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NavalArtNewsHotfix 1887
Game update

Hotfix 1887

NavalArt · published 28 Jul 2026, 13:10 UTC

All newsPlayers around this dateRead on Steam

[In-Game Build Version 1887]

NEW

  • Added underwater vessel lock-on indicator projecting onto the water surface.

  • Added trajectory reference lines, surface splash indicators, and underwater blast radius visual effects for anti-submarine weapons.

  • Added depth readout for locked targets.

  • Added toggle for depth charge timed fuses (Default Hotkey: Q).

FIXES

  • Fixed depth charge turrets struggling to track the aim point due to targeting instability.

  • Fixed matching part variants not showing up when searching for base parts.

  • Fixed shipyard save-loading panel failing to read preview images, causing subsequent save files to fail to load.

  • Fixed errors occurring when multiplayer lobby player counts exceed 10.

  • Fixed turrets having a 1–2 degree alignment error when approaching target rotation angles.

ADJUSTMENTS

  • Adjusted: Increased depth charge blast radius in shallow waters.

  • Adjusted: Increased low-range anti-submarine weapon range to approximately 2x their historical performance.

  • Adjusted: Increased underwater sink speed multiplier for depth charges to 2x.

  • Adjusted: Improved entry velocity drag for depth charges, so kinetic energy bleeds in all directions rather than just horizontally.

  • Adjusted: Disabled experimental feature: Detail Enhancement(Beta)

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