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MENACENewsPatch #10: Tanks, light weapons in medium slots and more
In-game event

Patch #10: Tanks, light weapons in medium slots and more

MENACE · published 21 May 2026, 12:27 UTC · build 23339544

All newsPlayers around this dateRead on Steam

Today we are releasing patch #10 that finally brings the long awaited Battle Tank as well as the Heavy Tank for the Marines. We talked about the major changes in the last Dev Diary and you can read up on it over here:

You can find the full changelog at the end of the Patchnotes. Please read them in full and also check the known issues we are working on!

This patch is compatible with existing save games.

To give you a quick glance of what to expect in today's patch, here is a list with images of the most important changes:

The new Battle Tank and finally the Heavy Marine Tank:

Light Vehicle Weapons can now fit in Medium Weapon slots. Medium walkers can also equip two of the same and get a twin-fire skill:

New Unit Leader Statistics Dialog:

3 New 3D weapon models for XGr-20 CDTE (Airburst Launcher), IAR (Infantry Automatic Rifle), AT-RGL (Anti-Tank Gun) 

New Medium Vehicle Weapon AT-RGL:

Added a unique biome feature: Wheat and vegetable fields on Backbone:

Changelog


v0.7.3+18395 -- Patch #10

New

  • Added 'Heavy Tank' and 'Battle Tank' to get through loot and the blackmarket

  • Alien Queen changes:

    • She now has an 'emit aura' skill, which encourages nearby aliens and increases their discipline by 15%

    • She is now immune to morale

    • She can now show up through the regular Alien army list

  • Light Vehicle Weapons now fit into medium slots

  • Added SL statistics dialog in the mission preparation and armory, which shows statistics about the last mission and also all participated missions

  • Added 3 new weapon models: XGr-20 CDTE (Airburst Launcher), IAR (Infantry Automatic Rifle), AT-RGL (Anti-Tank Gun)

  • If a planet is fully corrupted by [REDACTED], the following happens now:

    • The story faction of the planet is destroyed

    • All OCIs which were unlocked by that faction can't be installed anymore

    • Only [REDACTED] operations spawn on that planet from now on

  • Added two additional game over states, besides all planets being fully corrupted by the [REDACTED]. The game is now also over if:

    • the authority drops to -30

    • no SLs are left and can't be hired

  • Added "Additional Shadows" player graphics setting to enable optional shadows of environmental lamps in night missions

  • Added new modular medium vehicle weapon: AT-RGL (Anti Tank Gun)

  • Added new light vehicle weapon: Anti Materiel Rifle

  • Added wheat- and vegetable- fields on Backbone

  • Added new sitting animation for troops inside vehicles

  • Added photosensitivity warning at game start

Improvements

  • Removed guaranteed morale loss from allies dying. Close-by units still lose morale

  • Certain destructible objects like junk piles no longer count towards 'Don't destroy more than X buildings' secondary objectives

  • Only one  'Smart Gun Link' accessory can now be equipped, since the effect doesn't stack

  • Limited 'Camouflage' accessories to one per unit, since the effect doesn't stack

  • Added AOE effect to 'Ion Beam' offmap ability

  • Enemy Asset 'Terror Camp' and the Strategic Asset 'Biological Agent' show up on the status effects bar now

  • Improved procedural roads

  • Aborting operations costs 5/10/20 authority now based on the operation duration

  • Adjusted reward selection on operation result screen: The reward has to be selected and then confirmed by pressing "Continue" now

  • Improved vehicle spawning:

    • The initial rotation of vehicles on mission start is calculated now in 45° steps instead of 90° steps

    • Player vehicles spawn turned away from the deployment zone center now, if their deployment zone doesn't touch the map border

  • The chance for [REDACTED] operations increases now linear to the [REDACTED] presence on the planet from 50% up to 100%

  • Changed the motion scanner 'blip' from red to green

  • Units movement cost modifier now get included when hovering over a tile

Bugfixes

  • FIXED Motion blur graphics setting didn't work

  • FIXED Demote refund amounts weren't calculated correctly for all leaders

  • FIXED Offmap ability 'Supply Drop' no longer refills active perks

  • FIXED Canceling vehicle rotation no longer prevents other units from being selected

  • FIXED The game no longer gets stuck on a loading screen when pressing ESC repeatedly during the splash screen

  • FIXED Rogue army officer 'whistle' skill no longer affects player units

  • FIXED The 'Counterstrike' enemy asset no longer applies to Constructs

  • Missions

    • FIXED Civilians no longer spawn inside evac zones of the 'Investigate Attack' mission

    • FIXED Data container objective spawned in evac zone for 'Raid Command Post' missions

    • FIXED Construct enemies don't count towards 'Kill X% of enemies' objectives for Non-Construct missions anymore

    • FIXED Enemies were spawning inside the deployment zone for the 'Investigate Attack' mission

    • FIXED Construct floaters no longer contribute to 'Kill x% of enemies' objectives

    • FIXED Mission 'Repel Counterattack' only had one map layout active

  • Items

    • FIXED Accessory 'Armor Plates' now gets refilled by 'Scavenger' perk crate

    • FIXED Added 'Squad Weapon' tag to pirate captain pdw, so that ammo accessories work on it

    • FIXED Accessory 'Match Ammo' not working correctly

  • Perks

    • FIXED Perk 'Full Send' now also triggers for skills like smoke launchers

    • FIXED Perk 'Reinforcements' can no longer be used on other units, only applies to the unit equipped with the perk

    • FIXED Perk 'Linebreaker' was usable while crouched

    • FIXED An issue with the perk 'Juryrigged' and 'Weapon System Destroyed' defect were certain weapons could not be used at all anymore

  • UI

    • FIXED Armor is now properly displayed in tooltips for buildings or units

    • FIXED The progressbar for objectives now preserves progress for already completed objectives

    • FIXED Offmap abilities now display the proper amount of turns until activation

    • FIXED The 'Unequip All' button is not overlapping parts of the surrounding UI anymore

    • FIXED All labels are now properly translated when the language is changed during missions

    • FIXED Bog, Achilleas and Yaz did not have inactive portraits in the 'Deceased SL' panel

    • FIXED Various other UI fixes

Balancing

  • Reduced Light Walker supply costs from 160 to 140

  • Reduced 'AT Wardog' attack range from 6 to 4

  • Slightly adjusted vehicle movement costs

  • Increased movement costs for light carrier on roads from 8 to 10 per tile

  • Increased required campaign progress for pirate HMG truck from 15 to 20 to make it show up later in the game

  • Adjusted accuracy malus on twin linked weapons

  • Perks:

    • Added a 15% accuracy bonus after using the 'Standby' perk

    • Perk 'First Aid ' now also returns morale of the target unit to neutral

  • Items

    • Reduced medium walker movement costs from 20 to 16 per tile

  • Missions

    • Reduced Alien variety in very-early-game instances of Mission: Corrupt Xeno Hatchling DNA

    • Changed mid- and late- game operation generation in favor of more options through all stages

  • Constructs:

    • Reduced the Construct carrier 'Smoke Screen' skill duration to 1 turn

    • Reduced the chance for multiple construct carriers in one missions

Known Issues

  • AI acts too passively in a number of situations

  • Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".

  • If the game is installed on HDD drives, loading times are bad and barks are delayed.

  • Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.

Steam Reviews: Your Feedback Matters


Now that MENACE has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about MENACE, it'd be a great help to the team.

Community Guides and Resources


Be sure to check out the latest community resources and official guides.

  • The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.

  • Squad Leaders, a Brief(ish) Overview: A fantastic overview of all the game's current Squad Leaders and what their strengths are.

  • Enemy Almanac: Rogue Army: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively.

  • Official Beginner's Guide: If you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.

  • Official MENACE Wiki: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along.

Engage, Explore, and Stay Informed


You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website.

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