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Far Far WestNewsFFW Early Access - Patch 0.2.0.20
In-game event

FFW Early Access - Patch 0.2.0.20

Far Far West · published 7 Sep 2026, 21:07 UTC

All newsPlayers around this dateRead on Steam

Howdy y'all!

As promised, here's the batch of bug fixes and balance changes. We're still working hard on fixing more bugs; these are just the ones we focused on first! :)

IF YOU HAVE AN AMD GPU PLS READ THIS PLS!

We are still encountering the same AMD Frame Generation issues mentioned when we launched the update. If you encounter any kind of performance issues or crashes, please try turning AMD FSR ON or OFF. AMD is looking to release a patch to resolve this issue soon, so please bear with us! <3

BALANCE


WEAPONS

  • 🔼 Knuckles: XP multiplier increased from x0.5 to x0.7

  • 🔼 Lasso: XP multiplier increased from x0.5 to x0.7

  • 🔼 Dual Revolvers: the attack speed upgrade is back!

  • 🔼 Banjo:

    • XP multiplier increased from x0.6 to x1

    • Now gives XP based on the amount of HP healed to players, including yourself

    • Base damage increased from 8 to 9

    • Slam base damage increased from 20 to 25

    • Heal range increased:

      • Base: 650 > 1024

      • Joker Lullabard: 1300 > 2048

SPELLS

  • 🔼 Frost Cube: the cast animation can now be canceled by holding the click while casting the spell, allowing more control and faster reactions

  • ↔️ Swapped Frost Cube and Frost Breeze in the Frost spell tree progression (Breeze is now the first spell, Cube the third)

ENEMIES

  • 🔼 Cryptic Horseman: Joker reward odds improved

    • Normal: from 5% to 0%

    • Fine: 50% (unchanged)

    • Prime: 20% (unchanged)

    • Mythic: 20% (unchanged)

    • Legendary: from 5% to 10%

GAMEPLAY ELEMENTS

  • 🔼 Wandering Trader: prices decreased from 10 > 20 > 35 > 50 > 65 to 10 > 20 > 30 > 45 > 55

PROGRESSION

  • 🔼 Blueprints

    • Primary and secondary weapons cost reduced from 12 to 8

    • Utility cost reduced from 6 to 4

BUGFIXES


Very minor bug fixes and tweaks are not listed

  • Fixed +100 bugs, including:

    • The Gamma setting works again!

    • HDR should work now!

    • Fixed a very frequent GPU crash

    • Fixed a GPU crash on a specific Linux setup using Vulkan

    • Fixed a crash when starting a mission

    • Fixed a frequent disconnection issue

    • Cinematics should no longer play their audio late for HDD users

    • Fixed the muffled audio on 5.7 surround systems

    • Enemy death sounds should no longer blow your ears when too many enemies die at once

    • Pings should no longer play their spawn sound right after starting a mission

    • The “Twitch” tab in the settings is now gone! It will come back when it’s ready :)

    • The button to open someone’s Steam profile in the session settings works again

    • Any UI element should no longer be interactable while the minimap is open

    • The blue shield effect at the bottom of the screen no longer cuts off abruptly

    • Your shield no longer decays too early when you gain shield while you already have some (indirect shield buff)

    • Pressing left shift while typing in the chat no longer makes your horse run

    • Item meshes such as the Banjo or the Knuckles should no longer be out of scale after unmounting your horse as a client

    • When a client disconnects, the item they were holding is now dropped on the floor

    • Picking up a blueprint now properly removes its ping

    • Snake kills from melee slaps should now count toward the Bestiary tracking

    • The Woodlands and Jungle maps should now properly give the additional difficulty XP

    • Fixed a softlock that could happen if the Overseer talks while you are already talking to an NPC

    • Fixed the textures on the promo-code Ghost Hunter in the lobby

    • Some localization fixes

    • Cryptic Horseman: should no longer spawn in trees or unwalkable areas

    • Cryptic Horseman: should no longer fall through the floor

    • Cryptic Dead Eyes: should no longer move or rotate while frozen

    • Cryptic Dead Eyes: should no longer spawn inside ceilings or walls

    • Cryptics should no longer spawn at 0;0;0 in the lobby, making noise in the new area behind the train

    • Ally NPCs should no longer get stuck (a safety net was added in case they do)

    • Anvil storm: starting one during another storm now overrides the older storm to create a new one

    • Lighthouse: Gold Ore and Coyotes should now be properly visible for everyone, including clients, after completing it

    • Copy Press: a map secret should no longer reset the ink counter to 5 instead of its base value of 4

    • Hellfire secret: pinging ‘The Precious’ should no longer display it as a ‘Healing Bottle’

    • Jungle secret: torches should no longer roll infinitely and clip through the terrain when dropped, which prevented players from retrieving them or grabbing a replacement

    • The “align all the skulls” minigame should no longer count as a success when it is unfinished

    • Arizona Jones: should no longer interrupt her door-unlocking animation to draw her weapon when enemies are nearby, which could block the questline in multiplayer

    • Mounts should no longer take damage from underground lava if you have a Dwarf joker equipped

    • Minigun: should no longer stop spinning after shooting when the ADS toggle option is enabled

    • Minigun: the rev sound no longer stops playing after shooting if you hold the aim button

    • Knuckles, Banjo and Lasso: using the ADS toggle option no longer requires pressing right click twice

    • Banjo: the extra chords should no longer be marked as full when equipping the weapon

    • Bow: inspect is now disabled while charging, to prevent a visual desync with the draw animation

    • Boomerang: its lifesteal should now properly work

    • Sheriff Star: the Draw Speed upgrade no longer speeds up the visuals only, it now properly reduces the weapon’s pre-fire delay

    • Life Steal upgrade: should now properly work on secondary weapons

    • Melee weapons should now charge when hitting the Sky Cannon, the Cryptic Saloon boss or the Cryptic Train

    • Melee weapons should no longer charge on shielded enemies

    • Regular punch melee hits should now display damage numbers on targets at shooting range

    • Piercing bullets should no longer trigger on-impact jokers multiple times on non-valid targets

  • ❄️ Frost Bridge:

    • Can now receive electricity on both server and client side

    • The Boomerang, Sheriff Star, Banjo and arrow projectiles now properly apply Elec to it

  • 🌵 Cactus Pistolero: the current element should now display properly on the turret for clients

  • 🌵 Cactus + ⚡ Elec Strikes combo no longer damages the caster

  • Voodoo Corruption: should no longer corrupt the Coyote, which did nothing anyway

  • Joker Swift Shot: should no longer stay permanently active from hip-fire, it now only triggers while aiming down sights

  • Joker Relentless: now properly grants +30% damage instead of +10% while below 30% HP

  • Joker Last Dance: now properly grants +30% movement speed instead of +36% when dropping below 30% HP

  • Joker Scout’s Honor:

    • Client shields should no longer drain to 0 instead of stopping at 10 SP when no damage is taken

    • Now starts generating shield as soon as the game starts if no damage is taken

  • Joker Switchshot: now boosts the damage of the entire shotgun blast instead of a single pellet

  • Joker Scrub Hit: hitting a target should no longer clear the Joker Mark Ace buff

  • Joker Magic Friendship + Joker Tin Man: the combination should no longer trigger an unintended shield gain during level loading and train extractions

  • Joker Riposte:

    • Now boosts the entire Boomerang throw instead of only its first damage tick

    • Now boosts the entire shotgun blast instead of a single pellet

  • Joker Tin Man: should no longer grant shield points before you reach full health

  • Joker Last Stand: should no longer over-heal you as a client

  • Joker Consumer + Joker Magic Reload: casting a spell should no longer make switching back to your weapon trigger a reload and waste ammo

  • Joker Vampire:

    • Now works as originally intended

    • Melee attacks should now properly trigger its lifesteal

    • Overkill damage is no longer taken into account in its lifesteal

    • Now properly triggers its lifesteal when damaging bosses such as the Cryptic Train and the Cryptic Saloon

  • Joker Execute:

    • Enemies killed by it should now trigger on-kill Jokers, such as Joker Life Pact

    • Killing an enemy with it should now increment your kill streak

  • Joker Coinflip: its +100% damage bonus and -50% damage malus are now calculated correctly

  • Joker Ricochet + Joker Eagle Lever: secondary impacts should no longer reset the damage stacks

  • Joker Spell Roulette: should no longer get stuck rolling only the Cactus Mino spell when your spell cooldown reduction is too high

  • Joker Fanning Ace:

    • A high reload speed should no longer let you trigger it indefinitely by simply holding down the attack button

    • A high reload speed should no longer prevent it from triggering on consecutive reloads, so it can properly be chained

  • Joker Homing Burst: now properly triggers on the eighth shot instead of the sixth

  • Joker Jump Star: the extra jumps should no longer persist after switching away from the Sheriff Stars

  • Joker Bardbarian: rapid follow-up attack inputs after a slam should no longer softlock you into an unintended second slam animation

  • Joker Swamp Trick: the explosions it triggers on the Dual Revolvers should no longer damage you

  • Joker Ultra Draw:

    • Should now detonate gold mines again when using the Pyro element

    • Fully charging an arrow should now properly trigger the intended explosion

  • Joker Sky Lash: should now trigger when attacking empty air

QUALITY OF LIFE / MISC


  • Added support for Vulkan SM5 (in the Steam launch options, you can now use -vulkan -sm5)

  • Cached the player inventory to improve CPU performance in the menus

  • Added disconnection error messages, such as “Kicked by the host” or “The ban hammer has spoken”, plus numbered codes for technical use

  • Improved Arizona Jones’ overall mobility, increasing her base movement speed by 29%

  • Joker Sky Lash: no longer stops your momentum

  • You can no longer obtain undroppable jokers in the Refiner

  • Aiming with the Minigun now very slightly decreases the camera field of view (5°)

  • Bow: increased the volume of the charge sound with Joker Overdraw and Joker Ultra Draw to make it clearer and more distinct

  • Added +1 ammo bag on the Cryptic Train and Cryptic Necromancer arenas

  • The Acid Geyser + ⚡ Elec combo is now more reliable and displays “COMBO!”

  • The Acid Geyser + ❄️ Frost combo now displays “COMBO!”

  • You can now drop the music disc from your hands in the lobby by pressing the interact button

  • During the leaderboard screen, player emotes are now played at the right angle (the piano emote no longer hides everyone)

  • You can now send messages in the chat during the end screen cinematic!

  • Cryptic Vulture: no longer chases the player, to avoid it running into ceilings. In exchange, the dome arena has been scaled down

Thanks for readin' and keep the bug reports comin'

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