Hey there, Reapers!
Thank you so much for playing Grim Trials! We've been keeping up with all of your feedback, and this update aims to address some of the issues you've reported.

Adjusted melee attack telegraphing and behavior to make dodging feel fairer and more responsive, particularly addressing cases where attacks could feel like they were still tracking the player after they had already dodged.
Acedia: Rebalanced the summoned enemies during the encounter.
We're working on more substantial changes to strengthen Grim Trials as a roguelite and ensure hardcore players find the depth they're looking for.
Areas we're currently exploring:
These changes require more in-depth design exploration and planning before we head into development, so we'll share more details only once we have more to show you!
As always, thank you so much for playing Grim Trials and sharing your thoughts. Please feel free to drop by our Discord to chat with us directly, and we'll see you on the Trial Grounds!