Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Din's ChampionNewsDin's Champion patch 0.912
In-game event

Din's Champion patch 0.912

Din's Champion · published 10 Jul 2026, 22:04 UTC · build 24154251

All newsPlayers around this dateRead on Steam

This patch improves leather bags, makes sure NPC fights are on purpose, makes traps more deadly, improves shapeshifting, and fixes several other minor issues.

0.912 change list:

  • leather bags are now 1 slot larger (except last one which is 2 larger)

  • added another safeguard to keep townspeople from accidentally hurting each other and then getting into a fight (Tuidjy/su-su-supernova)

  • added another check to verify everything ok before saving player

  • traps and other damage from objects scale now correctly scale with difficulty (like monsters)

  • knockback object damage now goes through combat system instead of direct damage so get things like damage flash, shaking, leaves falling, etc

  • added walk/run backwards anims to targ/imp player models (Mike)

  • now player targ, imp, and stalker models have split skeleton stuff set up properly so they can do attack and walk animations at same time (Mike)

  • cloth, leather, and bars now have a value

  • added cloth, leather, and bars vendors (ulyssessword)

  • decreased metal key BaseValuePerLevel from 20 to 10

  • now some areas are foggy

  • fixed an issue with avoid danger behavior

  • NPCs now try to keep some personal space from other NPCs

  • changed from avx to sse2 settings (slightly slower but supports more cpus)

  • removed fire elemental summon ReuseTime

  • now cut versions of stone blocks can be used in recipes to replace normal versions (used 2nd)

  • added an expensive electrum bar recipe - 3 silver/2 gold instead of 2 copper/2 silver/1 gold (Wraith_Magus)

  • scree will now use triggers

  • torva will now use obelisks and triggers

  • doubled dryness scroll range

  • now item value takes into account movement penalty

  • fixed dexterity highlight showing some physical resistance (glass zebra)

  • now show physical resistance on character screen (glass zebra)

  • now play money sound when leprechaun picks up some gold

  • fixed missing light channel in ObjectTriggerIllusionXpBlob

  • made outline of secondary highlight text grey to make it stand out less than main highlight text (Crisses)

  • now leaf effects from trees matches their color

  • made fog less intense

  • removed outline/background around character from create character screen

  • changed background of bestiary screen to bricks

  • removed random flies - now only specific areas and dead bodies

  • changed PROTOCOL_VERSION to 169

More from Din's Champion

Other announcements

All news
In-game event9 Oct 2026Din's Champion patch 1.007This patch fixes stuns from NPCs lasting too long on players, fixes another issue with nemesis support buffs getting stuck, and fixes several other minor issues. 1.007 change list: · fixed MaxPlayerStunTime not working correctly (Asha Marie) · now remove nemesis buff when delete a quest if it is still supporting (TheB2Brawler) · now get 2 wood platforms per wood (Mr. Joie) · can no longer picku…In-game event25 Sep 2026Din's Champion patch 1.006This patch fixes an out of memory issue, fixes several potential crashes, adds glow orbs, and fixes several other minor issues. 1.006 change list: · turned on /LARGEADDRESSAWARE - should fix some running out of memory instances · added glow orb items (light source, throwable, craftable, work under water) · fixed a rare crash in Game::damageBlock if 2nd/3rd ItemGround spawned forced purge of 1st…In-game event18 Sep 2026Din's Champion patch 1.005This patch fixes clans potential overlapping player housing after a world transition, fixes passive skills from items, fixes nemesis support effects not getting removed correctly, improves pathfinding, and fixes several other minor issues. 1.005 change list: · on world transition if clan houses overlap player houses the clan is automatically removed (BoozyBear) · fixed damage boosts from passiv…