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Pro Endurance Series: Running ManagerNewsDEV DIARY #1 — WHY MAKE A RUNNING GAME?
Community

DEV DIARY #1 — WHY MAKE A RUNNING GAME?

Pro Endurance Series: Running Manager · published 9 Sep 2026, 08:47 UTC

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Why Make a Running Game?

Hello everyone.

I wanted to start these development diaries with something very simple:

Why did I decide to make Pro Endurance Series: Running Manager?

I’m a runner.

I love running events, discovering new cities through races and, above all, the unique atmosphere surrounding a marathon.

The days before the race.

The preparation.

The nerves before the start.

Hundreds or thousands of runners waiting on the starting line.

The volunteers.

The aid stations.

The streets filled with people.

The attacks during the race.

The final kilometers.

And that feeling when you finally cross the finish line.


A Game I Couldn't Find

What always surprised me was that, despite running being such a huge sport all around the world, I couldn't find a video game that really captured all of that.

There are great sports management games.

There are games about cycling, football and motorsports...

But I wanted something different.

I wanted a game where you don't just manage a single athlete, but an entire team of runners — their training, preparation, goals and season.

A game where you could also experience the race itself.

Watch groups form.

Decide when to attack.

Manage the pace.

Handle aid stations.

React to the weather.

Watch positions change kilometer by kilometer.

And most importantly, I wanted to capture the atmosphere of running events and major marathons.


A Project That Became Personal

This project also started during a very personal moment.

Unfortunately, I haven't been able to run for the entire year.

And although that has been difficult, somehow it became a motivation to stay connected to the sport I love.

If I couldn't be out there running a race, I wanted to build one.

And that's how this project started.


Much More Than a Video Game

Because behind what you see on screen, there is much more than simply making a video game.

I have to understand how a runner prepares for a marathon.

How a race works.

How groups behave.

How pace changes.

How fatigue affects performance.

How weather and aid stations can change a race.

How an entire season comes together.

I'm trying to turn all those little things that make running special into a video game.

Pro Endurance Series: Running Manager is still in development.

And this is only the beginning.

Over the coming months, I want to share how I'm building the game — from the athletes and races to the maps, simulation and everything that happens behind a competition.

I hope you'll enjoy coming along for the journey.

And who knows...

Maybe one day we'll meet at the starting line.

FORGE YOUR LEGEND 🏃

More from Pro Endurance Series: Running Manager

Other announcements

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Community18 Sep 2026🏃 Development Diary #2 — Creating a Runner🏃 Dev Blog #2 — Create Your Runner Pro Endurance Series: Running Manager doesn't start with a race. It starts with a person. Before the first stride you decide who your athlete is, where they come from, how far they can possibly go, and what kind of runner they'll be when things fall apart. This devlog walks through the whole runner creation flow, window by window. First, the bigger picture: h…Community10 Sep 2026🏃 DEVELOPMENT DIARY — THE ROAD TO EARLY ACCESS📖 CONTENT Follow the development of Pro Endurance Series: Running Manager as I build the game from the ground up. This series is a journey through the ideas, systems and technology behind PRM — from creating your first athlete and managing their career, to planning competitions, simulating races, building cities and bringing the world of running to life. I'll be sharing the development process…