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Drone SectorNewsv0.1.2 - Hotfix
Game update

v0.1.2 - Hotfix

Drone Sector · published 22 Jul 2026, 17:04 UTC · build 24338214

All newsPlayers around this dateRead on Steam

v0.1.2 - Hotfix

This hotfix addresses several objective detection issues and makes additional early-game balance adjustments.

Fixed

  • Improved unit detection within capture and extraction zones.

  • Improved collision around river bridges to reduce units falling through or off them.

Balance

  • All difficulty levels now begin with the APC .50 cal weapon unlocked and equipped.

  • APCs armed with 40 mm cannons will no longer appear before 15% Heat.

  • All difficulty levels now begin with 20 mm HEI and 30 mm API ammunition instead of 20 mm API.

  • Structures are now more resistant to small-caliber minigun fire.

  • Increased railgun muzzle velocity from 3000 m/s to 5000 m/s.

  • Increased railgun accuracy.

  • Reduced the cost of some 20 mm and 120 mm ammunition.

More from Drone Sector

Other announcements

All news
In-game event14 Sep 2026v0.3.0 - Spotting & AccuracySpotting & Accuracy One of the biggest issues infantry has had in Drone Sector is dying too quickly. In some situations that makes sense. They aren't super soldiers, and if a shell lands next to them, they will probably die. The problem was broader than that, though. In infantry-to-infantry firefights, entire squads could get wiped out within seconds, even at ranges over 100 meters. A big reaso…Game update31 Aug 2026v0.2.1 - HUD & Vehicle Improvementsv0.2.1 - HUD & Vehicle Improvements Improved unit tracking and HUD readability, alongside better vehicle driving and collision avoidance. Added · Unit type icons now appear when zooming far out, making it easier to see what enemy types are where. · Icons of the same unit type merge into larger grouped icons when close together. · Replaced the old unit icons with a new, simpler set designed spec…In-game event24 Aug 2026v0.2.0 - Vehicle TransportThis is the first update since launch a month ago that brings larger gameplay changes rather than mainly fixes and improvements. Vehicle transport had been in my plans for a while, but player feedback pushed it to the top of my gameplay priorities. Bugs and the worst pathfinding problems still came first, but this became the main new system I wanted to get into the game. Vehicle Transport Infan…