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Far Far WestNewsDEVLOG - SEPTEMBER
Community

DEVLOG - SEPTEMBER

Far Far West · published 5 Sep 2026, 13:30 UTC

All newsPlayers around this dateRead on Steam

Howdy folks, Arno here! In today’s devlog, you’ll see what we’re currently working on, what’s coming in the next update, and more details on how we’re getting there!

⚠️ Everything below is WORK IN PROGRESS and might not ship as shown. We’re still cookin’ for now! ⚠️


👻 THE SPOOKYFICATION

We have robots, we have skeletons, we have magic, we have close close east. We feel like there’s still something missing in the overall mood, and it’s THE SPOOK. While we are not going to make the game completely spooky and Halloween-esque all the time, we think that increasing the spookiness by ~20% will help the different maps feel more alive and interesting to go through. This means that all atmospheres will go through a lil’ bit of spookyfication that will remain after Halloween has passed!

Over the top paintover concept for Canyon by @Capp

Way over the top paintover concept for Woodlands by @Capp

Part of the reference board by @Capp

Also, we’ve been loving Halloween for a long time, so I’m going to shamelessly self-plug our first game Pumpkin Jack, which is available right here:

(IT’S 88% OFF RIGHT NOW! If you’re reading this devlog later on, don’t buy it at full price! The game is on sale almost all the time 🙈)


🎃 THE REDWOOD SPOOKYFICATION

A giant forest, tall trees and climbable platforms? Sure. But for now, it’s gonna be a spooky giant forest, with spooky tall trees and spooky climbable platforms 👻

Once the Halloween event is over, pumpkins will vanish from this map

Level Design & Level Art by @Borealis, atmosphere by @Spinker


👢 BANGER SKINS INCOMING

Two new ladies are here to rock the battlefield! One is covered in actually not-useful armor, the other in completely inadequate but very stylish clothing. Choose your fighter wisely!

More skins will come specifically for our Halloween event, but we haven’t worked on them yet. Maybe in the next devlog? 👻

Concept and 3D model by @MashArt, polished and rigged by @Adri

WIP Idle animation by @Calu

Original idea by @EarlGoupil (community), 3D model by @Capp, rigged by @Adri, animated by @Calu


🔫 WEAPON SKINS THAT GIVE YOU A RUN FOR YOUR MONEY

You’ve been waiting to spend your blueprints and gold for quite some time now, and you’ve been waiting for weapon skins just as long. I’m happy to announce that we’ve started working hard on them! At the moment, our artists @Capp and @MashArt are exploring different themes to see what works best in the game. More news on this in the weeks leading up to the feature being ready!

Concepts and 3D model by @MashArt

Concept and 3D model by @Capp


🎯 GAME DESIGN, EVERYWHERE, ALL AT ONCE

Before any feature or content appears in the game, it needs to be designed. As planned in our PUBLIC ROADMAP, work has started on our Halloween event, new objectives, ways to (fairly) increase the difficulty of the game, and weekly jokers. I’m also happy to announce that @Jonathan is joining our crew starting this week, and is already handling the rework of our Cryptic bosses before getting his hands on the new Zurker bosses!

WIP game design ideas by @Jonathan, not showing much as it’s very early!

Game design for the upcoming update by @me, can’t show much yet...

you didn’t see anything


🗑️ THE CRASHES ARE HAUNTING US, WE’RE HUNTING THEM BACK!

In the last devlog DEVLOG EARLY-JULY 2026, I mentioned that @Teeto was joining us for everything tech-related. Among many things, he set us up with Sentry, a very useful tool that gives us detailed logs to identify exactly what goes wrong when you crash. In only a few days, 3 of the 5 main causes of crashes have been FIXED! We are hard at work fixing the game, bug by bug, even the most troublesome ones!

Of course, all the data we receive is anonymous, and we only get the crash logs.

Tool setup by @Teeto

Random disconnections are also extremely annoying to run into as a player, especially when they make you lose a lot of progress. Just like for crashes, Sentry receives logs when a player gets disconnected, and it has already helped us fix the main cause of disconnects!

Tool setup by @Teeto


🐛 THE BUGS, THE BUGS!

You’ve been reporting MANY bugs since the Frostburn update dropped, and we’ve been reading every single one of them. For context, here are the statistics we released earlier this week:

Image by @me, like it please

Even more bugs have been reported since, and I’m happy to say that almost all of them have been fixed by @Spinker and @Mylan! Of course, since game development is that easy, fixing bugs makes other bugs happen, so the hunt never ends. Still, we’re committed to KILLING THEM ALL!


🖥️ OPTIMIZATION! WE ALL LOVE OPTIMIZATION!

We’ve been committed from the start to optimizing Far Far West as much as we could, to make sure it runs smoothly on as many computers as possible, and we constantly look for new ways to make the game run better. We’ve all heard the criticism about optimization on Unreal Engine 5, and that motivates us even more to make Far Far West a game that proves it can be done! If you’re nerdy enough to dig into the technical side of things, I’m leaving you with two videos from experts on the subject that helped us find new ways to optimize, on top of @Spinker’s own work!

We’re also dedicated to making the game run well on more unusual setups, through workarounds and different launch options (support for Vulkan SM5 incoming!)


👋 SEE YOU LATER!

There are also some improvements to a few visuals, some balancing for the upcoming patch, and a few things that aren’t quite ready to be shown yet, but no worries, they’re coming soon! 🤠

THANK YOU for playing Far Far West and sticking with us <3

See you in the next one.

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