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삼국지 클래식 (Three Kingdoms Classic)News1.1.2+2 Hotfix Notes
Game update

1.1.2+2 Hotfix Notes

삼국지 클래식 (Three Kingdoms Classic) · published 20 Jul 2026, 05:29 UTC · build 24290613

All newsPlayers around this dateRead on Steam

Hello.

Hotfix 1.1.2+2 for Three Kingdoms Classic is now available.

With this hotfix, major decisions such as claiming the imperial title will remain under the player’s control, even while governance is delegated to the AI.

We have also improved defensive AI behavior after a gate is breached and fixed several issues affecting game progression, including turn reports, rebellion notifications, and troops retained after diplomatic submission.

The main changes are as follows.

Imperial Accession Decisions

  • When governance is delegated to the AI, it will no longer automatically claim the imperial title.

  • When the conditions for claiming the imperial title are met, automatic progression will pause so that the player can decide whether to ascend and choose a realm name.

Improved Siege Defense AI

  • After the city gate is breached, the defending AI will now respond based on the attacker’s recent offensive patterns.

  • It considers recently used tactics such as flanking infiltration, Night Raids, and siege engines instead of repeatedly issuing the same command.

Stability Improvements

  • Unread turn-start reports will no longer disappear after saving and restarting the game or visiting another screen. They will resume when the player returns.

  • Fixed an issue where the outcome and damage report were not displayed when a city changed factions due to a rebellion.

  • Fixed general notifications appearing over victory or defeat sequences.

  • Fixed an issue where troops could incorrectly disappear after a faction submitted through diplomacy.

  • Fixed discrepancies between the displayed and actual effects of imperial fiefs.

  • Improved imperial fief reports so that multiple reports are displayed sequentially instead of overlapping.

Improved Custom Officer Relationship Editing

  • Improved the process of editing family and sworn-sibling relationships for custom officers.

  • Changing a relationship for one officer will now automatically update the corresponding relationship for the other officer.

  • Historical officers can no longer be selected when configuring relationships for custom officers.

Save Compatibility Notice

  • Save files from the previous version, 1.1.2 Build 1, will be automatically converted to the current format when loaded.

  • Save files created in this version may not be compatible with earlier versions.

  • If you plan to roll the game back to an earlier version, please back up your existing save files before saving in this version.

We will continue to identify and resolve issues that affect game progression.

Thank you.

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