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SurLeFilNewsA smoother campus
Game update

A smoother campus

SurLeFil · published 15 Sep 2026, 05:09 UTC

All newsPlayers around this dateRead on Steam

The campus runs noticeably faster outdoors. A shading effect was redrawing the whole scene a second time every frame, for depth that the baked lighting already provides. It now runs indoors only, where it earns its cost.

The campus lighting has been baked again: the buildings added this summer are lit properly, and corners and foliage carry their own shading.

A gap in the ground collisions near the Scriptorium has been closed.

The frame-rate counter is no longer always on screen. Press F3 to show or hide it, in any scene.

More from SurLeFil

Other announcements

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In-game event13 Sep 2026Sur Le Fil 4.2: Finding your wayYour first ten minutes on the campus: finding your feet, and finding your way. Finding your way · A movement tutorial for new players. After meeting Grudu, a banner at the bottom of the screen walks you through each move: look around, find the signpost, walk, step back, sidestep, run. It waits for you to actually do it before moving on, then sends you up to the Mentorium. Your language, your pr…Game update15 Aug 2026Update Note 06/15/2026Small update: Added signposts across the campus to help new players find the Mentorium.Game update28 Jun 2026v4.1 — Minor bug fixesA small round of fixes to smooth out the rough edges. • Leaving a room or activity is reliable again — no more freezing after the first exit, and a quick double-click won't trigger it twice. • Switching player profiles now drops you back at the right spot on campus, with no leftover state carried over from the previous profile. • Your score now updates correctly when you return from a mission.…