What's up, Goblins? I've got some awesome news to share...Isle Goblin is playable at Gamescom, Cologne this year!

Some of you already know that game dev has only recently become a full-time gig for me, so seeing my game at one of the biggest game fairs in Europe feels totally wild. The game is obviously still in development but, with the help of my publisher, we put together a pretty awesome demo, and now it's time to unleash Isle Goblin onto the world. Or, well, Germany at least.
If you're one of the cool kids attending Gamescom this year, head on over to the Indie Arena in Hall 10 and check out Isle Goblin in booth 31! If a chance the play the demo isn't incentive enough, then maybe I can also bribe you with FREE STICKERS? 😉

Oh, now also feels like a good time to tell you that we're a few weeks into our first official playtest. This is a closed playtest that I invited members of the Isle Goblin Discord community to, and there's already been tonnes of great feedback from the testers. I've genuinely lost count of the amount of bugs I've stomped out these past few weeks.
This feedback has been super valuable, and I think it's safe to say that this won't be our last playtest. So, if you wanna hear about future playtest opportunities, make sure you're part of the Isle Goblin Discord community. We're friendly, promise!
Phew, I think that's just about everything for this update. It's time to lock in and go on another bug hunt...🐛