
This patch fixes a skill speed issue, improves NPC usefulness, improves several skills, improves monster digging, adds 2 new code paintings, and fixes several other minor issues.
1.000 change list:
fixed skills reuse time not counting first half of animation
now NPCs get difficulty bonus mults
now don't let the player move if blocks at player location haven't been received from the server yet (prevents rare case of failing out of the world)
monsters should no longer try to attack door blocks
fixed monsters not being able to attack doors correctly (door blocks were blocking sight to actual door)
fixed another case where monster couldn't dig themselves out
fixed Convergence skill applying radius reduction twice to skills like Immolation Trap (They Live)
added all of the newish unique items to the collections
beams now need line of sight
chaining needs line of sight
beams with no target will now use collision detection (can't go through blocks)
fixed client side target selecting getting out of sync with server when CanOnlyTargetDirectly is set
improved projectile chaining if targeting mid air instead of an entity
now make sure projectile touchDistance can't be higher than explosionRadius (if it has an explosionRadius)
fixed sweeping flames effect not matching cone shaped very well
sweeping flames only damages blocks in its cone
trees now have higher targeting priority compared to other plants (like grass)
added 2 new code paintings
can now craft torches at workbench (can still craft by hand)
fixed frost nova damage speed not matching effect speed
fixed hidden dig entity falling
removed duplicate UnlockArmorBootsMailDemonologist
added missing UnlockArmorChestMailValta
changed PROTOCOL_VERSION to 171
changed build_beta to 0
turned off manual button for now