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Moonlight In GarlandNews2.0.0L - New Photos, Updated Decorating, Break Up Limbo
In-game event

2.0.0L - New Photos, Updated Decorating, Break Up Limbo

Moonlight In Garland · published 17 Jun 2026, 04:25 UTC

All newsPlayers around this dateRead on Steam

Hey neighbours!

I hope you’re all well. It’s finally getting colder in Melbourne and I’m loving it! Today’s update has been a marathon to get through and there are some really important changes so please read and I hope you enjoy the new features!

Biggest updates:

  • Beds now require you to face down and interact with them to sleep.

  • Furniture now snaps to other furniture and walls.

  • Break ups now put you in relationship limbo for a while before you can rebuild the relationship.

  • You can now take photos of NPCs (if you’re friendly enough) and more animals.

  • Building events now have more rescue exits in case you need to leave mid event and I’ve reworked the triggering system to be more stable.

  • The map now has zoom and pan options.

  • You can override the current weather.

The first half of this year has been pretty difficult tbh, but I’ve been working to make things run smoother so I can implement more of the QoL features you’ve requested. I’ve crossed off quite a few things on the Roadmap now so I’ll do a refresh soon.

I’ve also been working behind the scenes on a little mobile companion app which makes it possible to access the wiki offline. Eventually I’ll be adding in more features like progress tracking but for now it’s got a fun little side game where you can take care of North Garland’s resident grumpy fluff ball: Lottie. It’s currently in beta so I’ll update when it’s out!

I need to hibernate for a while now, I'm starting to think I might actually not be cut out for this haha.

See you in Garland!

<3 Violet

_______________________________________________________________________

2.0.0L Patch
- 17/06/26 (PC and Mac) (Full and Demo)
- 17/06/26 
(Nintendo Switch)

_______________________________________________________________________

Current Song: Per sempre si - Sal Da Vinci

TLDR:

- Beds now require you to face down and interact with them to sleep.

- Furniture now snaps to other furniture and walls.

- Break ups now put you in relationship limbo for a while before you can rebuild the relationship.

- You can now take photos of NPCs (if you’re close enough) and more animals.

- Building events now have more rescue exits in case you need to leave mid event.

- The map now has zoom and pan options.

- You can override the current weather.

General:

- Fishing - Fixed issue with lure recall failing in some situations, updated ocean shark description.

- Sketches - Fixed potential crash when calling first find cutscene.

- Gardening - Updated dig pot to give back correct items (pot but no plant).

- Gardening - Harvesting non-plants will no longer trigger Gardening Basics Initiative stamp.

- Gardening - Updated harvestable icons on rooftops.

- Daily Tasks - Fixed issue with expired tasks sometimes being set to incorrect value.

- Errands - Fixed difficulty reverting to easy when > 70 days.

- Stocks - Fixed total investments held resetting early.

- Stocks - Adjusted risk weight to calculate more accurately.

- Animals - Animals no longer overlap beds (no more dust bunnies hiding in the beds)

- Animals - Added chickens to Nia’s farm.

- Pop ups - Removed from pub.

- Clothing - Adjust the order of clothing to avoid clipping in some situations (this needs more work)

- Dehydrator/Rock tumbler - Can now add multiple items from stack.

- Museum - Intro 2 cutscene will now only happen after completing Intro 1, the mail will be triggered 3 days after completing the first cutscene.

- Shops - Market Stalls - Added Nia to market stall rotation, adjusted shop categories accepted and multipliers.

- Recycling - Bin will no longer trigger first meeting during events (eg. BT 4)

- FoP - Fixed soft lock during explanation dialogue.

Tea/Cooking

- Tea - Fixed difficulty defaulting to hard in some situations.

- Tea/Cooking - Fixed recipes with multiple overlapping ingredients defaulting to shorter recipe (chamomile tea)

- Tea - Fixed Ember Glow not registering dried lemon balm ingredient.

- Cooking - Fixed buff from Kitchen Nightmare sometimes not registering

- Cooking - Adjusted instructions in Kirin’s Rogan Josh recipe

Collisions/Movement:

- Updated edge check on collision areas.

- Updated spawn spot calculations and adjusted spawn spot finders.

- Updated checks for freeing the player during unexpected collisions.

- Following/Tethering - Adjustments to reset flow to make movement smoother.

- Adjusted collisions: pub, all player rooms, Birch Lobby kitchen, hair salon.

- Items - Player no longer collides with items when dropping.

- Items - Fixed getting stuck in walls and various collision issues.

- Interaction detection - Fixed issue with down/right defaulting to up/right in some situations.

Demo/tutorials:

- Adjusted Demo plot completion check

- Fixed Demo Full not counting relationship checks in some situations.

- Hotel task - Added second day check to make sure it’s marked off.

- Adjust direction of West Garland>Farm exit prevention during tutorial

UI/Apps:

- Phone - Updated button logic to be better when going back and forth between phone and apps when moving between windows.

- Map App - Added zoom and pan controls to map.

- Help App - Added fix for rare crash when help item not found.

- Player App - Updated so that if birth day is out of range of birth month, it’s capped.

- Banking App - Added note about max transaction shown list and updated some tally counts when spending.

- Sketches App - Fixed invisible sketch not closing in some situations.

- Stocks UI - Fixed button memory.

- Keyboard Input - When on PC, can now use numbers in names without triggering menus.

- Scrolling - Updated speed to be more consistent across platforms.

- Gifting UI - Updated to skip any bad values and display the rest of the list.

- Photo Album app - Added a People tab.

- Relationships App - Added photo icon to NPCs.

- Relationships App - Adjusted colours for limbo option after break up.

- Mailbox UI - Added tabs for unread/gifts/all, sorting new-old/old-new and mark all as read options.

- Notes App - Subtasks in waiting phase will not indicate in the notes app and future subtasks will be hidden.

- News UI - Updated how news is displayed, added new news item.

- Titles UI - Added self destruct if not on titles screen.

- Saving - Added more descriptive notifications.

- Hotbar - Added more descriptive “auto size” hot bar setting rather than doing this backend.

- Window size - Fixed some issues with UI resizing when window size changes. Unfortunately this means than when resizing the UI in menu it doesn’t remember the button mid refresh which makes doing a lot of UI size adjustments tedious on keyboard/controller. I’m working on a better fix for this.

- Settings - Added weather override option

- Settings - Display/Help - Organised settings into categories.

- Settings - Added options for wall/decor snapping control.

- Settings - Fixed defocus type not saving in some situations and moved to Display section.

Moving:

- Furniture no longer stacks on top of beds during moving cutscene.

- Fixed issue with moving label not showing if transition not exited smoothly.

- Added label for unpacking. This will now be removed when all boxes are unpacked. Note, you can’t sleep until either all boxes are unpacked or you leave the room and come back.

- Rugs, wall art and walls can no longer be packed.

- Adjusted dialogue.

- Adjusted moving box areas.

- Fixed tally only triggering on Cedar Court apt in some situations.

- Steam achievements - Fixed Pinewood Central move in triggering Maple Place achievement in some situations.

NPCS:

- Dialogue - Fixed picker not respecting seasonal dialogue sometimes.

- Dialogue - Fixed last line of dialogue being skipped.

- Dialogue - Fixed festival dialogue lv 2 not giving petal points and increased mental energy boost during festivals.

- Gifting - Fixed issue with gifting (particularly Haruka) not recording sometimes.

- Gifting - Adjusted petal points given: despised: -10, hated: -5, disliked: -3, neutral: 3, liked: 5, loved: 10, adored: 15

- Gifting - Adjusted mental energy given: despised: -5, hated: -2, disliked: -1, neutral: 2, liked: 4, loved: 6, adored: 10

- Rent - Fixed issue with Haruka not paying rent.

- Schedules - Fixed Haruka not spawning in some situations (seriously Haruka, come on!).

- Schedules - Fixed NPCs spawning in the river.

- Schedules - Removed running schedules after an NPC is involved in an event (this is a WIP)

- Animals - Added Karl to Aprils room, Ivy to Hannah’s room, Hemi second location to Elle’s room.

- Council - Added Trash NPC to back right desk.

Break ups/Relationships:

- Now when you break up with an NPC you enter a timed relationship limbo before you can work on your relationship again.

- The way you break up affects the limbo time (in person: 5 days, by text : 7 days, sky writing: 12 days.

- During limbo, you can’t earn petal points with the NPC, they will avoid you, not take your calls etc. You can still lose points during this time.

- Once limbo is over, you will get a pop up and your relationship will be set to friends (maximum).

- From here, you can do friendship petal events or reconnect romantically.

- Old saves - Any NPCs marked as broken up with or divorced in current files will be given a 1 day limbo period.

- Relationships - Adjusted petal counts and display info to be more descriptively correct.

- Relationships App - If you are in limbo, the window for that NPC will be greyed out with some extra text.

Photography:

- Added 8 new animals to take photos of.

- Updated all animal portraits.

- You can now take photos of NPCs if you have enough petal points with them.

- 5 - Jake, Cecile, Dan.

- 50 - Ryan, Sophie, Kirin.

- 150 - Oliver, April, Harper, Hannah, Sage.

- 200 - Ziggy, George, Max, Liv

- 350 - Leon, Chloe, Quinn, Elle, Haruka, Avery, Finn.

- Each NPC has an accept and refusal dialogue.

- Photo Album app - Added a People tab, if you have met the person, their name will be labeled.

- Relationships App - Added photo icon to NPCs. Fully grey = not enough petal points. Partially grey = enough petal points but haven’t taken the photo yet. Fully coloured = photo taken.

- Lottie - Adjusted radius and ordering to prioritise Lottie’s photo in range.

Health:

- Fixed mental health taking wrong max energy in some situations.

- Fixed pass out logic being called multiple times.

Buffs/Rankings:

- Fixed lv4/5 Geologist and Gig Economy sending wrong buffs (will update when you load in)

- Updated math for stacking positive and negative buffs.

- Fixed pants/shirt buffs returning wrong categories.

- Adjusted lv4 watering can from 0.5>0.6

Decorating:

- Capped speed while in “Placing” action to 0.75 of walking speed for better precision.

- Added snapping to wall and other furniture (not active for wall art, tables or rugs).

- Added red overlay when player collision is blocking furniture placement.

- Beds - Reworked how beds work, you now need to interact with the bed to start the sleep dialogue.

- Beds - Shadow no longer overlaps the player.

- Wall art now works with any overlap of wall but can’t be different heights, note- adding wide wall art on small walls may cause collision issues underneath it. (I’m still working on this)

- Rugs now work under any furniture.

- Tables now only hold one item at a time.

- Birch Tower Player apt - Updated windows to avoid overlapping in larger apartments, fixed wallpaper not displaying correctly in some areas.

- Maple Place Lobby - Fixed front wall not displaying.

Mail:

- Fixed event mail being blocked in some situations: petal_elle_5f, petal_jake_5f, petal_hannah_5f, PC_BE_5a

- Mailbox UI - Added tabs for unread/gifts/all

- Mailbox UI - Added sorting new-old/old-new and mark all as read options.

- Fixed typos - moveinloan_pc, moveinloan_mp

- Adjusted how mail is marked as sent to avoid double ups.

- Fixed Ryan’s welcome mail being sent multiple times.

- Fixed countdowns being overridden by mail and occassionally reenabling tasks.

- Fixed mail sent count not updating in some situations.

Pets:

- Added fallbacks for sprites not being found in UI.

- Removed log that may have caused a crash.

- Fixed last fed default values being created late in some situations.

Events - General

- Reworked the system that controls event spawning to make sure events can’t spawn over the top of each other from different categories eg. shop vs building event (Cooking tutorial vs Birch Tower 3).

- Added better clean up after events complete.

- Added rescue to events with mini games so if an event is complete but the task aren’t running right or the player has exited during the game via their apartment/taxi things are reset.

- Updated various cutscene scripts to be more stable.

- Clothes - Fixed clothes not updating hair/arms in some situations during cutscenes.

- Decor - Fixed potential crash when changing decor sprite during cutscenes.

- Pathfinding - Adjusted force recalculations during cutscenes.

Event - Triggering

- Building Events - Removed the minimum day requirement from event 3 onwards ( you still need to wait for the countdown between events though)

- Building Events - Updated trigger requirements for linked tasks.

- Mail - Events triggered by mail are now more strict about it, added check for old save files to ensure delivered mail and tasks are matched to the right Active/Inactive status to trigger properly.

- Subtask events - Now require the parent event to be active.

- Added better checks so item collection subtasks don’t untick themselves during other subtasks.


Build Events with rescues:

"BE_CC_2_pt2", "BE_CC_3", 
"BE_BT_1_pt1", "BE_BT_3_pt4", "BE_BT_4", "BE_BT_5_pt4", 
"BE_MP_1", "BE_MP_4", "BE_MP_5_pt2", "BE_MP_5_pt3", 
"BE_PC_1", "BE_PC_2_pt2", "BE_PC_2_pt3", "BE_PC_3_pt2", "BE_PC_5_pt2"

Building Event mail with task triggers:

["CC_BE_4A" > TaskId.cc_4 ], ["CC_BE_5" > TaskId.cc_5], ["CC_BE_6" > TaskId.cc_6],

["MP_BE_3" > TaskId.mp_3], ["MP_BE_5" > TaskId.mp_5], ["MP_BE_6", TaskId.mp_6],

["BT_BE_2” > TaskId.bt_2], ["BT_BE_4" > TaskId.bt_4], ["BT_BE_5" > TaskId.bt_5], ["BT_BE_6" > TaskId.bt_6],

["PC_BE_2" > TaskId.pc_3], ["PC_BE_4A” > TaskId.pc_4], ["PC_BE_6" >TaskId.pc_6],

Petal events:

- April 5D - Fixed placement and locked to min game.

- April 3F - Fixed grape reference that could cause hang, fixed issue where dating option was selected regardless of dialogue choice.

- April 4F - Fixed notification giving points to Harper.

- George 2F - Updated ending dialogue.

- George 4D - Fixed shirt not coming off.

- George 5F - Fixed apple appearing instead of flower.

- George 6M - Updated task num to match imported info.

- Elle 1F - Added film in case you have none. Removed cheers emote.

- Max 2F - Added interact lock during mini game.

- Max 5F - Fixed issue with final scene playing too fast.

- Liv 1F - Fixed Jubsey end action hanging in some situations.

- Liv 2F - Fixed incorrect emote.

- Liv 3F - Added extra dress option, updated choices to be correct.

- Liv 6F - Fixed croissant creation causing hang in some situations.

- Haruka 4F - Fixed room positioning

- Kirin 4F - Fixed incorrect roof tie.

- Finn 6M - Added gate text to end.

- Sophie 6M - Fixed reset text

- Sage 6M - Fixed wrong event marked off.

- Harper 5F - Adjusted ice cream placement

- Cecile 1F - Allowed pots to be placed during scene, fixed Cecile’s reset dialogue.

- Cecile 4F - Trigger now auto starts.

- Quinn 5D - Fixed some placements.

- Leon 1F - Fixed possible crash from petal amounts and incorrect dialogue.

- Chloe 1F - Adjusted speed.

- Oliver 4F/4D - Adjusted dialogue, fixed sitting action in 4D

Building events:

- CC 1 - Fixed some resetting, added interact lock.

- CC 2 - Removed duplicated ending call, added film in case you have none.

- CC 4 - Fixed final thought dialogue at Nia’s farm. Added Multiplier to Nia’s market stall for selling.

- CC 5 - Fixed Chloe’s reset dialogue.

- BT 1 - Removed starting double up. Fixed Oliver’s gate dialogue, added film in case you have none.

- BT 2 - Added emote escape is not choice is made, fixed Oliver’s reset dialogue.

- BT 3 - Adjusted restaurant interior to complete at subtask 4 not 3.

- BT 5 - Added emote escape is not choice is made. Scraps now taking properly.

- BT 6 - Added checks for furniture to exist.

- MP 1 - Added exit case and mail key updates, fixed some placement.

- MP 2 - Removed some logs.

- MP 3 - Added better exits in case security guard doesn’t exist. Adjusted dialogue. Added timers to glitter bombs. Adjusted pathfinding.

- MP 5 - Updated max lamp placement. Updated final thought dialogue. Updated npc movement. Updated lamp collisions. Fixed NPCs walking off during decoration.

- MP 6 - Changed Tanaka emote, adjust mail text.

- PC 2 - Updated placeholder names, fixed mail opening incorrect task. Fixed Avery not leaving apartment.

- PC 3 - Updated placeholder names. Fixed Avery positioning. Added exits in case of issues with vending machine. Adjusted carrying mechanics. Adjust timing of notes entries. Fixed Lobby placement issues with letterbox/overlays.

- PC4 - Updated placeholder names. Adjusted order of subtasks.

- PC5 - Fixed camera pan if Dan exits early.

- Building diary - Fixed MP 2.2 not being added to diary in some situations.

Audio:

- Weather - Adjusted storm sfx, added thunder.

- BGM/AMBIENT/SFX now auto update on weather change.

- Adjusted ambient cafe noise level.

- Adjusted ambient noise reset.

- Fixed timed random sounds not randomising properly.

- Fixed toggle dialogue six not toggling on main when reenabled.

- Fixed potentially not finding all ambient tracks.

- Updated bam transition to be less strict.

- Fixed incorrect reference when removing queued sounds or pausing sounds that could cause SFX tracks to get stuck.

- Fixed issue where save files doesn’t load quickly enough so there’s a step of music even if it’s switched off.

Optimisation/Backend:

- Shaders - Optimised some resetting.

- Logging - Updated how max log files are calculated, optimised logging inefficiencies.

- Logging - Cleaned up various logs.

- Camera - Fixed issues with cam_heigh registering incorrectly - this had knock on effects in depth sorting.

- Camera - Fixed slow shake in some situations.

- Depth sorting - Fixed some issues with objects popping ins, adjusted shadow math, removed some shader resets.

- Shadows - General optimisations, moved to run via obj_depthsorter

- Input - Fixed controller axis buttons registering incorrectly in some situations

- Pancake - Added better handling for string calls.

- Pancake - Fixed blackboard bug where check was ordered wrong.

- Pancake - Fixed scrolls registering items being onscreen vs offscreen and text registering out of place.

- Pancake - Adjusted button checks for when nothing is selected.

- Pancake - Adjusted click outside of exit fix.

- Pancake - Fixed button memory issues when going between phone and apps.

- Pancake - Added better refresh control to handle surface size changes when window size changes more gracefully.

- Scrolls - Adjusted timing for exiting a scroll area when at the top/bottom.

- Buttons - Fixed double clicking on press/hold areas.

- Calendar - Fixed calendar typo that may have prevented calendar app from saving buttons etc.

- Added fallbacks for csv’s not importing properly.

- Various inefficiency cleanups and proactive fixes for better data management: tallies, initiatives, inventory, input, petal events, input, time, textboxes, buffs, rankings, player, money, apps, shops, decor, relationships, listeners, tasks, daily tasks, countdowns, stocks, tethering, following, sitting, transitions, beds, moving, player items, mail, schedules, weather, tea, recipes.

- Listeners - Fixed possible listener double up and aded remove daily tasks when expired.

- Unit testing - Set up bones of unit testing system for petal/building events.

- Count downs - Fixed possible countdown double up and added mail sent check, adjusted subtask.

- Stocks - Updated stock info import.

- Sitting - Updated to use dt.

- Input - Fixed keyboard button sticking when moving in and out of window.

- Screenshooting - Attempted to fix focus issues during OS control eg. screenshooting.

- Pathfinding - Added a delay for pathfinding so dynamic paths are more stable.

- Pathfinding - Adjusted checks and emote call logic when stuck.

- Textures - Added preload for NPC sprites.

- States - Fixed some potential areas of undefined states that could prevent menu opening.

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