Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Horizon WalkerNews《Horizon Walker》 | Notice
Community

《Horizon Walker》 | Notice

Horizon Walker · published 21 May 2026, 03:42 UTC

All newsPlayers around this dateRead on Steam

This is the Horizon Walker Development Team.

Today, we would like to introduce a brand-new combat feature currently in development:

- Larina’s Special Training Grounds.

Larina’s Special Training Grounds is a battle-focused mode where you can freely assemble your Vanguards, study the unique mechanics of each training environment, and challenge yourself to achieve ever higher scores.

While existing content has primarily focused on victory and defeat, this new mode is designed around maximizing damage output and earning the highest score possible within a limited combat environment.

Your score is calculated based on the total damage dealt to enemies, and rewards are granted according to the highest score you achieve.

As your score increases, however, enemy attacks will become increasingly dangerous, making it essential to strike a balance between survivability and offensive power when pursuing top scores.

Each training ground features its own enemy formations and scoring mechanics.

Rather than relying on one powerful team for every challenge, success will depend on adapting your Vanguards to the unique conditions of each battlefield.

Larina’s Special Training Grounds is not designed as a competitive ranking mode.

Instead of comparing yourself to other Human Gods, the focus is on improving your own teams, testing new strategies, and enjoying the satisfaction of setting a new personal best.

We are designing this mode so that many different Vanguards can shine, allowing you to discover new strengths and combinations along the way. Combat ends when any of the following conditions are met:

- 15 rounds have passed

- All allies are defeated

- You manually end the battle from the Pause menu

Because each training ground converts damage into score differently, some stages may reward attacking as many enemies as possible at once.

Training Ground 1: Single Target

Enemies appear in a tightly concentrated formation.

Vanguards who excel at dealing heavy damage to a single target will perform especially well.

Training Ground 2: Linear Formation

Enemies are arranged in a straight line.

Line-based attacks and piercing skills will be particularly effective.

Training Ground 3: Charging Assault

Enemies rush directly toward your team.

Vanguards with wide-area attacks or strong interception capabilities will have the advantage.

Training Ground 4: Rapid Assault

Enemies attack repeatedly at short intervals.

Vanguards who can endure sustained pressure or become stronger when taking hits will perform well here.

Through Larina’s Special Training Grounds, we hope to give Human Gods a new way to experiment with their Vanguards and uncover strengths that may have gone unnoticed in other content.

The development team will continue expanding and improving Horizon Walker to provide even more exciting and varied battle experiences.

Thank you.

Horizon Walker Development Team

More from Horizon Walker

Other announcements

All news
In-game event14 Sep 2026《Horizon Walker》 | NoticeIn-game event9 Sep 2026《Horizon Walker》l Patch Note◈ September 10 Maintenance Patch Notes ● Maintenance Time: 09:00 ~ 12:00 (KST) ● Patch Details ◆ Event: Cheers to Our Two Years! – Part 2 ㆍEvent Period: Sep 10, 2026 (Thu) after maintenance ~ Sep 23, 2026 (Wed) before maintenance ① Event Stages - Complete stages by fulfilling their clear conditions to earn a variety of rewards. - Event stages can be replayed repeatedly to obtain repeat rewards.…Community1 Sep 2026《Horizon Walker》| NoticeHello, Human God. We've identified a few issues with Juza's Invincibility and Fighting Spirit effects that are causing them to behave differently from their intended design. The main issue comes from how Invincibility interacts with Juza's attacks outside of her turn, which can cause Invincibility to last longer than intended and affect how Fighting Spirit stacks are gained. Juza's Invincibilit…