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Breathedge 2NewsBreathedge 2 Early Access Launches August 31!
Community

Breathedge 2 Early Access Launches August 31!

Breathedge 2 · published 20 Jul 2026, 16:00 UTC

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Greetings to everyone who, like us, is waiting for Breathedge 2! Today’s update is so short that even our compulsive need to write too much is feeling embarrassed.

We’d like to announce that we’ve finally settled on the exact date for Breathedge 2 to enter Steam Early Access. It will happen on August 31, 2026. Oh yes!

We wanted to launch a little earlier, but “a little earlier” simply refused to happen for technical, logical, and various other -ical reasons. But August 31 is still August, so everything is going according to plan! As we get closer, we’ll publish a more substantial update covering what will and won’t be included in Early Access, the promised roadmap, the price, and all the other details.

For now, that’s the situation. And, as tradition demands, we invite everyone interested to join us on social media. Write to us, call us, summon us.

We also have email: [email protected]

You can also add Breathedge 2 to your wishlist if you haven’t already. Or don’t.

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Game update13 Sep 2026Hotfix 0.8.9 — Patch NotesChanges: · Suit's English voiceover has been fully re-recorded and replaced, with the actor who voiced the first part of the game. Breathedge was written and voiced in Russian first, and Suit carries most of the game's humor — which also makes him the hardest part to carry over into another language. This work was about bringing the English performance closer to the character as he was original…Game update9 Sep 2026Hotfix 0.8.8 — Patch NotesFixes · Alt + Enter once again toggles fullscreen. · Fixed getting stuck while installing the loudspeaker on the station roof. · After breaking the ice off the Zarya engines, the starter handle didn't respond and still reported that ice was present. Fixed. · If you saved and quit to the menu right after killing the 5 larvae that come out of the WTF, the quest wouldn't advance after loading. Fix…Game update4 Sep 2026Hotfix 0.8.7 — Patch NotesThanks again for the reports — as always, most of this list comes straight from your feedback. Fixes · Fixed 5120×1440 resolution not applying — it used to reset back to 3840×1080. · Reworked door open/close logic for multiple objects: previously, when one object left the doorway, the doors could close on the character and trap them. · It was possible to save at the very end of the shuttle flig…