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Box KnightNewsBox Knight Patch Notes - v1.0.0.3 beta
Game update

Box Knight Patch Notes - v1.0.0.3 beta

Box Knight · published 31 Aug 2026, 17:08 UTC

All newsPlayers around this dateRead on Steam

To access the patch right click the game > Properties > Game Versions & Betas > Select Beta version. 

This patch touches a lot of systems and I will be returning to Australia from Gamescom in Germany (Thanks to everyone who came and checked out the booth!) so won’t be able to quickly fix any new issues. After a couple of days testing we will push it to main!

Co-op

  • Fixed Meta/Outfit stats not applying correctly in co-op

  • Fixed scaling upgrades incorrectly applying to both players instead of just the one who picked them

Bosses

  • Fixed Fire status damaging bosses while they should be immune

  • Fixed boss fight softlock when a boss dies before its final phase

  • Fixed boss health bar sometimes not toggling correctly during the intro sequence

Gameplay & Balance

  • Added gravity to Attack, Drink, and Charge player activities

  • Can now dodge out of Claymore regular attack 3rd hit

  • Added stat gating to specific in-run upgrades (eg. 1 fire on crit requires some crit)

  • Modifier rewards no longer allow duplicate stats to roll (eg. cannot roll Common Damage and Rare Damage)

Fixes

  • Fixed enemy Fire damage not resetting Buzz on the player

  • Fixed UI overlap between Employee Evaluation and Savable Worker

  • Savable Worker now allows selecting Drink option when full (just not claiming it)

  • Outfit consistency/visual fixes

  • Missile reflection ricochet now correctly targets flying Overseers

  • Fixed loading a save with a different gender not refreshing the display dummy

  • Fixed Horde mode only spawning melee enemies after first loop

Settings & Input

  • Fixed VSync setting not applying correctly on load (was breaking saved target FPS)

  • Added input buffering during hitstop (Stops swallowed inputs during hitstop effects, mainly noticeable in co-op)

  • Added cursor lock state to prevent accidental clicks landing offscreen

  • Updated button prompts to show M4/M5 instead of Back/Forward

Additional 

  • Enabled Steam Cloud saving for Dev and Tester accounts. Will enable fully once confirmed working correctly.

More from Box Knight

Other announcements

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Community8 Sep 2026Corporate Hell is now a difficulty setting!Two weeks ago we launched Box Knight. Since then we've read every review and every discussion thread, and the clearest thing you told us was that it's hard. Fair. But some of you were bouncing off floor three and never seeing the rest of it, and the joke only works if you get far enough in. So we've hired someone. Damo, the Gambler now offers three ways to play: Normal - for anyone who'd like t…Game update4 Sep 2026Box Knight Patch Notes - v1.0.0.4Introducing - Damo, the Gambler Damo offers a variety of ways to play for new and experienced players. Normal - A way for new players to ease their way into the game. Hardcore - The existing Box Knight experience. Corporate Hell - Only for the most battlehardened and bloodthirsty Box Knights. NO MERCY! Steam Cloud Saving - Now enabled. WARNING - If you have already played on multiple devices en…Community31 Aug 202696% Positive in less than a Week - thank you!Box Knight is out so thank you! This week launched a game we've been building since 2020. Since then a heap of you have picked it up and played our weird little game. The reviews have been super positive and thank you to all those contributing on the discord and here on steam with bugs, and ideas to make things better. And if we can ask one thing? If you've played the game, please leave a Steam…