Aetherdrifter · published · build 24540432

Patch 1 was four small fixes. This one got away from me a bit.
The Drift's twelfth discipline. Trawl the nebula gas-bands for volatiles — eight tiers of them, Drift Vapor up to Singular Condensate — then route them into the Flow: pick one lane (Process, Bay, or Combat) and your volatiles burn, highest tier first, to run that whole lane faster. +6% at tier 1 up to +20% at tier 8, for as long as you keep the tank lit. It's a gather skill whose entire point is making your late game quicker — an economy, not a stat stick. All nine new items have bespoke art and full wiki pages.
One honest note: Skimming's achievements are built but can't go live yet — the game is at Steam's 100-achievement cap. They'll light up when Valve grants more slots; anything you earn meanwhile counts retroactively the moment they do.
Away-team expeditions run themselves: returns get collected the moment they're back (every reward lands exactly as if you'd clicked), and the next mission launches automatically — the highest tier whose odds clear your floor (Safe ≥75% / Bold ≥55% / Any), crewed by your strongest idle hands. It never spends your credits on rerolls; that stays your call.
Warfare's XP grew ×1.62 per tier while everything else grows ~×1.2, so by tier 8 combat paid about 7× more XP per hour than any other skill — a fitted ship could hit level 100 in ~13 hours. That's a balance bug, not a reward. Per-tier growth is now ×1.28: tier 1 is unchanged, an under-gunned ship earns slightly under gather rates, and a well-fitted one still earns a healthy premium (~1.3–1.7×). Level 100 now takes roughly 66–199 hours depending on your ship. XP you've already banked is untouched.
"Acct Lv" now shows on your Overview card (hover it for the full explanation — it's your average skill level, and it gates Shipyard components, Cantina hires, and some encounters). And it's now computed from your best 11 skills — so the new skill joining at level 1 cannot drag your average down or re-lock anything you'd already earned. Nobody's number goes down today.
Patch 1's reports came from you; so did half of this one — the too-fast warfare curve, the confusing Account Level, the expedition automation ask. Keep them coming.
— KptKittyBucket