Pro Endurance Series: Running Manager Β· published

Follow the development of Pro Endurance Series: Running Manager as I build the game from the ground up.
This series is a journey through the ideas, systems and technology behind PRM β from creating your first athlete and managing their career, to planning competitions, simulating races, building cities and bringing the world of running to life.
I'll be sharing the development process, the challenges behind the game, the experiments that work (and those that don't), and the decisions that shape PRM along the way.
Some chapters may change, move or even be added as development continues. This is a living development journal, not a fixed roadmap.
September 9, 2026 β PUBLISHED
The story behind PRM, why I wanted to create a running management game, and where the idea came from.
September 18, 2026 β PLANNED
What makes an athlete unique in PRM?
Creating a runner, defining their profile, specialty, characteristics and potential.
September 27, 2026 β PLANNED
A closer look at the attributes and traits that make every athlete different.
October 7, 2026 β PLANNED
How athletes develop throughout their careers, from their early days to their peak β and beyond.
October 16, 2026 β PLANNED
Divisions, teams, promotions, relegations, race points and rankings.
How the competitive structure of PRM works.
October 26, 2026 β PLANNED
How the season is divided into quarters and how this affects planning, competition and long-term decisions.
November 5, 2026 β PLANNED
Planning an athlete's season.
Races, training, recovery and deciding when an athlete should β or shouldn't β compete.
November 14, 2026 β PLANNED
Training and racing have consequences.
How fatigue, recovery and preparation can change an athlete's performance.
November 24, 2026 β PLANNED
What actually happens when a PRM race begins?
A look inside the simulation and how athletes, groups, pace, strategy and race events interact.
December 3, 2026 β PLANNED
How do you turn a real city and a real race route into a playable world?
Meet Baker β the technology behind the maps and race environments of PRM.
December 10, 2026 β PLANNED
The evolution of the PRM world.
Cities, buildings, roads, vegetation, depth, weather, elevation and the journey from a traditional map to a living 2.5D race environment.
December 16, 2026 β PLANNED
AI has become another tool in the development process.
A look at how I'm using AI to experiment with athletes, faces, assets, materials, textures and development tools β including what works and what doesn't.
December 21, 2026 β PLANNED
After months of development, experimentation and countless decisions, PRM approaches its first major milestone.
A look back at the journey β and forward to Early Access.
The journey becomes yours.
PRM is being built step by step.
Some things will change. Some experiments will fail. New ideas will appear.
That's part of making a game.
I'll keep documenting the journey here.
Thank you for following the development of Pro Endurance Series: Running Manager.
FORGE YOUR LEGEND. πββοΈπ