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Mecha BREAKNewsUPDATE NOTICE: SEPTEMBER 15
In-game event

UPDATE NOTICE: SEPTEMBER 15

Mecha BREAK · published 14 Sep 2026, 04:00 UTC

All newsPlayers around this dateRead on Steam

Attention Pilots,

Mecha BREAK will undergo scheduled maintenance starting September 15 at 12:00 PM (UTC+8). Login and gameplay will be unavailable during this period. Estimated downtime: 6 hours (subject to change—check official announcements for updates). Upon completion, all Pilots who log in within 14 days of maintenance will receive a maintenance package via mail (1,000 Mission Tokens, not counted toward seasonal accumulation).Below are the main changes in this update:

New Custom Striker FALCON · Cloudpiercer Now Available

Swift as the falcon, piercing the skies—speed to engage, precision to kill. With the latest update, FALCON · Cloudpiercer makes its debut.

Details

  • How to Participate

    • Pilots can go to the [Shop] - [Targeted Supply] tab and use [Targeted Supply Keys] or [Corite] to participate in the supply.

    • Pilots can receive 1 free supply per week. The free supply count resets every Monday at 00:00 (reset time is based on server time).

  • Obtaining Targeted Supply Keys

    Pilots can purchase [Targeted Supply Keys] on the [Targeted Supply] page. Additionally, the following three Special Supply Packs are available for purchase.

    • Special Supply Pack 1: [Targeted Supply Key] x20

    • Special Supply Pack 2: [Targeted Supply Key] x40, plus a bonus of [Targeted Supply Key] x5, for a total of [Targeted Supply Key] x45

    • Special Supply Pack 3: [Targeted Supply Key] x60, plus a bonus of [Targeted Supply Key] x10, for a total of [Targeted Supply Key] x70

    Purchase Discounts:

    • During the first two weeks after the launch of the customized Striker [FALCON · Cloudpiercer], all the above supply packs will be available at a limited-time discount.

    • The first purchase of Special Supply Pack 1 offers double benefits: [Targeted Supply Key] x20, plus a bonus of [Targeted Supply Key] x20, for a total of [Targeted Supply Key] x40. Subsequent purchases will not receive these benefits.

    • Purchasing Special Supply Pack 2 and Special Supply Pack 3 grants additional [Targeted Supply Key] x5 and [Targeted Supply Key] x10 respectively. This bonus reward is not limited by the number of purchases.

  • Supply Rewards: [FALCON · Cloudpiercer] custom parts, FALCON-exclusive Striker Design, Mod Boxes, Modular Weapon, Aux Enhancement Modules, Gliders and Glider Aux, limited paint, and currency exchange items

  • Supply Rules

    • Supply Consumption

      • Each supply consumes 1 Targeted Supply Key.

      • If you run out of keys, you can use Corite to make up the difference. 50 Corite can be exchanged for 1 Targeted Supply Key.

    • Mod Parts

      • Each supply has a chance to grant 1 of the 6 mod parts for the FALCON · Cloudpiercer.

      • Within 30 supplies, you are guaranteed to obtain 1 mod part you have not yet acquired. The count resets after acquisition, and mod parts will not be obtained repeatedly.

      • Once all 6 parts are collected, no further mod parts will be granted, while other rewards will be produced as normal.

    • FALCON Exclusive Striker Design

      • Within 60 supplies, you are guaranteed to obtain 1 FALCON Exclusive Striker Design.

      • Each Exclusive Striker Design can only be obtained once.

  • Collection Reward: Collecting all 6 mod parts grants the Exclusive Title Cloudpiercer and the FALCON Exclusive Striker Design FALCON · Cloudpiercer.

Instructions

  • Using Mod Parts

    • After obtaining a mod part, you can click it to use it directly, or use it in the Inventory, or in the [Striker Bay] - [Striker Design] - [Custom Design].

    • After obtaining the [FALCON · Cloudpiercer] mod parts, use the parts to unlock the corresponding appearance.

    • Pilots can customize the paint of mod parts in [Striker Design] - [Custom Design]; the paint of mod parts is always of the highest quality and does not have wear effects.

    • mod parts cannot be listed on the Marketplace.

  • Unlocking and Using mod Attributes

    • After collecting and using all 6 mod parts, you can unlock the [FALCON · Cloudpiercer] mod attributes.

    • After unlocking the mod attributes, go to the [Striker Bay] - [mod] tab to check the details, select [FALCON · Cloudpiercer], and click [Apply mod] to use the [FALCON · Cloudpiercer] mod attributes.

    • After using the [FALCON · Cloudpiercer] mod attributes, the unit name will be displayed as [FALCON · Cloudpiercer].

    • Mod stats can be applied to any Striker Design

      Example: Pilots can use the FALCON CUSTOM Striker Design while equipping the mod stats of FALCON · Cloudpiercer.
    • Mod stats take effect across all game modes, including Operation VERGE, Ace Arena, Mashmak, Synchro Nexus, Spectral Nexus, and Skirmish.

    • Mod stats can be switched during the pre-battle preparation phase, but cannot be switched during combat.

    • After equipping mod stats on a custom Striker, a dedicated neutralization announcement will be displayed in match.

[FALCON · Cloudpiercer] Mod Attributes

A re-customization plan for the FALCON designed for aerial combat. Cloudpiercer is derived from the imagery of weaving through clouds to engage enemy aircraft. Cloudpiercer focuses its performance on aerial combat itself, allowing the unit to maintain prolonged dominance in the skies.

  • Striker

    • Lock-on time -0.2 sec

    • Air Energy Regen Speed +1,000

    • Max HP -2,000

    • Max Fluid Armor capacity -3,000

  • Main Weapon Autocannon

    • Weapon damage +165 (Biped Form); weapon damage +60 (Winged Form)

    • Mag size +20 (Biped Form); mag size +60 (Winged Form)

    • Bullets gain Fluid Armor penetration effect, allowing partial damage to bypass Fluid Armor

  • Sidearm Light Missile

    • Weapon damage -200

  • Aux 1 Recon Kit

    • Lock-on Range increase +70 m

    • Effective radius -60 m

  • Aux 2 Winged Form Module

    • Flight Turning Speed +50%

  • Aux 3 Heavy Missile Launcher

    • Missile tracking turn rate +15°/s

    • Weapon Damage -1,800

Limited-Time Mission: Cloud Hunt

  • Event Period: Sep 15, 14:00 - Sep 29, 13:59 (UTC+8)

  • Rules

    • Pilot any Striker and complete a battle in any of the following game modes: Operation VERGE, Ace Arena, Mashmak, Synchro Nexus, Spectral Nexus, or Skirmish.

    • During the event period, complete the required number of battles to claim rewards. This mission is a one-time mission, and mission progress will not reset during the event period.

  • Mission Rewards

    • Complete any of the specified game modes 1 time to obtain Targeted Supply Key × 2

    • Complete any of the specified game modes 3 times to obtain Targeted Supply Key × 3

    • Complete the specified gameplay above 5 times to obtain Targeted Supply Key × 5

Custom Striker Mod Stats

Unlock Mod Stats

Go to ACE RECRUITMENT shop to purchase a Custom Striker archive. Unlocking and using the Custom Striker will simultaneously unlock its mod stats. Pilots who already own the Custom Striker will automatically unlock the corresponding mod stats.

Using Mod Stats

  • After unlocking mod stats, go to STRIKER BAY - mod tab to view the details of the mod stats. Click Apply mod to use them.

  • After applying the mod stats, the Striker name displayed in the STRIKER BAY - Lobby and on the player card will be updated to the corresponding Custom Striker name.

    Example: After a Pilot applies the mod stats of FALCON CUSTOM, the Striker name will be updated to FALCON CUSTOM.
  • Mod stats can be applied to any Striker Design.

    Example: Pilots can use the FALCON CUSTOM Striker Design while equipping the mod stats of FALCON · Cloudpiercer.
  • Mod stats take effect across all game modes, including Operation VERGE, Ace Arena, Mashmak, Synchro Nexus, Spectral Nexus, and Skirmish.

  • Mod stats can be switched during the pre-battle preparation phase, but cannot be switched during combat.

  • After using the Custom Striker mod stats, a dedicated neutralization announcement will be displayed in match.

The details of the Custom Striker mod stats are as follows:

FALCON CUSTOMThe sixth prototype in the Valravn recon series, fully outfitted by PyroGenesis Industries for Leonie Fèvre. The custom configuration shifts firepower focus toward the Autocannon and Light Missiles, with energy allocation more biased toward Striker performance, resulting in a more balanced firepower delivery rhythm for the FALCON.

  • Striker

    • Max Energy +3,000

    • Max Armor -4,000

    • Overall Defense -3%

  • Main Weapon Autocannon

    • Damage +110 (Biped Form); Damage +40 (Winged Form)

  • Sidearm Light Missile

    • Each shot fires 8 additional missiles

    • Missile Flight Speed +40%

    • Missile Tracking and Turning Ability +20%

  • Aux 2 Winded Form

    • Energy Consumption -10%

  • Aux 3 Heavy Missile Launcher

    • Damage -2,400

STELLARUS Mk-IIIA MindBridge System test unit developed by PyroGenesis Industries, this Striker underwent BREAK mod at Base 170. Assigned to Pilot 014, this unit places greater emphasis on pilot safety and perception, enabling STELLARUS to better detect hidden opponents and execute swift, lethal infiltration strikes.

  • Striker

    • Max HP +4,000

    • Fluid Armor Regen +400/sec

    • Energy Regen (Ground) -1,000

    • Max Energy -3,000

  • Main Weapon Basic Warblade

    • Damage +10%

  • Sidearm Assault Warblade

    • Damage +10%

  • Aux 2 Optical Camouflage

    • Equipped with a low-output scanning kit that can detect Stealth targets within a 125-meter radius of this unit, visible only to this unit.

    • Returning 1.3 sec of cooldown for every 1 sec ended early

    • Effective Duration: -4 sec

  • Aux 3 Sword Drone

    • Damage: +1,000

    • Interference Duration: -1.5 sec

SERENITH CUSTOMThis unit, transferred by Maha Industries to the Moon for live-combat mods, was later seized by Theia's Vanguard and ultimately joined S.H.A.D.O.W. as Genet's personal Striker. It no longer emphasizes heavy firepower for point strikes, instead using support weapons to provide recon and maintenance support to allies.

  • Striker

    • Energy Regen (Ground): +400

    • Max Armor -4,000

    • Max HP: -1,000

  • Main Weapon Energy Autocannon

    • Mag size: -2 rounds

    • Reload time +0.3 sec/round

  • Side Arm Orbital Targeting System

    • Mag size: -2 rounds

    • Reload time +0.5 sec/round

  • Aux 1 Disruption Grappler

    • Reload time +4 sec/unit

  • Aux 2 Corite Jammer

    • Enhanced power output: Fluid Armor Regen +200% and Energy Regen +100% for this unit and allied units within 50 m.

  • Aux 3 Recon Kit

    • Optimized scanning frequency: can detect Stealth targets within 300 m of this unit and share the information with allied units.

WELKIN CUSTOMThe Future Society developed this unit's signature Force Field armament based on research data brought by Rui, and subsequently assigned it to her. Compared to the mass-produced WELKIN, this unit excels in close-quarters combat within a stasis field.

  • Striker

    • Max HP +2,000

    • Energy Regen (Ground) -1,300

    • Energy Regen (Depleted): -10%

  • Main Weapon Heavy Battleaxe

    • Boost Attack speed +10 m/s

  • Sidearm Heavy Howitzer

    • Mag size -1 round

    • Damage: -2,000

  • Aux 1 Dueling Forcefield

    • When this unit and allied units are within the Dueling Force Field, Physical damage is increased by 15%.

    • Tracking drone damage: +100%

    • Cooldown: -15%

  • Aux 3 Defense Field

    • Cooldown: +10%

INFERNO X-2The second unit from a highly classified development project by Salem Electric, sent to the Albert Institute with Sailaja as its test pilot. The X-2 inherits the prototype's development philosophy of wide-area suppression, realized as an energy projection platform closer to continuous operation.

  • Striker

    • Lock-on Range +50 m

    • Lock-on Time -0.1 sec

    • Max HP -3,000

    • Max Armor -5,000

  • Main Weapon Charged Splitter

    • Damage -10%

  • Sidearm Charged Splitter

    • Damage -10%

  • Aux 1 Split Emitter

    • Plasma allocated per target +1

    • Cooldown -20%

  • Aux 2 Focused Emitter

    • Damage -20%

  • Aux 3 Booster Kit

    • Cooldown -10%

PANTHER CUSTOMA Striker specially tuned for Werner Ernst by the Bifrost Group, further modified through the Group's partnership with PyroGenesis Industries to incorporate their unique BREAK (Biped Radical-Experimental Assault Kinematics) mods. The custom configuration emphasizes charging and pursuit, focusing on breaking through defensive lines and cutting into enemy formations.

  • Striker

    • Lock-on time -0.2 sec

    • Lock Reset Delay (Out of Range) +0.1s

    • Max HP -3,000

    • Max Energy -3,000

  • Main Weapon Lance

    • Lunge Range +25%

    • Cooldown +0.6s

    • Charge Energy Cost +1,000

  • Sidearm Complex Shield

    • Shield Bash grants immunity to Stagger and Immobilization

    • Shield Regen +250/s

    • Shield Capacity -7,500

  • Aux 1 Shield Blade

    • Damage -15%

  • Aux 2 Booster Kit

    • Using this grants an additional 25% Complex Shield capacity.

    • Reload Time: +1s/use

  • Aux 3 Reinforced Complex Shield

    • Shield Capacity: -2,000

ALPHARD MK-IA medium attacker secretly developed by the Thalassic Federation. After being dismantled by the lunar side and refitted by the Future Society, it was ultimately handed over to Chiara Murphy. Its combat doctrine prioritizes more intense bombing strikes against defensive line nodes, at the cost of some assault capability.

  • Striker

    • Max HP +2,000

    • Fluid Armor Regen +400/sec

  • Main Weapon Autocannon

    • Weapon Damage-100

  • Sidearm Rocket Pod

    • Weapon Damage-500

  • Aux 1 Multi-Lock Missile

    • Each volley can launch an additional 12 multi-lock missiles

    • Reload Time-4s/round

  • Aux 2 Rapid Assault Mode

    • Move Speed-10%

    • Energy Regen-10%

  • Aux 3 Electro-trail

    • Damage: -2,000

NARUKAMI TYPE-SThe first prototype of Kamiya Heavy Industries' NARUKAMI, which was taken over by PyroGenesis Industries for mod after Kanon Kamiya left the island ship. The TYPE-S scheme uses drones as forward sensors, relaying battlefield information back to the unit, making the NARUKAMI more adept at attacking from behind cover.

  • Striker

    • In Sniper Mode, Static Lock Time for stationary targets: -0.15 sec; Dynamic Lock Time for moving targets: -0.3 sec

    • Energy Regen (Ground): -600

    • Energy Regen (Air): -200

  • Main Weapon Charged Beam (Sniper Mode)

    • Damage -20%

  • Aux 1 Decoy Drone

    • Equips the drone with a small scanning kit, allowing it to detect non-Stealth targets within a 400 m radius of the drone; visible only to this unit.

    • Long-range retrieval range: +740 m

    • Field presence limit +2

  • Aux 2 Traction Grappler

    • Cooldown: +10%

  • Aux 3 Optical Camo Drone

    • Cooldown: +10%

TRICERA CUSTOMAfter Charles Bell joined S.H.A.D.O.W., PyroGenesis Industries upgraded his personal machine, the Dino, to a BREAK-type specification, reborn under the name TRICERA. The custom variant further steers this unit toward sustained firepower output, supporting the front line with dense barrages.

  • Striker

    • Lock-on Time -0.1 sec

    • Lock-on Range +40 m

    • Move Speed-10%

  • Main Weapon Gatling Gun

    • Projectile travel speed +100%

    • Reload time -30%

  • Sidearm Heavy Gatling Gun

    • Projectile travel speed +100%

    • Reload time -30%

  • Aux 2 Fortress Form Module

    • Elevation angle in Fortress Form +15°

    • The point-defense drone can reload ammunition in Fortress Form

    • Camera Turning Speed +30%

  • Aux 3 Howitzer

    • Projectile travel speed +100%

    • Reload Time +30%

LUMINAE CUSTOMA support unit developed by NG Lunar Company for Orbital Elevator defense, delivered to Charli after mod by the Albert Institute. The custom configuration pushes LUMINAE's drone repair and corruption damage duality toward the latter, making overloaded use of repair weapons the main theme of this unit.

  • Striker

    • Max HP +5,000

    • Max Armor +3,000

    • Total Energy Consumption +10%

    • Max Energy -3,000

  • Main Weapon Drone Launcher

    • Drones launched in Corruption Mode gain tracking capability.

    • Damage +30% in Corruption Mode.

    • Repair -15% in Support Mode.

  • Sidearm Drone Launcher

    • Drones launched in Corruption Mode gain tracking capability.

    • Damage +30% in Corruption Mode.

    • Repair -15% in Support Mode.

  • Aux 1 Haze Diffuser

    • Damage +40% in Corruption Mode.

    • Repair -20% in Support Mode.

  • Aux 2 Support Jetwing

    • Cooldown +15%.

Striker Balance Adjustments

ALYSNES

BREAK Override

  • Aux 1 Battle Halberd attack speed boost now also applies when a downward slash is followed by the first melee swing.

  • In Burst Form, the sidearm Induced Sword gains an enhanced effect: after a downward slash or the first, second, or third swing hits a target, it causes a forced stagger for 0.5 sec.

HEL

BREAK Override

  • In Sniper Mode, the main weapon Long-range Emitter's beam plasma can no longer penetrate Aux 1 Reflector Drones.

  • The main weapon Long-range Emitter gains an enhanced effect in Sniper Mode: damage +40%

TRICERA

BREAK Override

  • In Fortress Form, if the Aux Shield is not on when BREAK Override is used, the Aux Shield will automatically turn on.

MIKILLJA

BREAK Override

  • In Chariot Form, if the Aux Shield is not on when BREAK Override is used, the Aux Shield will automatically turn on.

ALPHARD

BREAK Override

  • Aux 1 Light Multilock Missile effect adjustment: the reload time -8 sec effect is replaced with loading 1 additional round every 6 sec (reload time calculated in parallel with Aux).

PANTHER

BREAK Override

  • Reduced the efficiency of BREAK Override energy charging over time.

Mod Dismantle and Mod Tuning

The mod system now includes the Mod Dismantle and Mod Tuning functions.Mod Dismantle: Unwanted mods can be dismantled to obtain general mod base components and exclusive function components.Mod Tuning: Regenerate mod affixes. You may choose to keep the original affixes or replace them with new ones.

Mod Dismantle

  • Access: Pilots can access the mod Dismantle page via [Striker Bay] - [Mods] - [Mod Research] - [Dismantle].

  • Rules

    • Pilots can dismantle a single mod or select multiple mods in bulk for dismantle.

    • Mods in a locked state cannot be selected for dismantle.

    • Pilots can use the auto-add function to select all unlocked mods at once. Additionally, when using the auto-add function, the system will not automatically add mods that have been tuned; tuned mods can be manually selected for dismantle.

  • Consumption and Rewards

The consumption and rewards for dismantling mods of different qualities are as follows:Mod QualityCredits Consumed per DismantleDismantle RewardsFine100General Mod Base Component * 1Superb200General Mod Base Component * 2Rare500General Mod Base Component * 5Flawless1,000General Mod Base Component * 10Perfect2,000General Mod Base Component * 10 + Exclusive Function Component * 1Exclusive function components are divided into 5 categories: engine function components, framework function components, propulsion function components, transmission function components, and cockpit function components. Exclusive function components of different categories are not interchangeable.

Mod Tuning

  • Function Access: Pilots can enter the Mod Tuning page via [Striker Bay] - [Mods] - [Mod Research] - [Tuning].

  • Applicable Scope

    • Only Perfect Quality Mods can undergo Mod Tuning; Fine, Excellent, Rare, and Flawless Quality Mods do not support Tuning.

  • Rules

    • Pilots can select the Mod and affix slot to be tuned. After Tuning, 2 new affixes will be generated. Pilots may choose 1 of the new affixes to replace the original, or keep the original affix.

    • Each Mod can only have 1 affix slot selected for Tuning. Once the first Tuning is completed, that affix slot will be permanently locked and cannot be changed to another affix slot.

    • The same affix slot can be tuned repeatedly, with no limit on the number of Tuning attempts.

  • Affix Generation Rules

    • New affixes will be generated from the range of affixes available for the current Mod, with the specific values of the affixes being randomly generated.

    • During Tuning, candidate affixes will be generated based on the positive or negative type of the selected original affix, and will match the type of the original affix.

  • Consumption Rules

    • Each tuning consumes Credits, 20 General Mod Base Components, and 1 Exclusive Function Component.

    • For the same mod, the Credits required increase with each tuning, while the consumption of General Mod Base Components and Exclusive Function Components remains fixed.

    • Starting from the 11th tuning of the same mod, each tuning additionally consumes Corite. Once the tuning count reaches 30, the consumption for subsequent tunings will be fixed at the level of the 30th tuning and will not increase further.

    • Regardless of whether a new affix is chosen or the original affix is retained, the components, Credits, and Corite consumed in this tuning will not be returned.

  • Supplementary Notes

    • Tuned mods cannot be listed on the Marketplace.

Synchro Nexus

  • The Spectral Nexus leaderboard and Synchro Nexus leaderboard will be settled during the version maintenance update, and corresponding rewards will be issued to Pilots after the version update concludes.

  • After the version update, the Biweekly Challenge modifiers will rotate to [Vector Overload].

    • Vector Acceleration: Friendly Striker Aux shot velocity +80%

    • Tracking Vector: Friendly Striker Aux Tracking Performance +20%

    • Mobile Guidance: Friendly Striker movement speed +25%

    • High-Speed Onslaught: Enemy shot velocity +40%

    • Pursuit Matrix: Enemy Movement Speed +50%

Marketplace

  • After the version update, the Marketplace will support listing Perfect Quality mods for sale, with a minimum unit price of 50 Corite.

Shop Rotation

  • General Store > Limited Edition > Limited Sets will rotate after the update. Current outfit sets and accessories will be removed and replaced with returning sets and matching themed accessories.

  • Ace Recruitment discount rotation:

    • Sale ends: STRIKER ARCHIVES: WELKIN CUSTOM, SERENITH CUSTOM, NARUKAMI TYPE-S

    • Sale starts: STRIKER ARCHIVES: PANTHER CUSTOM, ALPHARD MK-I, INFERNO X-2

System Optimization & Bug Fixes

System Updates

  • Optimized the thruster burst effects during Boost Attack, Evade, and Boost Attack cancellation when Strikers use certain Modular Weapon melee weapons (Induced Sword, Thermal Saber, War Hammer).

  • Increased the in-game friend limit from 100 to 150.

  • Optimized the UI display for NARUKAMI's Aux 1 [Decoy Drone], adding a drone identification frame.

Bug Fixes

  • Fixed an issue in Synchro Nexus where, after selecting the Area Damage reduction Amplifier, the effect did not apply starting from the second shot when holding to charge the Blast Cannon.

  • Fixed an issue in Synchro Nexus where Area damage skills dealt no damage after the Area Damage reduction Amplifier had been acquired the maximum number of times.

  • Fixed an issue in Synchro Nexus where the damage value displayed in the settlement screen was incorrect when damage exceeded a certain amount.

  • Fixed an issue where FALCON could use Modular Weapons while transformed when switching Modular Weapons and Forms simultaneously.

  • Fixed an issue where HURRICANE's drone model could be lost under specific controls when using Aux 2 Turret Drone after activating BREAK Override.

  • Fixed an issue in ALYSNES where the attack speed increase effect did not correctly apply when using Aux 1 Battle Halberd to attack during BREAK Override.

  • Fixed an incorrect text description for the cooldown return rate of WELKIN's Aux 1 Dueling Force Field.

  • Fixed an issue where the Virtual Training bonus value was not disabled by default.

  • Fixed an issue where virtual training bonus values had no effect in certain situations.

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