Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BURNED HORIZONSNewsUPDATE [ALPHA BUILD 033]
In-game event

UPDATE [ALPHA BUILD 033]

BURNED HORIZONS · published 25 Jun 2026, 12:44 UTC · build 23909919

All newsPlayers around this dateRead on Steam

ALPHA BUILD 033 // v0.000.000.033 // (24.06.26)

- Adds full Squad Management system: create, rename, and disband squads; drag-and-drop Operators between teams; double-click to select an entire squad; live badge updates across all Operator icons and the tactical HUD.

- Adds scrollable team member list and confirmation prompt when closing with unsaved roster changes.

- Adds turn-in-place animation and reload sound effects.

- Adds save and load support for turn system state, with cached saves at the start of each turn.

- Updates group movement to maintain formation and corrects character rotation during movement.

- Updates turn order widget to bottom panel placement.

- Updates inventory context menus, slot templates, and split/merge item operations.

- Updates tactical drop meshes to match attached pouches; patches and updates inventory tooltips; adds black outlines to inventory UI; adjusts looting UI placement and sizing.

- Updates button styling from bracket format to pipe delimiter format.

- Updates font sizing and color across team rosters, briefing, inventory, and mission UI; enlarges tab fonts for legibility.

- Updates TIC and MVR icons; removes opacity from inventory screen background; adjusts opening brief sizing and text color.

- Refactors UI input handling by layer; refactors team and game state architecture.

- Fixes incorrect battle name display in turn order.

- Fixes team badges extending past window boundary in TIC phase.

- Fixes turn order log bullet misalignment and log not expanding on arrow click.

- Fixes encumbrance icon overlapping adjacent icon in bottom panel.

- Fixes scroll wheel triggering unintended camera mode changes.

- Fixes squad data not saving; fixes selected team index resetting after roster save; fixes team panel failing to update after team creation.

- Misc. bug fixes, internal build stability improvements, and merge conflict resolution.

More from BURNED HORIZONS

Other announcements

All news
In-game event10 Sep 2026UPDATE [EA BUILD 0.001.006 // 09.09.26]EA BUILD 0.001.006 // (09.09.26) Medical, CASEVAC & Triage - Fixed CASEVAC extraction routines where smoke signals failed to trigger - Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel - Resolved an issue that allowed medical interactions on deceased squad members - Operators now face their target ally when administering medical aid - Correct…Community9 Sep 2026DISPATCH // OPREP: Build Status, Tutorials, Features, Pricing & Art Policy// DISPATCH SSIC 3001 OPREP 09 SEP 26 M+16 BLUF: Addressing concerns post-EA launch regarding state of the build, gameplay onboarding, upcoming features, pricing, and asset integrity. All, We want to begin by thanking everyone who has joined us in building Burned Horizons over our first two weeks in Early Access, as well as those who have supported this passion project since the beginning. We a…Community4 Sep 2026DISPATCH // POST EA LAUNCH WEEKBACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - O…