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Touhou Danmaku MazeNewsv0.7 Release
Major update

v0.7 Release

Touhou Danmaku Maze · published 8 Jun 2026, 18:20 UTC · build 23626653

All newsPlayers around this dateRead on Steam

It's finally time, let's talk about the v0.7 release~!

Game Engine

As stated in our last newsletter, we had to rewrite a majority of the game. This took up an obscenely large amount of time that we didn't anticipate. You'll notice tiny changes but they should affect anyone.

Since we got to change many things, we were able to add some new features as well!

  • New controller support

    • Playstation, Nintendo, Xbox, and Keyboard are now compatable with the game! If there are any issues, give us a heads up in the discord and we'll fix it up.

  • Clear Stamp

    • It felt wierd to beat a level and not receive anything on your first try. While the trophies are still the main goal, you're guaranteed to get a cute stamp if you beat a level!

  • Tons of Quality Animations

    • There are so many tiny fixes, we can't list them all. From Reimu actually flying now, to the B item having a spawn animation, we really got picky and added alot of tiny details you'll probably miss.

New Stage 4


We've tested stage 4 with select players through the last 5 months as this stage is one of the hardest for us to balance. This stage is very puzzle heavy with many unique gimmicks players are not prepared for. With everything we learned, Patchouli's stage is completely redone.

While many of the themes and attack ideas remain the same, much of the attacks are tuned differently. It'll be impossible for us to list every change, here are the basics you'll want to know.

  • The Order of attacks have been changed to make a better story

  • New dialog added to make the story clearer

  • Most mazes got a difficulity nerf

  • Earth is completely redone

  • All attacks rebalanced

  • Alot more animations as well

Rebalancing The Game

Balance is a very difficult part of this game. Go too fast, Cirno can't dodge. Go too slow, Cirno can't dodge. Every little change has a HUGE impact.

What we found is that we want every difficulity to not only feel slightly different, but to also have requirements that feel different. For example, playing on Easy mode should be fairly easy to get the Gold Cirno Trophy. The gold trophy on Lunatic should be respectively hard.

Using this new logic, we have made some major changes:

  • Vacuum Ability Has Been Buffed

    • On Easy and Normal, The duration of the vacuum has been greatly increased. The range remains the same as this would make the ability too powerful.

  • Stage 2 Lunatic Medals and Stage 4 Medals Has Been Updated

    • Stage 2 on Lunatic was alittle "too" tight in certain aspects and has been nerfed.

    • Stage 4 is changed so much, the requirements have changed accordingly

  • Many attacks are nerfed

    • 1-3 on Easy and Normal are nerfed

    • 3-2 on Lunatic is nerfed

    • and more tiny changes

  • Other Tiny Changes

    • We made sure that every value of Cirno feels different on different difficulties. If you have already started speed-running the game, expect things to feels slightly different.

More Event Stages

We know you want to know what Stage 5 and 6 is. As stated before, we won't announce those levels until the finale. The good news is that there are some more short form Event Stages!

These stages look and feel different from the main game so we hope you enjoy~

The times for these levels have been set by players at the respective conventions we've showcased the games. Can you beat your fellow Touhou fans?

  • Rumia Rumble - Gensokoyo On 2026

    • This is the first reveal of the Rumia event stage. Featuring a very different style of maze play, take on Rumia in this dark twist

  • Boss Medley 01 EX - Cirnomazement 2026

    • We took the AGDQ level, changed the maze, and buffed all the attacks! Can you take on a harder version of this level?

  • Rumia Rumble ALT - Level Up 2026

    • We took the same Rumia attacks and made the map more difficult. Can you route through Rumia's attack in a harder map format?

Conclusion

We understand that this isn't a "massive update" but we had to set things up to get ready for the official launch.

Behind the scenes, we just finished building Stage 5 mazes and gimmicks. We got alot of playtesting to do but it's a very different kind of stage.

We can't wait to announce our release date which is coming "soon".
Realistically, we anticipate 1 or 2 more updates before the game is complete.

More from Touhou Danmaku Maze

Other announcements

All news
Community9 Sep 2026Cirno Day 2026 NewsletterFirst of all, Game Status We'll be honest. We genuinely tried to launch this game for Cirno Day but last month, we had to make a difficult decision to delay our game. If we were to rush and launch the game today, much of our team would not be proud of the final release. Many features would be missing, many menus would be left unpolished, and the stages wouldn't be as grand as we like. We decide…Game update9 Jun 2026v0.7.2 Hot FixHello Everyone! We found tons of bugs including some found by you all! We made a quick fix to change some issues. Massive SFX adjustment including Ability SFX Added 2-1 New dash SFX 2-2 New explosion SFX 2-4 New tile SFX (down and up) 2-6 New Spawn SFX 3-7 New Flame SFX 4-3 New Leaf SFX 4-3 New Tile SFX Feature Bugs Fix including Continue function now works How to play alignment fixed Level Bug…Community9 May 2026Newsletter - May 2026It's been quite some time since we've made a post and it's time to start getting back into the swing of things. Here is the May newsletter! Danmaku Maze News What's Next? Let's get straight to the point! Version 0.7 is coming out on June 7th, 2026! This is a very unique update as there isn't as much major content but instead a huge polish push. We're going to leave surprises for everyone but he…