
This is the Horizon Walker Development Team.
Today, we would like to introduce a brand-new combat feature currently in development:
- Larina’s Special Training Grounds.
Larina’s Special Training Grounds is a battle-focused mode where you can freely assemble your Vanguards, study the unique mechanics of each training environment, and challenge yourself to achieve ever higher scores.
While existing content has primarily focused on victory and defeat, this new mode is designed around maximizing damage output and earning the highest score possible within a limited combat environment.
Your score is calculated based on the total damage dealt to enemies, and rewards are granted according to the highest score you achieve.
As your score increases, however, enemy attacks will become increasingly dangerous, making it essential to strike a balance between survivability and offensive power when pursuing top scores.
Each training ground features its own enemy formations and scoring mechanics.
Rather than relying on one powerful team for every challenge, success will depend on adapting your Vanguards to the unique conditions of each battlefield.
Larina’s Special Training Grounds is not designed as a competitive ranking mode.
Instead of comparing yourself to other Human Gods, the focus is on improving your own teams, testing new strategies, and enjoying the satisfaction of setting a new personal best.
We are designing this mode so that many different Vanguards can shine, allowing you to discover new strengths and combinations along the way. Combat ends when any of the following conditions are met:
- 15 rounds have passed
- All allies are defeated
- You manually end the battle from the Pause menu
Because each training ground converts damage into score differently, some stages may reward attacking as many enemies as possible at once.
Training Ground 1: Single Target
Enemies appear in a tightly concentrated formation.
Vanguards who excel at dealing heavy damage to a single target will perform especially well.
Training Ground 2: Linear Formation
Enemies are arranged in a straight line.
Line-based attacks and piercing skills will be particularly effective.
Training Ground 3: Charging Assault
Enemies rush directly toward your team.
Vanguards with wide-area attacks or strong interception capabilities will have the advantage.
Training Ground 4: Rapid Assault
Enemies attack repeatedly at short intervals.
Vanguards who can endure sustained pressure or become stronger when taking hits will perform well here.
Through Larina’s Special Training Grounds, we hope to give Human Gods a new way to experiment with their Vanguards and uncover strengths that may have gone unnoticed in other content.
The development team will continue expanding and improving Horizon Walker to provide even more exciting and varied battle experiences.
Thank you.
Horizon Walker Development Team