삼국지 클래식 (Three Kingdoms Classic) · published · build 24163330

Hello everyone.
Hotfix 1.0.4+6 for Three Kingdoms Classic has been released.
This announcement covers the cumulative hotfixes applied gradually from 1.0.4+1 through 1.0.4+6.
During these updates, we stabilized battle and reinforcement flow, recovery after stopping full delegation or loading a game, campaign ending presentation, desktop UI, and Windows audio behavior.
We also fixed a succession issue where an incorrect ruler could be temporarily appointed when both the ruler and a potential successor died during the same turn.
The main changes are as follows.
Battle and reinforcement flow have been improved.
Improved cases where battle resolution and defending officer assignments could become inconsistent during consecutive waves of attacks.
Refined commander matchups and tactical decision-making in formation battles.
Improved the screens and guidance flow for reinforcement and relief requests.
Fixed an issue where the reinforcement arrival dialogue for the next battle could appear prematurely on the current battle screen.
Fixed an issue where the same reinforcement dialogue animation and sound effect could repeat whenever the screen refreshed.
Improved the display order of reinforcement, retreat, and advisor dialogues so they no longer overlap.
Strengthened the transition back to the next round and command screen after a battle ends.
Full delegation and loading flow have been stabilized.
Fixed an issue where command buttons could remain locked after stopping full delegation.
Delegated battles will no longer proceed before the player confirms the reinforcement notice.
Improved cases where round progression and screen state could become inconsistent after loading saved data.
Fixed an issue where elements from a previous screen could remain visible after loading or transitioning between rounds.
Campaign settings and display preferences are now preserved after saving.
When saved data and replay information do not match, the game can now load more safely after confirmation.
Tutorial and first-entry guidance issues have been fixed.
Fixed an issue where a tutorial overlay could block input before its target button was ready, preventing progression.
The full screen is no longer blocked before the position of the highlighted target has been determined.
Added a confirmation button inside the first-entry military advisor guidance panel.
Campaign ending presentation and progression have been improved.
Enlarged officer portraits during campaign ending dialogue, making it easier to identify the current speaker.
Fixed an issue where the command menu and progression button could remain disabled after the final remaining ruler surrendered through diplomacy.
Ruler succession issues have been fixed.
When a ruler and multiple officers die naturally during the same turn, all scheduled deaths are now processed before the successor is selected.
Officers scheduled to die during the same turn are excluded from the ruler succession candidate list.
Fixed an issue where an officer who was also about to die could temporarily become ruler, causing succession to occur again immediately afterward.
Desktop UI and performance have been improved.
Improved map interaction and rendering performance during the later stages of a campaign.
Audio and Windows stability have been improved.
Refined the playback flow for seasonal background music and sound effects.
Adjusted the use and overall volume balance of battle and campaign ending sound effects.
Improved cases where audio playback could become unstable in some Windows environments.
Reduced the possibility of audio-related errors occurring when the game closes.
This cumulative hotfix focuses on stabilizing issues that can directly affect long campaigns, including battles, reinforcements, delegation, loading, campaign endings, and ruler succession, rather than adding new content.
As separate announcements were not published for each build, the accumulated changes have been summarized together here.
Thank you to everyone who reported issues during play. We will continue to prioritize problems that block progression or affect saved game states.
Thank you for playing and sharing your feedback.