create a running management game, and where the idea came from.


πŸ”΅ 02 β€” Creating a Runner

September 18, 2026 β€” PLANNED

What makes an athlete unique in PRM?

Creating a runner, defining their profile, specialty, characteristics and potential.


πŸ”΅ 03 β€” Attributes & Traits

September 27, 2026 β€” PLANNED

A closer look at the attributes and traits that make every athlete different.


πŸ”΅ 04 β€” The Athlete's Journey

October 7, 2026 β€” PLANNED

How athletes develop throughout their careers, from their early days to their peak β€” and beyond.


🟠 05 β€” The World of Competition

October 16, 2026 β€” PLANNED

Divisions, teams, promotions, relegations, race points and rankings.

How the competitive structure of PRM works.


🟠 06 β€” The Quarterly System

October 26, 2026 β€” PLANNED

How the season is divided into quarters and how this affects planning, competition and long-term decisions.


🟠 07 β€” The Planner

November 5, 2026 β€” PLANNED

Planning an athlete's season.

Races, training, recovery and deciding when an athlete should β€” or shouldn't β€” compete.


🟠 08 β€” Fatigue Changes Everything

November 14, 2026 β€” PLANNED

Training and racing have consequences.

How fatigue, recovery and preparation can change an athlete's performance.


🟠 09 β€” Inside the Race Simulator

November 24, 2026 β€” PLANNED

What actually happens when a PRM race begins?

A look inside the simulation and how athletes, groups, pace, strategy and race events interact.


🟣 10 β€” Meet Baker

December 3, 2026 β€” PLANNED

How do you turn a real city and a real race route into a playable world?

Meet Baker β€” the technology behind the maps and race environments of PRM.


🟣 11 β€” From Maps to 2.5D Worlds

December 10, 2026 β€” PLANNED

The evolution of the PRM world.

Cities, buildings, roads, vegetation, depth, weather, elevation and the journey from a traditional map to a living 2.5D race environment.


🟣 12 β€” How AI Is Helping Build PRM

December 16, 2026 β€” PLANNED

AI has become another tool in the development process.

A look at how I'm using AI to experiment with athletes, faces, assets, materials, textures and development tools β€” including what works and what doesn't.


πŸ”΄ 13 β€” The Road to Early Access

December 21, 2026 β€” PLANNED

After months of development, experimentation and countless decisions, PRM approaches its first major milestone.

A look back at the journey β€” and forward to Early Access.


🏁 DECEMBER 23, 2026

PRO ENDURANCE SERIES: RUNNING MANAGER

EARLY ACCESS

The journey becomes yours.


πŸ’¬ A NOTE FROM THE DEVELOPER

PRM is being built step by step.

Some things will change. Some experiments will fail. New ideas will appear.

That's part of making a game.

I'll keep documenting the journey here.

Thank you for following the development of Pro Endurance Series: Running Manager.

FORGE YOUR LEGEND. πŸƒβ€β™‚οΈπŸ

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Community18 Sep 2026πŸƒ Development Diary #2 β€” Creating a RunnerπŸƒ Dev Blog #2 β€” Create Your Runner Pro Endurance Series: Running Manager doesn't start with a race. It starts with a person. Before the first stride you decide who your athlete is, where they come from, how far they can possibly go, and what kind of runner they'll be when things fall apart. This devlog walks through the whole runner creation flow, window by window. First, the bigger picture: h…Community9 Sep 2026DEV DIARY #1 β€” WHY MAKE A RUNNING GAME?Why Make a Running Game? Hello everyone. I wanted to start these development diaries with something very simple: Why did I decide to make Pro Endurance Series: Running Manager? I’m a runner. I love running events, discovering new cities through races and, above all, the unique atmosphere surrounding a marathon. The days before the race. The preparation. The nerves before the start. Hundreds or…