Another quick turnaround for fixing day 1 playtest bugs:
- Fix issue where dungeon is generated before player spawns causing player to teleport to darkness at the beginning of the day
- Make sure ladder can only be interacted with if in the current room
- Cleaned up potential encounters console errors
- Set monster card scaling to fixed for potential encounters to stop clipping on the sides
- Fix UI clipping for seeded run
- Fix Blood/Lume Tolls randomly locking movement even after selection
- Fix rare bug where collisions are not locked after lumes run out, causing player to get soft locked upon entering new room
- Created compound box new unlocks notification to replace the one by one single unlock windows (amazing suggestion)
- Add Audio settings to full settings menu to adjust sound on Title screen
- Fix audio setting resetting sometimes when starting a new day/entering the shop
- Make sure ladder prompts game over when descending on final day
Thank you again for everyone in the Discord helping flag these <3