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Isle GoblinNewsGoblin Research Notes #1
Community

Goblin Research Notes #1

Isle Goblin · published 5 Feb 2026, 18:21 UTC

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Hello Goblins,Matt here! I’ve been developing Isle Goblin for 3 years now and thought it was about time I showed face. This is the first dev blog in the Goblin Research Notes series which I'll be using to update you with my progress. Long story short, I’ve signed with a publisher so now I’m working on my game full time (see ya later employment!), and I’ve been adding some pretty cool stuff. Let’s dive in.(Firstly, a BIG thanks for wishlisting! If you’re following me on YouTube, I go into more detail about what’s coming in my latest video. You can check it out below.)


If you're new here, Isle Goblin, in a nutshell, will have you playing as a goblin trying to fight off the evil humans. The world is fully destructible, and you can go underground to explore, fight bosses, and gather tons of items. So, what’s new? NPC chatter: I tried a few different options, but settled on a little murmur of animal crosing-style mumbo jumbo for when an NPC is talking to you.Swimming lessons: You can now fall into water - get too close to the edge and in you go! You can head to the research station and brush up your swimming skills to gain access to new areas to explore. There's also new potions that let you swim in lava and acid, and ones that can increase swim speed.Spider enemies: These guys are kinda creepy, so I've added an arachnaphobia mode too (it removes the legs so they become blobs.) But they will have their own biome, and without spoiling too much, there'll be an ancient town of strangely goblin-esque zombies. Who knows what sort of origin they may have had...

Can I get your thoughts?

Another thing I've been working on recently is cover art. I'm torn at the moment, so I'd be really curious to hear what you think of some of the options I have. I really want to re-vamp the old one, and I've been practicing my digital and regular art skills. So, what do you think? Option 1, 2, or 3? You can let me know in the comments, or join us on Discord to get a more exclusive look behind the scenes at Isle Goblin's development. Option 1Option 2Option 3And that pretty much concludes it, folks! Thanks again for all your support and for wishlisting Isle Goblin, it really helps my game get noticed. I'll be back soon with more updates!Matt

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Community27 Aug 2026Isle Goblin's First Gamescom!What's up, Goblins? I've got some awesome news to share...Isle Goblin is playable at Gamescom, Cologne this year! Some of you already know that game dev has only recently become a full-time gig for me, so seeing my game at one of the biggest game fairs in Europe feels totally wild. The game is obviously still in development but, with the help of my publisher, we put together a pretty awesome de…Community25 Jun 2026Goblin Research Notes #3 - Cutscenes, Leveling Up, Dyes, and More!Hey Goblins, Before I signed with my publisher, I used to be an electrical engineer, but now my side hustle is my main hustle and I wanna show you some of the cool behind-the-scenes updates I've been working on. I've been tinkering away in lots of different parts of the game, so grab a drink or your favourite snack, and let's get into these Goblin Research Notes . Steam Cloud Saves · Added Stea…Community7 Apr 2026Goblin Research Notes #2Hello Goblins, Matt here again! Welcome back to the second dev blog in the Goblin Research Notes series. I’ve been hard at work behind the scenes, and this update is a bit of a mix! Some deep technical improvements, plus a big batch of new features and quality-of-life changes. Let’s jump in. Pathfinding Deep Dive (aka: goblins got smarter) One of the biggest improvements I’ve made is to pathfin…