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Pro Wrestling TycoonNewsUpdate Notes for Version 0.2.6 - 0.3.0
Game update

Update Notes for Version 0.2.6 - 0.3.0

Pro Wrestling Tycoon · published 4 Oct 2026, 17:10 UTC

All newsPlayers around this dateRead on Steam

Version 0.3.0

Added

  • Edit Mod has a Pictures screen. You pick a folder such as People or Companies, then copy one or more images from a folder on your device into it. File names stay the same, so they still match records that already use them. A name that is already there is skipped unless you choose to replace it.
  • An active contract can gain a perk without a new deal. Grant Perk, on the contract dialog and on the person overview, adds Creative Control, a Private Locker Room, Paid Travel, Wage Matching, or Hiring Veto immediately. Perks already on the contract stay, and pay, term, and cuts are left alone. Granting Creative Control keeps that promise when you have one. Wage Matching only starts matching future higher signings of the same contract type. The person overview lists the perks already on each contract, and groups Give Raise and Grant Perk with the other contract actions.
  • The Feuds page can suggest a feud for your company from the roster and the feuds already running. The suggestion prefers an open slot, wrestlers who are not already feuding, and a champion when one is available. You can ask for another pairing or start that feud.

Changed

  • Book Match can leave the referee or the road agent empty. Each role left off applies a penalty to that match's rating, and the results name which one was missing. A new match still picks someone from the roster when one is available. Road agent notes still need a road agent.
  • Auto-booked angles follow the company's product, so a storytelling promotion gets storytelling beats and a violent promotion gets violent ones. An uncovered hot feud is preferred, and the workers chosen are the hotter, more pushed members of each side.
  • Auto-booked tag matches and multi-person matches prefer workers who have chemistry, are fresh, and have not wrestled each other recently. Hot stables are booked together, and a wrestler who has a manager is preferred.
  • Auto-booked cards put the match most likely to rate well in the main event. Two matches of nearly the same strength are not placed back to back.
  • Auto-booked televised shows follow booking promises. A promised title shot, feud, or tag team is booked when it can be. On a premium show, a promised main event is placed last. A worker promised they would not job, or that their spot would be protected, is not booked to lose when another finish is available.
  • A televised show with no announcers or commentators is given the company's best broadcast team.
  • A name on the Promises panel opens that person's quick-look.

Fixed

  • Fan vote stories list each wrestler once. The ranking number used to appear twice, as in "1. 1. Name".

Version 0.2.6

Changed

  • The logo on the main menu and in the sidebar paints the ropes and the word Wrestling in your primary color. Pro, Tycoon, and the ring stay as they are. The default cyan color keeps the original logo.
  • Random world-event stories rotate among alternate sentences, name a specific outlet, and close with a reaction that fits the kind of news.
  • Auto-booked shows prefer to use each wrestler in one angle. A second angle appearance is only used when the card cannot be filled without it, and a third is not booked.
  • Auto-booked televised shows avoid repeating last week's opponents and near-duplicate matches when another bout is available.
  • The World screen colors a market and an audience by how strong they are. A weak economy, or a territory that wants little drama, is dark red, and a strong one is light cyan, on the same scale as grades. Drama, comedy, realism, risque content, storytelling, and violence each have an icon beside the name.
  • A scheduled gimmick is dark amber on a light background and light amber in dark mode, on the roster and in the gimmick and contract dialogs. The person quick-look shows skills, contracts, and popularity at the same type size as the rest of the screen.
  • Wide tables scroll sideways. Monthly finances keeps the month column in place while the rest of the breakdown moves.
  • A roster card sums up a wrestler in one line: recognition, gimmick, and contract. Age, gender, and brand stay available when you hover that line.
  • Unread messages are tinted, and the inbox spans the width of the page.
  • Continue Game says when there is no recent save and points you to New Game. Once your turn is over, the header button reads "Turn ended" and explains that you are waiting until every player has ended their turn.
  • Running a card shows Overview or the segment number, includes Back, and labels the last step View results.
  • The person and company editors show Save in the header while you have unsaved changes, and the section tabs fade at each end of the row. Copy in the mod editor and the manual can be selected. The game screen still treats a drag as play.

Fixed

  • Converting a Pro Wrestling Sim world keeps a promotion that runs a weekly or monthly show on the air all year. A touring promotion whose events are only tours or one-offs starts with a tour already open, so it can book from the first day.
  • AI promotions keep workers who are at or above the middle of the roster in skill or in regional popularity. Those workers are released only after the company is out of money.
  • Converting a Pro Wrestling Sim world makes each promotion's owner its promoter. The owner is the person named on that promotion, whether the database stores a contract or the worker directly. A separate booker keeps their own job. Worlds that name no owner still turn staff who can own or book into promoters.
  • Converting a Pro Wrestling Sim world copies each contract's picture. When a contract has none, it uses the worker's picture, so the roster shows that portrait instead of an empty filename.
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